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Guppycur's Vehicle Madness Overhaul

Erm, I can't find this mod in the Mod Launcher...

THIS MOD IS ONLY AVAILABLE ON THE MOD LAUNCHER (unless you know how to install SDX mods manually). This is important, because the launcher will compile the custom script for you *and be transparent to you*.
It's been a few months since I last played and wanted to try this out. I just updated 7d2d from 17.2 (when I played Darkness Falls) to 17.4 and installed the Launcher (2.0.89).

I don't see anything From Guppy in the list and I can see no apparent way to 'update' the list. Am I doing something wrong? Is there a URL I can use to install it via the launcher? Am I doing something wrong?

I've had trouble getting SDX mods working in the past, so I would prefer to use the launcher if possible.

I am running Windows 10 Pro 1903 with .Net 4.8.03752

(i3-6100, 16gb DDR4 2666, 1060 6gb@1080p60, 1TB NVME)

The images I uploaded were too low-res to view the mod list. My links below \|/ \|/ \|/ are a full-res crop of the launcher on Google Photos.

Just the Mod Launcher image

Google's link landing page for the same thing as above

Thanks in advance!

 
Or if you really want to use the launcher :) the launcher pulls the files from gitlab

The mods in the first listing on the left are mainly full overhauls, Guppys work is either standard modlets or SDX Mods.

You can add the mods or modlets to existing vanilla steam version or make your own server settings under testing and make a copy of 7 days on different drive .. for adding to existing steam game folder select steam version in that list and then on right hand side you should then see the manage modlets option , click on that .

cIPhfQyl.jpg


Then click on the option 'view available' it will show all available modlets or mods

For searching by specific Author 'Guppycur' ..... On right hand side there is a 'Display by Author' option scroll to Guppycur and left click and list should populate example below .

GHbpaOIl.jpg


Select the mod you want and click on download that will install the modlets / and or mods (SDX) to the games mod folder, to check this simply click the 'installed modlets' and the ones you chose should show up there.

Hope this helps

Ragsy !!

 
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One look and I got to say you are flippen amazing guppycur, this community is lucky to have you. If its not too personal, what software do you use to model and export?

I am a 3DS Max man myself, here is a scene I made for what was to be my A17 base before I realized the log spikes were removed, https://i.imgur.com/KqpPnfq.png

I am not much good at organic modeling so your car is quite impressive to me. I thought of using NURBs if I was ever to do any automotive modeling.

 
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One look and I got to say you are flippen amazing guppycur, this community is lucky to have you. If its not too personal, what software do you use to model and export?
I am a 3DS Max man myself, here is a scene I made for what was to be my A17 base before I realized the log spikes were removed, https://i.imgur.com/KqpPnfq.png

I am not much good at organic modeling so your car is quite impressive to me. I thought of using NURBs if I was ever to do any automotive modeling.
I definitely did not model any of those, they're all bought or free assets, but if you're a max guy, can I use you to convert some .max files to .fbx or .obj?

I do outsource some blender work though, and I can get by in it separating objects, but I'm definitely not a modeler. :)

I can make a cube. Lol.

 
I definitely did not model any of those, they're all bought or free assets, but if you're a max guy, can I use you to convert some .max files to .fbx or .obj?
I do outsource some blender work though, and I can get by in it separating objects, but I'm definitely not a modeler. :)

I can make a cube. Lol.
Sure I can do that just let me know when and how. Max files are usually scenes, models can be in the scene and exported to FBX or OBJ or 3DS individually as "Export Selected". I can apply textures to them as well as well if you would like, say DDS, PNG, BMP or JPG or whatever as well as normal maps, if unity uses normal maps. I am not the greatest at UVW mapping but I know the procedure well enough.

Just let me know.

I am using 3DS Max 2017 so the scene will have to be a 3DS Max 2017 or previous version scene file (or .Max file), unfortunately you can not open a newer scene file In a 3DS Max created with a newer version of 3DS Max. So a 3DS Max scene made with 3DS Max 2018 and beyond may not open.

I am not allowed to use 3DS Max for commercial purposes so I think doing this will not affect a student license unless it is being sold somehow which I am sure you are not going to do so it should be OK.

 
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Or if you really want to use the launcher :) the launcher pulls the files from gitlab
The mods in the first listing on the left are mainly full overhauls, Guppys work is either standard modlets or SDX Mods.

You can add the mods or modlets to existing vanilla steam version or make your own server settings under testing and make a copy of 7 days on different drive .. for adding to existing steam game folder select steam version in that list and then on right hand side you should then see the manage modlets option , click on that .

cIPhfQyl.jpg


Then click on the option 'view available' it will show all available modlets or mods

For searching by specific Author 'Guppycur' ..... On right hand side there is a 'Display by Author' option scroll to Guppycur and left click and list should populate example below .

GHbpaOIl.jpg


Select the mod you want and click on download that will install the modlets / and or mods (SDX) to the games mod folder, to check this simply click the 'installed modlets' and the ones you chose should show up there.

Hope this helps

Ragsy !!
I've done the exact steps but for some reason whenever I launch an existing world, it just keeps saying "WRN XML patch for "blocks.xml" from mod "GUppycur's Vehicle Madness" did not apply: <set xpath="/blocks/block[@name=cntCar03SedanDamage0]/prperty[@name=Lootlist]/@value"

 
You will need a new game start as blocks are changed by the mod ...also if you are using A18 then the Vehicle madness is not supported.

For now its for A17.4 only.

It may return in A18 but in a different format as A18 changed a lot of things including the downgrade paths and names of the car wrecks .... its currently under review and has had some work done already to bring it up to date by me personally and I have a working version in A18 but it needs a bit more work on the looting direction.

I will update this thread when the work is finished and the direction of the mod is agreed and finalised.

Edit: The DMT version may then follow when the modlet version is finished.

Regards

Ragsy !!

 
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