I didn't cast a vote since I haven't made it past day 24? in any of the exp's so far.
1) ok. truly -not- intending to be a jerk w this one. The time between A16.4 & A17exp. I didn't know what to expect, but I did expect more. And yes, the whole expectations lead to premeditated resentments, bit gnawed at me for a while.
Reason I even bring it up is due to my perception that A17 is quite 'rough' so far. Again, expectations. Honestly been suprised by how many basic mechanics are changing quite significantly between builds.
2) In b208 I'd made it to a point around day 19 where grinding for materials had just started to feel 'ok'. Material gathering in the first week is just far to frustrating for me to consider it balanced or 'fun'.
3) Early Base Building. faatal is working on the AI, so that alone could significantly change early bases. And I haven't made a test world to try all kinds of things, so some of this is likely on me. What I'm hoping for later on is the possibility of an early base where I can do some melee'ing. Personally I don't like standing on top of a tower just shooting down. And I really don't like the 'new' giant field of spikes 'solution'.
--This may sound stupid, but something as simple as a retractable fire-escape ladder would be a big qol thing for me.
--I've figured out how to mimic one by hanging the ladder from a frame so the ladder breaks when frame is pulled up, but it feels a bit cheesy, like the maze bases.
4) Wood Bars. Frickin -love- those things. Also like all the new Quarter blocks, but...
**** -Please- return the Flagstone/Cobblestone 1/4 Block that fits into the -corner-; the one in-game is centered on the _side_
5) Really like that an early game Dog/Wolf isn't an automatic death sentence. Though they could be a bit tougher, imo. As is a Boar is much more dangerous. Sure, irl, a 300 pound wild boar is truly life threatening, more than a mid-sized dog, but the boars in game look like maybe 50-70 pounds?
6) Like the ramp up on the wandering horde sizes.
7) New game options for zombie speeds is great!
8) Stealth System. Reducing our ability to hear when crouched is very counterintuitive. No idea if it can be changed, or if there's interest to do so. Displaying both Light & Sound as one value results in the meter not being very useful when z's can not have any line of sight to you; in a mine, inside a closed room, and you have a helmet light or torches.
9) Land Claim Blocks. I don't play MP/PvP so no idea if there was an exploit that pushed the changes to LCBs. For SP it's a real pita so far, heh. Follow the advice and claim a POI as first base. I just took over the large Gas station in the East in Nav map. LCB area isn't large enough to cover it. Not a huge deal, I hope; there are a few areas where it looks like a z can spawn.
Biggest catch-22 is that w only 1 LCB allowed to be active at a time, I'll have to fully move out of my current 'base' prior to clearing and moving into another POI, if I should choose to do so.
-- What I would greatly prefer would be if 'active LCBs' were restricted to something like;
-- a) Player can not have more than 5 Active LCBs <-- arbitrary number
-- b) A players LCBs can not be within 1 km of each other. <-- add a warning prior to placement if within 1 click?
-- c) add a 'Large Land Claim Block' to support large base builds.
?? no idea what the MP/PvP impacts/exploits were/are, so maybe the above wouldn't work or just make things worse. If so I'd really appreciate someone detailing the issues for me, just for my peace of mind
10) The most recent improvements to frame rates and the added vibrancy to forest biome, yay! Very much appreciated!!
So that's where I'm at. Please keep in mind that the above is almost exclusively impressions from only the first week or two in-game. I've only made it to a minibike once. Concrete Mixer twice. And all in Nav map, no RWG seeds.
Edit: I'm not mentioning Stamina, it's mechanic or the bar. I've said my piece in other posts on this.