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Guppycur's Modlets

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Hi Guppycur

You plan to add something like the behemoth or vanilla behemoth, I made it a modlet in my game but it doesn't have a hitbox, you can't kill it, there is a solution or you have to create it from scratch, or you just have to create the hitboxes.

Gouki

 
Khaine did that already in darkness falls, I believe he has the intention of porting it over using this new method.

I plan to stick with orcs and other fantasy creatures going forward.

Darkstardragon and TSBX are also working on a lot.

 
Khaine did that already in darkness falls, I believe he has the intention of porting it over using this new method.
I plan to stick with orcs and other fantasy creatures going forward.

Darkstardragon and TSBX are also working on a lot.
Thanks Guppycur

It's time to wait, I don't know much about unity.

 
@Guppycur: I've got a question for your regarding Unity 2018. How would I go about adding custom model in to it [it being the game], and could it play Music for example? I'm thinking of a Jukebox kind of modlet.

EDIT: On that note, how hard do you think it would be to get the Army Truck found in Military bases to be drive-able?

 
Last edited by a moderator:
Creature Pack Zombie Contribution
This is my contribution to the Zombie part of the Creature Pack, available here separately. These do NOT require sdx/dmt to run (Thanks Xyth!). Just install the mod like usual.

You will need to populate the entitygroups with them to see them in wandering, sleepers and hordes, but I am including an xpath for biome spawns.

Technically 3 zombies, but there are 3 variants of 2 of them, so 3x2+1 = 7 new zombies.

unknown.png
Oh my god you did it =)

I miss some other zombie, so see your work and your orc :D lovely ^^

BIG THANKS

 
Creature Pack Zombie Soldier Contribution

Adds a few more Zombie Soldiers to the mix. You'll naturally need to add these to entitygroups and whatnot.

This will likely be in the Creature Pack, so don't run both at the same time. =)

unknown.png


 
Creature Pack Zombie Soldier Contribution
Adds a few more Zombie Soldiers to the mix. You'll naturally need to add these to entitygroups and whatnot.

This will likely be in the Creature Pack, so don't run both at the same time. =)

unknown.png
■■■■! I love those.

Man you are SO making me want to add my RH zombies to the creature pack! This looks like fun!

 
You should. At the very least they don't require code, it ties directly into the vanilla animation controller.

...and, you can edit that to add new animations.

 
Populate the entitygroups

Creature Pack Zombie Contribution
This is my contribution to the Zombie part of the Creature Pack, available here separately. These do NOT require sdx/dmt to run (Thanks Xyth!). Just install the mod like usual.

You will need to populate the entitygroups with them to see them in wandering, sleepers and hordes, but I am including an xpath for biome spawns.

Technically 3 zombies, but there are 3 variants of 2 of them, so 3x2+1 = 7 new zombies.

unknown.png
Do you mean just add these to the entitygroups when you say populate? I'm a noob when it comes to this stuff.

 
Yeh, the common sense place would be to edit the soldier entitygroup and add them there, but you can add them to zombiesall and whatnot. They're a little beefy though so would suck to run into one early on. :)

- - - Updated - - -

If you use creaturepack (Don't run this with it!), Xyth has taken the time to add them to spawns.

 
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