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Guppycur's Vehicle Madness Overhaul

I had an idea on making gas more scarce and forcing player to make thier own gas , when you raid a gas pump to loot thats it no more loot respawn for that loot id or better still it explodes 5 seconds after you loot it lol

 
Hey Guppy, playing some more with this. I see you already have a compressor and ratchet set in the mod. Very cool. Unbroken engines are extremely rare. Day 4 now and I've probably gone through 30 cars or more; no engine in sight. I think this is great. To be honest, I'd have nothing but broken engines in the mod.

What I thought was an engine sound, coming from the cop car I mentioned the other day, was just the car vibrating on the terrain. I thought it was some auditory feature at first to alert the player that a working car was in the vicinity. I parked it outside a trader and it started doing it shortly after. This may not be your mod, because the vanilla terrain likes to get funky with vehicles.

I also found Two badly beaten up white cars with fire coming from each hood. They were pretty much next to each other. I have no idea if they spawn in like this or they got damaged somehow and had caught fire.

The motorcycle recipe is asking for 4 wheels. Unless Two are training wheels you may need to address that ; )

@Ragsy I agree gas should be very scarce. I don't use the loot respawn feature, haven't done so for years playing this game. I like great big random maps which offer a great incentive to go out and explore. So, I'm not really bothered about respawns personally. I like your idea of disabling the pump though. Just as an aside, I'm currently going to rip all weapon recipes from my game also. I want to find stuff organically. Be it gas or loot. I have yet to master xpath so it's going to be a messy edit.

Peace out.

 
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This may not be your mod, because the vanilla terrain likes to get funky with vehicles.
Its the way Gup is doing the cars. I cant get him to do it properly. Maybe you can :)

 
Vehicles are slowly getting their physics pass. The motorcycle recipe is funny because I've fixed it, but I'm thinking I lost some versions between the two computers and my git. :)

Happens to me a lot. I'll fix it again.

We are day 24 or so and not a single compressor, which is a HUGE gate, but we are managing. I drive out far to get new cars to bring back (that's a chore in itself, since I refuse to put one in my backpack, and in fact will be eliminating that soon).

I've everything else except the two compressors, so it seems making our own cars is naturally gated. :)

Once I add the siphoning system I'll make the rachet set required to repair cars. :)

...best to carry rachet and mechanical parts with you at all times, because vehicles are going to break down a lot more soon. :)

 
Vehicles are slowly getting their physics pass. The motorcycle recipe is funny because I've fixed it, but I'm thinking I lost some versions between the two computers and my git. :)
Happens to me a lot. I'll fix it again.

We are day 24 or so and not a single compressor, which is a HUGE gate, but we are managing. I drive out far to get new cars to bring back (that's a chore in itself, since I refuse to put one in my backpack, and in fact will be eliminating that soon).

I've everything else except the two compressors, so it seems making our own cars is naturally gated. :)

Once I add the siphoning system I'll make the rachet set required to repair cars. :)

...best to carry rachet and mechanical parts with you at all times, because vehicles are going to break down a lot more soon. :)
I've no problem with gates, as long as they are as you describe. Not a fan of perks.

The possibility of vehicle breakdowns is welcomed. However, I wouldn't like to see them too fragile either. If a player wants to drive across the desert in a sedan, then they deserve trouble. If another brings a jeep, they should be given more leniency with regards to vehicle robustness. You could perhaps balance this out, by making those types of all terrain vehicles needing more fuel in general, and giving cars more speed and fuel efficiency.

Ok, I have some questions and more feedback. Can damaged engines be repaired? When I click on one, it just gives me the option to drop, or scrap. I want to make a cement mixer, but I need an engine for that *tears*. All other parts that I have found, take me to a recipe when clicked; even if I can't make anything with them. I do not have any of your workstations yet. It's telling me this in my inventory.

If working engines are rare, I've no problem with it, as long as I know they are in the game somewhere. I play on 240 minute days with 18 hours of daylight. Plenty of scavenging time. Love it.

The cement mixer would only need the small vanilla rudimentary engine. Unless I'm doing something else wrong?

I found two ratchet sets in the same place. Not sure where I found them. Might have been car loot, or a working stiff crate. Wheels are overly abundant in my opinion Guppy. I mean, it's great that they can be scrapped for 37 iron, but it just seems a little much. If it was me, I'd cut the amount down drastically unless you have a reason for it that I am oblivious to.

I've found six wheels in one car. I think the most it should be is five. Yes, I know you are still balancing:peep:

Coming along a back road, fresh from the kmart store, where the trader spent five minutes giving me abuse, one of your small military jeeps spawned on the road just ahead. Not too close, but close enough to be a little jarring... a tad. It bounced gently on it's suspension, then slowly rolled back a bit and stopped. It was a beautiful sight.

I ran up to it, frothing at the mouth with excitement, but for the life of me, I could not enter it. Having moved the mouse all over it for about a minute, something flashed briefly around the bottom part of the front driver door. Tried again. Many times over. I thought it was a dud and went to turn away from it when some text flashed again. I had to turn down the dpi on the mouse and step back away from it at a precise distance ( too close it disappeared, too far, it disappeared ) for the text to show. Sweet spot was maybe about 3 blocks. I finally got to enter it and drove it around for a while, but had to leave it because of the bug.

If you eliminate the possibility of picking these up, you will have already improved the mod drastically.

@DUST he he. :smile-new:

 
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You found the humvee sweet spot? We couldn't. =) Very disappointing to us...

Yeh when I went to look and see why, the "enter" collider had shrunk to the size of Gam's ♥♥♥♥♥♥♥♥ in the frozen north; no clue why, I know I test drove the crap out of it during testing, but it's "fixed" now, just not on the git.

re: Engines. I'm going to branch car engines from small engines at some point, but yes they do exist, albeit rarely.

tmp-VChest.png


I figure with the amount of cement mixers in the world anyway, fuggem. But there SHOULD be a recipe, I'll look and make sure that didn't get lost in translation. Something about the damaged engine, mechanical and electrical parts...

Anyway, wheels. Like cotton, and everything else you see, there ARE going to be a lot of them in the world. Harvesting is a tricky beast to balance, because perks and that other tfp bullcrap affect how much you harvest; I'm not very good with xml so will see if there is a way to set a hard limit, but it should be 50% chance to get damaged wheels, 50% changes to get working wheels. As you can see from our own collection, something is wrong there. =)

My server has the most updated versions of the files, but the link to the fixed humvee (and adding lights to a few others) is:

https://drive.google.com/open?id=1IP02HVCrNDxmAYndPt3ZgtiVi_LOBWdx

Just drop it in /mods/guppysvehiclemadness/resources and overwrite.

Once I make a few more fixes I'll push to the main .git, but for right now I've just been playing. =)

- - - Updated - - -

...our issue now is not having found a single compressor... and I need two. =)

 
Hey Guppy,

Thanks for the link. :smile-new:

I don't think I have found one damaged wheel yet...

Yeah, the cement mixer is first and foremost for us right now. We've not found a working one out in the wilds, but we'd rather have our own anyways. I may hack in a recipe with a small engine until you have time to make adjustments. No biggy man.

The other more complicated car parts, seem to have a decent drop rate, not too much or too little. Batteries are very rare, but do turn up and car seats are not bad. We have lucky looter and scavaging maxed out. And while I do believe that they can be over powered, especially with vanilla vehicle loot. I feel that the game has a great loot imbalance with regards to risk verses reward.

Guppy I think the spawn rate of your vehicles seems to be way less than the first time I played. Not the wrecks, but the actual nice models. I hope it's your adjustments and not just the random number game. Feels good at the moment.

All the best

 
I'm fixing to (after a test and video) push a new version which will account for the engine change (carEngine vs the vanilla smallEngine).

I have mixed results in spawns on my different games with zero change on my end, so I think that's just renJesus doing his thing.

I'll post when the fix is out.

 
Git updated; grab the latest version. Should be compatible with old saves.

Separated car engines from small engines. Updated the Humvee hitbox. Made more recipes. Added a few icons. Did a bunch of other crap.

...todo is still the siphon system, more balance, and lastly, the physics pass.

 
It's been fun playing it; gave me a nice little break AND gave me ideas on what I wanted to do.

Added a new cycle (not uploaded yet).

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Big Rig is in, and custom horn sounds too. Traffic cones as well, and I'm curious how often they spawn on the roads... they can be picked up and placed, so they'd be great for marking poi's as "visited". Thanks to TSBX for that idea.

 
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