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Guppy Mods - A21

Hey Guppycur, thanks for chiming in.

Latest version of SCore - yes -   <Version value="21.2.54.843" />

I was testing with guppyFuturePortal5 and guppyMagicPortal01

Both work as far as teleporting goes (once I set the name) , but I'm not getting any particle effects when connected or using

<block name="guppyFuturePortal5">
            <property name="Extends" value="portalMaster"/>
            <property name="DisplayType" value="blockMulti"/>
            <property name="MultiBlockDim" value="3,3,3"/>
            <property name="Model" value="#@modfolder:Resources/gupFuturePortal5.unity3d?guppyFuturePortal5.prefab"/>
            <property name="CustomIcon" value="guppyFuturePortal5" />     
            <property name="Location" value="" /> 
            <property name="RequiredPower" value="0" />

</block>

<block name="guppyMagicPortal01">
            <property name="Extends" value="portalMaster"/>
            <property name="DisplayType" value="blockMulti"/>
            <property name="MultiBlockDim" value="3,3,3"/>
            <property name="Model" value="#@modfolder:Resources/gupMagicPortal1.unity3d?guppyMagicPortal1.prefab"/>
            <property name="CustomIcon" value="guppyMagicPortal01" /> 
            <property name="Location" value="" />
            <property name="RequiredPower" value="0" />

</block>

 
Oh ok so they work they're just not lighting up.  I'll check it out, and get with sphereii if I can duplicate.  No time frame tho. :(

 
@Guppycur

Hey, so the modeler is done with one of the zombies. The other two need some tweaks and should be done by Mar 4th.

He sent me .blend files but he could send any other filetype if needed. Is there one specific that you would need?

Also, is there a way I can message you directly?

 
Question about Fire Mod - On Nexus, we were talking about the Can and Flashbang grenades starting fires indoors.

You said, "There is an xml property in the fire mod itself that basically says "if it's an explosion, start a fire", ..." and you suggested the solution was to disable explosions always starting fires and enable items individually. I wanted to look at, possibly, doing that for the Flashbang but when looking through the xml docs, nothing (to me) is obviously a connection btwn explosions and fire. Which doc should I be looking at?

 
Set BlockDamage to 0 on it; it's not a perfect solution but it'll work to stop it from catching on fire. 

Arez: find my discord.  Pinned in the mod/tutorial section here. 

 
HI, regarding the reinforcement mod - it works for me in SP mode but not on dedicated server. Is there something I need to do to activate this for multiplayer?

Thanks again!

 
So talked to sphereii, and apparently there's specific code to block it from working on a server.  If I understand him correctly...

Gonna re enable it, and see what goes wrong to maybe remember why it was blocked.

 
Yesterday I Installed:

DOWNLOAD Guppy’s Zombies (676,3 MB)
DOWNLOAD Guppy’s Zombies Two (108,4 MB)
DOWNLOAD Guppy’s Zombies Three (280,3 MB)

I use NO other mods. My issue is that I have the "new" zombies in my game but I do not get them on horde night. They are in houses/buildings and on the streets but I cannot fathom why they don't come out during the blood moon.

 
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