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Guppy Mods - A21

Mid project into something else ATM but if I can spare some time I can fix some of these.
Awesome!

Now, this might be a longshot but seeing as you got cloth physics going, do you think you could make the Tarman zombie from Return of the Living Dead? 

I see that you made the plaid shirt zombie from Dawn of the Dead. That's so great. 

Also are one of your zombies the zombie from the City of the Living Dead poster?

 
Well remember, I'm not *making* any of these, I'm simply using what models I can find and setting them up for 7 days.  :)

 
Well remember, I'm not *making* any of these, I'm simply using what models I can find and setting them up for 7 days.
OH I thought you modeled these. Ok.

Let's say I wanted to pay someone to make a model and rig it. Could I just give it to you and you could make a mod of it?

 
OH I thought you modeled these. Ok.

Let's say I wanted to pay someone to make a model and rig it. Could I just give it to you and you could make a mod of it?


It'd actually be better if it was unrigged. Just a t pose.

I don't mod for money (because then it becomes a job) but if the model didn't suck, it only takes me like 10 minutes to do one.

 
I don't mod for money (because then it becomes a job) but if the model didn't suck, it only takes me like 10 minutes to do one.
I was thinking of finding someone on Fivver or something to make the model, or maybe 3 models. Tarman, the zombie from Creepshow (my avatar) and Bub from Day of the Dead. 

I was inspired to consider this when I saw your cloth physics. The Tarman has all sorts of ripped clothes hanging off him. 

What would cause a model to suck? Would there be anything I'd have to tell the modeler?

 
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Mostly the rig, which is why it's better if it's unrigged.

Separate clothes meshes are best, because then I could turn say, the rags mesh to use cloth physics while keeping the body normal.

 
Separate clothes meshes are best, because then I could turn say, the rags mesh to use cloth physics while keeping the body normal.
I want them to look as good as what's already in the game. Would 4k textures be necessary?

 
Doesn't matter, unity will compress them as needed.  No less than 2k
Ok cool. I'm about to pull the trigger on this. 

The modeler asked "He wants an strict t pose or an anatomic one?"

And

"Can you ask him if he needs the model's rags with some body weight paint or is he going to use the collision physics of the clothes?"

And I hate to make this more complicated but he's asking for one of the game's models so he can use it as a reference. "But he can sent u some basemesh? Doesn't matter if the mesh doesn't have textures I only need the same basemesh to use the same polygonal count". 

 
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No rig, no weights, separate the cloth mesh from the primary mesh, a or t pose is fine, and I'm not gonna be the one to rip the game's money making asset and give it to someone, but he can use assetripper for private use if he wants. :)

 
No rig, no weights, separate the cloth mesh from the primary mesh, a or t pose is fine, and I'm not gonna be the one to rip the game's money making asset and give it to someone, but he can use assetripper for private use if he wants. :)
Ok. I'll let him know. 

He's also asking which zombies in the game each model is going to be modded onto. I guess so he could match everything. Do these in-game polygon counts and points of articulation?

 
Yeh I dunno; he basically just needs to model a 3d zombie and stick it in an a or t pose, and add textures. <shrug>

There's nothing to match; I'll be rigging it and adding the corresponding xml for the physicsbody so there are no "points of articulation", except what I set up when I rig it (I use Mixamo).

 
He has the game now and I gave him a list of in-game zombies that I feel best match the movements of the movie zombies.

Questions:

Is there any flexibility in the animations? Would it be possible to more closely match Tarman's awkward, swaying walk?

I noticed that the Lab zombie seems to have the same walking animation as the Business man, but both her arms are down where the Business man's left arm is held up a little. Is her animation completely unique or can existing animations be edited?

Also, would it be possible to spawn Bub with a handgun that he would shoot you with, but only when he spawns in a specific location, closely matching the end of the movie when he shoots Rhodes?

 
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What's the name of the big pink guy and how the hell do you kill him? He showed up on my 7 day horde night and bullets just bounced off of him!

 
Custom animations are available, they just need to be found and converted.  Look on mixamo dot com for ones you like. 

Yeh meaty is a beast.

 
Is there a way to remove him and possibly the clown guy? The ran into the big guy on like day 5 in an infested clear and he killed me fairly quickly as my weapons were no match for him. There was no way I was completing that quest with my level 1 pistol and shotgun. LOL!

 
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