PC Game Development 101 (and other arguments)

Skyrim with 100 mods is the best game of its kind.

Vanilla Skyrim is a good game. Not incredible, but good.

That's the crux of the issue and what I fear is the crux of the problems coming with the next one. Bethesda deserves a lot of credit for releasing Skyrim. I own 3 copies - Original, SE and VR. Don't regret it at all. However the mods are WHY I own three copies.

The fear is that with edging that way Bethesda is going to try to wrap control over modding (to generate revenue) and microtransactions (because money from stupid people spends like all the rest) into the next Elder Scrolls and it's going to suck.

 
I don't have time for long debates. I think people will really like A18. I was not on board with some designs the new guy who left was doing for 17 and I've taken over all of that. I am so passionate about fixing the big issues 17 had I worked a lot of hours just so I can be cruising to the finish line now, spending more hours playing than I am doing dev. We basically touched about everything game play wise. We ran xp tests using various characters and attributes with specific testers. We wrote code to give us reports on how much xp was scored doing various activities. We've done so much work on 18, I think its going to be a huge success.
Will it be perfect? No, but it will be the most balanced version ever, and I'm having a lot of fun with it. It finally feels like you can build some interesting characters and specialization feels pretty good. I have a lot of hopes for 18. I think all the pieces to the 7 days meat pie are back in place. 17 was a technical marvel but good game play is not technology. All the fun toys came online too late to create a masterpiece with. A17 blobbed some paint on the canvas and roughed in some images, but 18 perfected it. We had a full cycle with finished tools and a new badass art team and full code support to do stuff that wasn't possible via xml. Its been a dream building 18 for me, usually we were so bound with limits we had to make short cuts or poor choices.
Quietly looking forward to A18 now.

 
Skyrim Enhanced Edition one of the finest computer games of all time. Who ever designed that work of art is A+
I personally think the 2 hand equipment system was needlessly complex.

A hotbar would have made the game more accessible and fun imho.

Also, removing your hotkey/shortcut when you get disarmed was not fun.

Unlike Skyrim, 7D2D remembers which slot/hotkey you had assigned when you get/craft/repair an item you previously had which is really great.

 
Yanking code can be just as demanding as creating code, in order to make sure everything works correctly when changes are completed.
-A
Removing code tends to be less problematic than adding it, and simplicity of code is definitely! worth having. So, I still believe that if a feature is little used and/or no longer in line with the games vision, it should be removed.

 
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