AtomicUs5000
Refugee
I could go for something like that, sure. The only thing I worry about though, is wouldn't this mess with most of the traps we have for defense? Blade traps, dart traps, electric fence?
I could go for something like that, sure. The only thing I worry about though, is wouldn't this mess with most of the traps we have for defense? Blade traps, dart traps, electric fence?
Tell me one reason someone shouldn't treat you like a troll with statements like "players being locked into a playstyle", at the time the game has a ridiculous amount of options to tailor your "playstyle".1 You can safely ride around on a vehicle for the duration of horde night. - Don't like it ? don't do it.2 you find yourself making expensive repairs afterward. - That my friend has been in the game from day one and is a core part of the game.
3 If you make a base that does cheese the AI, you are likely doing this to gain XP. - See No 1
4 but we are still left with the same problem of expensive repairs and little reward. - See No 2
5 set a base and defend a base just for the sake of doing so... because it is fun. - See No2... and yes it is fun.
6 A no-XP mod solves some of the problem. - NOPE. See No2... and yes this MAY be a problem for some so just Mod it in.
7 There are many reports of people in multi-player who simply log off the server when horde night comes. This is true but if they want to play that way, let them.
One of the main things i like about 7DTD is you can play the game the way you like... i hate games that make you play one way and lock you down to that play style.
In short... let players play the way they want to, don't lock players down just be cause SOME players don't like a small part of the game.
Now there is one thing that i'm with the OP on 100% is that there does need to be more reward added. I loved the old days when you use to get ammo, gear and food ect off killing the Zombies and yes you now get all that from looting POI's but as the OP says removing the zombie loot has taken away from Horde nights.... Maybe add more and better drops from them just for Horde night ???
thats why i said batteries only.I could go for something like that, sure. The only thing I worry about though, is wouldn't this mess with most of the traps we have for defense? Blade traps, dart traps, electric fence?
Yes, in the past zombies acted as infinite delivery devices bringing loot right in front of your door, destroying any sense of item economy, completely inflating it and taking away some of the need for exploration. That is somewhat of a problem, no?Considering that HN only penalizes the player currently, when in the past it awarded with a lot of loot which apart from repairing your base, was enough to make you feel progressing forward. Now you get only XP which increases difficulty and perhaps some bags if you're lucky enough, but most likely will give food.
Atm the BM as a threat mechanism is as threaning as they come. There isn't anything more threatening. The exact point I am trying to make is: the greatest and foremost incentive to fight the horde must be survival - not rewards. Because if your survival isn't threatened in the most threatening event of the game and the main incentive is to get rewarded instead, there is not much meaning to that reward in the first place - since the purpose of the reward is continued survival. Unfortunately and unavoidably "threatened" means risk of loss. Can't have it any other way, that's what the core meaning is. Some complimentary rewards might work, but if there isn't something at stake, the whole concept will remain fallacious.To some extent we all are people who thrive to have the best possible way to play the game, some people only in little steps, but it's still there. You gain experience in the order of skills you unlock (first pack mule, perhaps stealth, Sex T-Rex or aim for the forge), what materials you need first (focus on wood or stone, dirt and sand later, etc.), where you explore (burning is good with building corners, desert is too vast, forest is always good, etc.), how you build your base (take over a POI, build something from scratch or dig into the ground) and many other aspects of the game. Along all of that is the enjoyment we get, but it doesn't mean we don't strive to GIT GUD.
1) Agree - this is the most important part by far.Apart from what everyone said, there's not much more to be said about Horde Night.- It SHOULD NOT be avoidable.
- It SHOULD be difficult.
- It SHOULD scale according to player progression, not faster nor slower. A good equilibrium is required in everything.
- It SHOULD give a sense of reward, unless it's only purpose will be to haunt the player (like the incoming hordes in They Are Billions). In its current state, it does neither of those.
- It SHOULD be satisfying as you kill the last zombie victorious.
- It SHOULD have a breather, so you don't have a WH on you 2 minutes after sunrise. I imagine HN as the gathering of EVERYTHING from around, i don't suspect a single group decide to wait till dawn to ambush me...
It's both. 7 Days to die contains elements of different types of games. Basebuilding and the bloodmoon horde are for me rather elements from tower defense games than from classic survival games.Is this a survival game or is this minecraft?
Is this magical Blood Moon EMP going to disable the logout button as well?thats why i said batteries only.generators still work fine because they are burning fuel and dont store electricity.
I dont knowfind a way to explain it
or just say it only affects mobile electricity because it is too weak (a carbattery isnt weak per se but still weaker than a 1000w generator
)
Maybe. I know it is the magical Blood Moon that makes zombies magicially attract to you without having any hint of where you could be. Maybe we should get rid of that as well.Is this magical Blood Moon EMP going to disable the logout button as well?
Just what battery/electronics in the bicycle did it impair?
Especially as the game now supports disabling the Blood Moon Horde right there in the in-game menu options, why are you so worked up about what other people do during the Blood Moon? However they choose to disable it, they will, and there's no system TFP could (reasonably) put in place that will stop that.
+1 for your right to choose this way.I just play with horde nights disabled now. It simply isn't fun dealing with the chore that is HN. It's easy enough to avoid even without vehicles if enabled and there is no reward for dealing with it head on. Why some people here cant understand giving HN some basic rewards for dealing with it, I will never know. I like how other games like terraria deal with there horde night by having unique enemies attack you on that night that give unique loot. Or say the game Dying Light where you get 2x exp for activities done during the night time, but say apply that instead for HN in 7days in some fashion. Until they give us a reason to deal with the horde directly, then I'll just play the game without HN or just avoiding the horde ontop of random pois or with a vehicle.
And if the implementation is optional then I'd have no objection. I don't want though, my vehicle to magically stop working on BH night while I'm out looting and my friend is guarding the base say, just so that one of the un-countably many ways BM nights can be avoided is closed off.I dont want to. I want to be forced to build and level up to face the bm horde.
Probably for the same reason that people who want rewards can't understand the ppl on the 'other' side of line think that beating the horde is the reward. I tend to fall more in that direction. Sure, the loot is nice, but personally, my reward has always been successful base design/actively defending my base. Or even base failure and then I really have to think quick to not only keep my butt alive but also to keep my resources from being obliterated.Why some people here cant understand giving HN some basic rewards for dealing with it, I will never know.
This could be interesting. Horde night loot perhaps has a higher chance of getting mods or full pieces of armor.I like how other games like terraria deal with there horde night by having unique enemies attack you on that night that give unique loot.
I wouldn't be so sure. Gazz once wrote that he sees escape as a legitimate option for the horde night and madmole once wrote that there might be a stealth perk in the future with which you can even hide from the horde.But luckily TFPs agree with me in this one regard and are working on fixing these exploits.
What is the science between the red sky? The sudden multiple thunders? The green glowing bullet sponges?Is this magical Blood Moon EMP going to disable the logout button as well?
Just what battery/electronics in the bicycle did it impair?
Especially as the game now supports disabling the Blood Moon Horde right there in the in-game menu options, why are you so worked up about what other people do during the Blood Moon? However they choose to disable it, they will, and there's no system TFP could (reasonably) put in place that will stop that.
No, not at all, I'm just pointing out there is no way to stop people from avoiding BM nights (even when they are configured by the in-game options to occur), nor any way to disable vehicles that is even remotely supportive of "immersion" given that the game has a bicycle now, which has not so much as a Tandy-1983 pocket calculators worth of electronics to it.Are you seriously saying that they should design the game around your ability to... stop playing?
No, not at all, I'm just pointing out there is no way to stop people from avoiding BM nights
If there is a legitimate option for it (like some sort of anti zombiespray that costs massive ressources) I'm all up for it to avoid one hordenight.I wouldn't be so sure. Gazz once wrote that he sees escape as a legitimate option for the horde night and madmole once wrote that there might be a stealth perk in the future with which you can even hide from the horde.
As an immersion warrior and as I described in the rest of my post which I hope you did read, I don't find periodic electromagnetic pulses too much of a stretch, compared to the sudden lightning, red sky and glowing zombies. The bicycle simply doesn't have to get disabled, since it should be the slowest vehicle in the first place, not allowing you to safely escape the horde.No, not at all, I'm just pointing out there is no way to stop people from avoiding BM nights (even when they are configured by the in-game options to occur), nor any way to disable vehicles that is even remotely supportive of "immersion" given that the game has a bicycle now, which has not so much as a Tandy-1983 pocket calculators worth of electronics to it.
So given that it can't be done immersively or comprehensively, I struggle to see the benefit in TFP trying.
I don't really mind if they do though, so long as player freedom is preserved (even to skip the Horde if that's what they want to do, despite these new random hordes being one of my very favourite A17 game mechanics).
Sounds to me like the Shark Repellent Bat Spray -If there is a legitimate option for it (like some sort of anti zombiespray that costs massive ressources) I'm all up for it to avoid one hordenight.
can't give this enough +1's[...]brilliant explanations[...]