Thanks GuppycurKhaine did that already in darkness falls, I believe he has the intention of porting it over using this new method.
I plan to stick with orcs and other fantasy creatures going forward.
Darkstardragon and TSBX are also working on a lot.
Just having a little fun. Probably won't release this, but... meh.
Maybe.
Oh my god you did it =)Creature Pack Zombie Contribution
This is my contribution to the Zombie part of the Creature Pack, available here separately. These do NOT require sdx/dmt to run (Thanks Xyth!). Just install the mod like usual.
You will need to populate the entitygroups with them to see them in wandering, sleepers and hordes, but I am including an xpath for biome spawns.
Technically 3 zombies, but there are 3 variants of 2 of them, so 3x2+1 = 7 new zombies.
![]()
I remember hal working on exactly that at some point.Boy, if somebody could code in some fire that spreads, that would be swell!
■■■■! I love those.Creature Pack Zombie Soldier Contribution
Adds a few more Zombie Soldiers to the mix. You'll naturally need to add these to entitygroups and whatnot.
This will likely be in the Creature Pack, so don't run both at the same time. =)
![]()
Do you mean just add these to the entitygroups when you say populate? I'm a noob when it comes to this stuff.Creature Pack Zombie Contribution
This is my contribution to the Zombie part of the Creature Pack, available here separately. These do NOT require sdx/dmt to run (Thanks Xyth!). Just install the mod like usual.
You will need to populate the entitygroups with them to see them in wandering, sleepers and hordes, but I am including an xpath for biome spawns.
Technically 3 zombies, but there are 3 variants of 2 of them, so 3x2+1 = 7 new zombies.
![]()