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Guppy Mods - A21

Edit: I looked in the log, looks like it was zombieGuppyNoArms

2023-12-16T17:22:31 6127.012 INF zombieGuppyNoArms SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/HeadGore.prefab
2023-12-16T17:22:31 6127.013 INF Entity zombieGuppyNoArms 547 killed by ktrain 171




Didn't catch the name. First pic is before death animation. Second is during death anim I believe but its hard to tell just spins around, in the air, thru ground, whatever...

1.jpg

2.jpg

Just out of curiosity, are you using War3zuk's AIO overhaul too? His combines various zombie/mob packs, like guppycur's 1 and TWO into a single modlet. I noticed weird death animations using TWO until I figured that out. His also combines NPCMODs spider packs, some of the Darks packs (enemy factions), and ganz zombies, etc, so if you're using any of those, you'll want to use either his version OR the originals, but not both. Will definitely cause a number of issues.
Nope, no overhauls or combined packs. Mostly QoL stuff.

 
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Soon(tm)

image.png


 
Release of this pack is out, but I'm leaving the link ONLY on this post, so whomever reads it can download it, to keep the testing pool small.

Please give me feedback on these, thanks.

DOWNLOAD HERE





 
Release of this pack is out, but I'm leaving the link ONLY on this post, so whomever reads it can download it, to keep the testing pool small.

Please give me feedback on these, thanks.

DOWNLOAD HERE
I like them.  They have more details and animations, and often surprise me by popping back up after i thought i got em.  Seems they are maybe a little darker than vanilla zombies?

No problems in ~ 3 hours gameplay

 
Yeh I got nothing.  I'll explore other options later, it seems to be just a few of them.  I do want to rescale a few tho. Hadn't realized so many were tiny. 

 
Git(s) updated for Zombie Pack THREE.

Resolved darkness issue (thanks OCBMaurice!), and re-balanced the hp some.

 
Updated again.  Added cloth physics to the old lady, and fixed Seth.  He was not well.

Didn't test tho, so... Yolo. 

Back up the mods before replacing them. :)

 
Absolutely adore the work you guys all do.

Quick question:

Firemod: Relatively new to modding 7DtD and still uncertain on workflow for player buff triggers- do you know where can I possibly look to add player damage when in contact with a fire-affected block? I looked around to see if there was anything pertaining to that scenario potentially commented out but came up empty handed (unless I missed it).

Edit: I found the "BurnPlayersDown" line, so perhaps fire is already supposed to do damage, I take it? Please forgive me if this a working function already implemented and I just have a local issue.

 
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So update score, sphereii just fixed an issue that resolved burning blocks not affecting players on a dedicated server.

...it *Should* have always been burning you on a single player game. 

 
Added a level indicator mod I wrote quickly yesterday, based on a discussion I was having with DaDiGui.

...basically adds a visual indicator of a player's level, based on vanilla quality level colors.

Level     Color

0-9        Brown

10-24    Orange

25-49    Yellow

50-74    Green

75-99    Blue

100+     Purple

image.png


 
Your zombie packs are amazing! I can't believe I waited so long to install them. 

I just loaded all 3 in yesterday and I ran into a few glitches. 

I'm on 21.2 and the only other mods I have going are Doughphunghus's Dark Nights, the OCB Leveling Tool and Yakov's Performance Mod. 


As a note, the electricity from the stun baton does display on the big guy, just not the flames. 

 
Ok yeh I still need to look into the cloth physics of two colors of those old crones. 

...nice list, thanks for this.  Mid project into something else ATM but if I can spare some time I can fix some of these. :)

 
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