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Guppy Mods - A21

Yeh but only do it from entitygroups.xml, not from any other place.  Do a search and replace, to make sure there are no empty entries. 

 
Ok, so I am kinda in the same boat as Puma. I'm getting abused in this new save. I had to pull all of them out because ones that I didn't think were too strong were knocking 50 hp off me in one hit. 

I don't want to remove any of them though. How would I make it so the super duper ones won't spawn until a later gamestage?

 
Custom animations are available, they just need to be found and converted.  Look on mixamo dot com for ones you like. 

Yeh meaty is a beast.
He is a beast. That's fine, I like a challenge. But he only earns you minimum XP. The same amount as party girl whiwh I kill in one blow.

 
Ok, so I am kinda in the same boat as Puma. I'm getting abused in this new save. I had to pull all of them out because ones that I didn't think were too strong were knocking 50 hp off me in one hit. 

I don't want to remove any of them though. How would I make it so the super duper ones won't spawn until a later gamestage?
All the magic is in the entitygroups.xml file

He is a beast. That's fine, I like a challenge. But he only earns you minimum XP. The same amount as party girl whiwh I kill in one blow.
Oh did I miss him in my last update?

I'm just getting back in town from work, I may have time to looksee next week. 

 
All the magic is in the entitygroups.xml file

Oh did I miss him in my last update?

I'm just getting back in town from work, I may have time to looksee next week. 
No worries. Also, these three mods are a great addition to the game! It needed the variety. Great job!

Gonna try your entitygroups.xml tip. Meaty is just too OP for me.

 
All the magic is in the entitygroups.xml file

Oh did I miss him in my last update?

I'm just getting back in town from work, I may have time to looksee next week. 
And please, if possible, look at the grandmother from zombie pack 3, her dress looks buggy, and if you kill her it often turns black and rushes from side to side. I love your mods, good luck and thanks for them!

 
Yeh grandma is an experiment in cloth physics; what's weird is the three variants are identical but 2 of them act differently than the 1. 

 
Bestiary






...adds a Bestiary to the game.  On startup, you will have an additional book.  As you kill beasts, entries will be added to the book.  See the above youtube link for an example.  Works faster than the video, and we fixed a few things. 😃

Much much MUCH thanks to Mumpfy, as he put way more work into this than I did.

Sirillion for the idea, Telric for some xml, Stallionsden for testing, and anyone else who helped along the way.

034_bear.png




 
Last edited by a moderator:
4 hours ago, Guppycur said:

Bestiary






...adds a Bestiary to the game.  On startup, you will have an additional book.  As you kill beasts, entries will be added to the book.  See the above youtube link for an example.  Works faster than the video, and we fixed a few things. 😃

Much much MUCH thanks to Mumpfy, as he put way more work into this than I did.

Sirillion for the idea, Telric for some xml, Stallionsden for testing, and anyone else who helped along the way.



 
This is just a terrific implementation. Thank you.
I know there are people who don't care for little things like houses, deco, things like this... but this is one of those added-layers I love that makes the game more enjoyable.
Always loved the Codex implemented in Warhammer Online (the old MMO) and this has similar vibes. 
Thank you again!

 
Hello Guppy.

A lot of your Zombies from pack 1 pass through vehicles and electric fences , is there a way to fix this ?

Also , a lot of them from pack 1 ( all maybe ? ) Run , stop , hit , instead of hitting while running , how can I fix this too ?

And to finish , I've edited some of your Zombies ( Pack 1 and 3 ) to give them more unique traits.

And edited the Entitygroup too to balance the difficulty ( Not finished ).

Changed their sound effects to have more diversity.

Changes : 

Pack 1

ZombieGuppyBob is now a feral ( since he was glowing eyes )

ZombieGuppyCloth is now a feral ( with Feral wight sound cause he is a proto feral wight (?) )

ZombieGuppyKennethClown is now on par with Fat Hawaian ( Explode like cops when low HP )

ZombieGuppyLucy screams like a screamer ( Proto screamer , she doesn't call zombies )

ZombieGuppyMeaty is now a boss only in bloodmoon ( 5000 HP , do as much damage as a demo , 0,1 spawnrate )

ZombieGuppyRadiated is now a radiated ( damage and HP to be on par with other radiated )

ZombieGuppyRiotGear is now armored against standard bullet (  lower spawnrate before GS 150+ )

Pack 3

All on par with standard zombies ( they still hit harder though )

GuppyZombieHeavy tank like a feral ( still moving slow )

GuppyZombieGiant is now some sort of boss for POI's

Maybe I can send you the changes and you decide if you want to add it or not to the current mod.

 
Sure, I'm always open to new stuff. Especially when the new stuff is somebody else doing the work. 🙂 

 
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