Hey... take it easy on the comfort-zone guys. They play a very important role in projects too.That is why I said who is able to solve it, is capable smart programmer. how make you pull hair is just comfort zone guy.
Is that like the scrubs boobie horn for gay people?I'll not pass, i mean, what? Gotta go, bye.
For some reason you started to sound like this:I don't have time for long debates. I think people will really like A18. I was not on board with some designs the new guy who left was doing for 17 and I've taken over all of that. I am so passionate about fixing the big issues 17 had I worked a lot of hours just so I can be cruising to the finish line now, spending more hours playing than I am doing dev. We basically touched about everything game play wise. We ran xp tests using various characters and attributes with specific testers. We wrote code to give us reports on how much xp was scored doing various activities. We've done so much work on 18, I think its going to be a huge success.
Will it be perfect? No, but it will be the most balanced version ever, and I'm having a lot of fun with it. It finally feels like you can build some interesting characters and specialization feels pretty good. I have a lot of hopes for 18. I think all the pieces to the 7 days meat pie are back in place. 17 was a technical marvel but good game play is not technology. All the fun toys came online too late to create a masterpiece with. A17 blobbed some paint on the canvas and roughed in some images, but 18 perfected it. We had a full cycle with finished tools and a new badass art team and full code support to do stuff that wasn't possible via xml. Its been a dream building 18 for me, usually we were so bound with limits we had to make short cuts or poor choices.
Yah we are all bored and wait patiently for ANY new infoMy question was, if they were working on some optimization or were working on decorations, tests etc, and the launch date is that they will not say, game since the 13th alpha in none gave date hahaha, I just wanted to know in that the team is working, the wait is long and we need to entertain ourselves with something
Should be fixed, we're making a build now, we'll know soon. The problem then is I need to get all my settings for saving compression and all that bs, and find time to test and work on bugs and content support. It might be easier to just stream it live and then up the video to youtube. We'll see.Yah we are all bored and wait patiently for ANY new infoI think asking for a MM show-and-tell-video is still "on-topic", but that was also already asked to death.
he said a new video is pending some fixes.
hopefully we will get one soon.ray:
ray:
Thank you for doing that.she wasnt done, she was getting a green marker so she could show adding the middle 4 and 1 together to get the correct final answer.
Yes! Madmole stream? Give me five.Should be fixed, we're making a build now, we'll know soon. The problem then is I need to get all my settings for saving compression and all that bs, and find time to test and work on bugs and content support. It might be easier to just stream it live and then up the video to youtube. We'll see.
Whatever works best. We just want to see it, thanks.Should be fixed, we're making a build now, we'll know soon. The problem then is I need to get all my settings for saving compression and all that bs, and find time to test and work on bugs and content support. It might be easier to just stream it live and then up the video to youtube. We'll see.
Any Madmole video is a good video! :smile-new:Should be fixed, we're making a build now, we'll know soon. The problem then is I need to get all my settings for saving compression and all that bs, and find time to test and work on bugs and content support. It might be easier to just stream it live and then up the video to youtube. We'll see.
Ya that's what happened lol. We all know that doing 4+1 in your head is God tier mathematics. I should hire her as my accountant; to boost my ego :fat:she wasnt done, she was getting a green marker so she could show adding the middle 4 and 1 together to get the correct final answer.
Hey! That's noway to talk about one of Roland's students.@Roland
Does this grind your gears?
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If Roland teaches math like how he washes his car then I weep for his students :fat:Hey! That's noway to talk about one of Roland's students.![]()
By the way, is that the new math???
ROFL. I must have watched it 5 times it never gets old.If Roland teaches math like how he washes his car then I weep for his students :fat:
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Given that every feature takes code, that every feature can interact with other features, sometimes in ways not foreseen or intended, then the upside to removing a little used feature is simplicity, and stability.So... honest question out of curiosity. If a game has a feature that 90% of people don't use but 10% do and love, then in the sequel you remove that feature... you'll have 90% of gamers not notice it is missing and 10% hate you for removing it. Where is the upside exactly? Does it hurt anything to just leave it there for those who enjoy it? Is it a matter of you can't add X without removing Y first?
I love skyrim and it is probably on my top 10 games of all time (Ive been playing since amiga 500). Spells suck in vanilla skyrim. Saying they did right by simplifiying magic, when we lost spells like teleport, flying and anything cool, and just got a few buffs, summons different versions of ice fire and electric nukes makes your point invalid. Hell, the difference between fire,ice and electric even sucks. Removing stamina from enemies? who the hell even notices that in unmodded skyrim? Making them flee? No, please. Disintegrating them and losing the loot? why the hell....I'd disagree. Everything they made more accessible is a better design. Morrowind and Oblivion were overdesigned in some areas and they cleaned that up well in Skyrim. Spell creation: Klunky and was deleted. Leveling was streamlined. Classes removed. Armor needing repair was nuked. All better for the game IMO.
Its a designer trap to make things overly complicated. Its actually very easy to make a klunky complicated design. Some odd players like that stuff, most don't.
I tried Cities Skylines last night, I bought it in 2016 lol. Gave up on it in under 5 minutes, reading multiple paragraphs and "studying" on a Friday night is not my idea of fun. I've heard its a great game and it probably is, but there has to be a better way of teaching than making someone read a ton of garbage and make them feel like they are probably making a mistake by doing anything.
Given that every removed feature changes code, that every feature did interact with other features, sometimes in ways not foreseen or intended, then the downside to removing a little used feature is requiring system architecture, system design, unit, and integration re-validation and testing.Given that every feature takes code, that every feature can interact with other features, sometimes in ways not foreseen or intended, then the upside to removing a little used feature is simplicity, and stability.
No doubt, each developer makes their own judgement call on when a particular feature is so little used that it becomes "cull worthy", but it would be false to suggest that code and game simplicity doesn't have its own rewards.
Nah, that looks like the cute ladies that calculates my taxes.Hey! That's noway to talk about one of Roland's students.![]()
By the way, is that the new math???