Vehicles are slowly getting their physics pass. The motorcycle recipe is funny because I've fixed it, but I'm thinking I lost some versions between the two computers and my git.
Happens to me a lot. I'll fix it again.
We are day 24 or so and not a single compressor, which is a HUGE gate, but we are managing. I drive out far to get new cars to bring back (that's a chore in itself, since I refuse to put one in my backpack, and in fact will be eliminating that soon).
I've everything else except the two compressors, so it seems making our own cars is naturally gated.
Once I add the siphoning system I'll make the rachet set required to repair cars.
...best to carry rachet and mechanical parts with you at all times, because vehicles are going to break down a lot more soon.
I've no problem with gates, as long as they are as you describe. Not a fan of perks.
The possibility of vehicle breakdowns is welcomed. However, I wouldn't like to see them too fragile either. If a player wants to drive across the desert in a sedan, then they deserve trouble. If another brings a jeep, they should be given more leniency with regards to vehicle robustness. You could perhaps balance this out, by making those types of all terrain vehicles needing more fuel in general, and giving cars more speed and fuel efficiency.
Ok, I have some questions and more feedback. Can damaged engines be repaired? When I click on one, it just gives me the option to drop, or scrap. I want to make a cement mixer, but I need an engine for that *tears*. All other parts that I have found, take me to a recipe when clicked; even if I can't make anything with them. I do not have any of your workstations yet. It's telling me this in my inventory.
If working engines are rare, I've no problem with it, as long as I know they are in the game somewhere. I play on 240 minute days with 18 hours of daylight. Plenty of scavenging time. Love it.
The cement mixer would only need the small vanilla rudimentary engine. Unless I'm doing something else wrong?
I found two ratchet sets in the same place. Not sure where I found them. Might have been car loot, or a working stiff crate. Wheels are overly abundant in my opinion Guppy. I mean, it's great that they can be scrapped for 37 iron, but it just seems a little much. If it was me, I'd cut the amount down drastically unless you have a reason for it that I am oblivious to.
I've found six wheels in one car. I think the most it should be is five. Yes, I know you are still balancing

eep:
Coming along a back road, fresh from the kmart store, where the trader spent five minutes giving me abuse, one of your small military jeeps spawned on the road just ahead. Not too close, but close enough to be a little jarring... a tad. It bounced gently on it's suspension, then slowly rolled back a bit and stopped. It was a beautiful sight.
I ran up to it, frothing at the mouth with excitement, but for the life of me, I could not enter it. Having moved the mouse all over it for about a minute, something flashed briefly around the bottom part of the front driver door. Tried again. Many times over. I thought it was a dud and went to turn away from it when some text flashed again. I had to turn down the dpi on the mouse and step back away from it at a precise distance ( too close it disappeared, too far, it disappeared ) for the text to show. Sweet spot was maybe about 3 blocks. I finally got to enter it and drove it around for a while, but had to leave it because of the bug.
If you eliminate the possibility of picking these up, you will have already improved the mod drastically.
@DUST he he. :smile-new: