PC Game Development 101 (and other arguments)

That is why I said who is able to solve it, is capable smart programmer. how make you pull hair is just comfort zone guy.
Hey... take it easy on the comfort-zone guys. They play a very important role in projects too.

Sometimes I go for challenge over coding grind, sometimes the grind is heavy and would much prefer taking on a challenge. Either way, both are very important.

 
I don't have time for long debates. I think people will really like A18. I was not on board with some designs the new guy who left was doing for 17 and I've taken over all of that. I am so passionate about fixing the big issues 17 had I worked a lot of hours just so I can be cruising to the finish line now, spending more hours playing than I am doing dev. We basically touched about everything game play wise. We ran xp tests using various characters and attributes with specific testers. We wrote code to give us reports on how much xp was scored doing various activities. We've done so much work on 18, I think its going to be a huge success.
Will it be perfect? No, but it will be the most balanced version ever, and I'm having a lot of fun with it. It finally feels like you can build some interesting characters and specialization feels pretty good. I have a lot of hopes for 18. I think all the pieces to the 7 days meat pie are back in place. 17 was a technical marvel but good game play is not technology. All the fun toys came online too late to create a masterpiece with. A17 blobbed some paint on the canvas and roughed in some images, but 18 perfected it. We had a full cycle with finished tools and a new badass art team and full code support to do stuff that wasn't possible via xml. Its been a dream building 18 for me, usually we were so bound with limits we had to make short cuts or poor choices.
For some reason you started to sound like this:

Ehrm... just pulling your leg

:caked:

 
My question was, if they were working on some optimization or were working on decorations, tests etc, and the launch date is that they will not say, game since the 13th alpha in none gave date hahaha, I just wanted to know in that the team is working, the wait is long and we need to entertain ourselves with something
Yah we are all bored and wait patiently for ANY new info :)

I think asking for a MM show-and-tell-video is still "on-topic", but that was also already asked to death.

he said a new video is pending some fixes.

hopefully we will get one soon. :pray: :pray:

 
Yah we are all bored and wait patiently for ANY new info :) I think asking for a MM show-and-tell-video is still "on-topic", but that was also already asked to death.

he said a new video is pending some fixes.

hopefully we will get one soon. :pray: :pray:
Should be fixed, we're making a build now, we'll know soon. The problem then is I need to get all my settings for saving compression and all that bs, and find time to test and work on bugs and content support. It might be easier to just stream it live and then up the video to youtube. We'll see.

 
she wasnt done, she was getting a green marker so she could show adding the middle 4 and 1 together to get the correct final answer.
Thank you for doing that.

Seems rare around here, that rather than try to figure out what MIGHT be happening (think outside of box) but to focus on something from a particular perspective regardless.

It's like 'ranting' about certain ways that 7D2D doesn't fit within a certain 'realistic' continuity - when the story hasn't even been told yet.

Rather than 'complain' about changes I might not like (not having LBD for one) I try to 'feel' all the reasons TFP made the change. And then I go find examples of other games that do something similar. (And was particularly surprised how many popular games made similar decisions.)

I find it fascinating that when TFP/Roland speak about technical features, etc - that there are LOTS of questions. (Which is fine!) But, should they state other things, questions are extremely rare. (Unless sarcastic/flippant.)

 
Should be fixed, we're making a build now, we'll know soon. The problem then is I need to get all my settings for saving compression and all that bs, and find time to test and work on bugs and content support. It might be easier to just stream it live and then up the video to youtube. We'll see.
Yes! Madmole stream? Give me five.

 
Should be fixed, we're making a build now, we'll know soon. The problem then is I need to get all my settings for saving compression and all that bs, and find time to test and work on bugs and content support. It might be easier to just stream it live and then up the video to youtube. We'll see.
Whatever works best. We just want to see it, thanks.

 
Should be fixed, we're making a build now, we'll know soon. The problem then is I need to get all my settings for saving compression and all that bs, and find time to test and work on bugs and content support. It might be easier to just stream it live and then up the video to youtube. We'll see.
Any Madmole video is a good video! :smile-new:

 
she wasnt done, she was getting a green marker so she could show adding the middle 4 and 1 together to get the correct final answer.
Ya that's what happened lol. We all know that doing 4+1 in your head is God tier mathematics. I should hire her as my accountant; to boost my ego :fat:

 
@Roland
Does this grind your gears?

giphy.gif
Hey! That's noway to talk about one of Roland's students. ;)

By the way, is that the new math???

 
So... honest question out of curiosity. If a game has a feature that 90% of people don't use but 10% do and love, then in the sequel you remove that feature... you'll have 90% of gamers not notice it is missing and 10% hate you for removing it. Where is the upside exactly? Does it hurt anything to just leave it there for those who enjoy it? Is it a matter of you can't add X without removing Y first?

 
So... honest question out of curiosity. If a game has a feature that 90% of people don't use but 10% do and love, then in the sequel you remove that feature... you'll have 90% of gamers not notice it is missing and 10% hate you for removing it. Where is the upside exactly? Does it hurt anything to just leave it there for those who enjoy it? Is it a matter of you can't add X without removing Y first?
Given that every feature takes code, that every feature can interact with other features, sometimes in ways not foreseen or intended, then the upside to removing a little used feature is simplicity, and stability.

No doubt, each developer makes their own judgement call on when a particular feature is so little used that it becomes "cull worthy", but it would be false to suggest that code and game simplicity doesn't have its own rewards.

 
I'd disagree. Everything they made more accessible is a better design. Morrowind and Oblivion were overdesigned in some areas and they cleaned that up well in Skyrim. Spell creation: Klunky and was deleted. Leveling was streamlined. Classes removed. Armor needing repair was nuked. All better for the game IMO.
Its a designer trap to make things overly complicated. Its actually very easy to make a klunky complicated design. Some odd players like that stuff, most don't.

I tried Cities Skylines last night, I bought it in 2016 lol. Gave up on it in under 5 minutes, reading multiple paragraphs and "studying" on a Friday night is not my idea of fun. I've heard its a great game and it probably is, but there has to be a better way of teaching than making someone read a ton of garbage and make them feel like they are probably making a mistake by doing anything.
I love skyrim and it is probably on my top 10 games of all time (Ive been playing since amiga 500). Spells suck in vanilla skyrim. Saying they did right by simplifiying magic, when we lost spells like teleport, flying and anything cool, and just got a few buffs, summons different versions of ice fire and electric nukes makes your point invalid. Hell, the difference between fire,ice and electric even sucks. Removing stamina from enemies? who the hell even notices that in unmodded skyrim? Making them flee? No, please. Disintegrating them and losing the loot? why the hell....

And the progression.... give me more friking damage like with weapon skill progression, not just more and more cost reduction. Sure it's very usefull... to a point

Skyrim rocks, but unmodded magic in skyrim sucks balls.

Anybody loving skyrim should play Ultimate Skyrim modpack: r/ultimateskyrim

and about the accesibility, I imagine he also referes to making it accesible in several platforms. And that sucks too. The unmodded skyrim UI is terrible and even glitchy after so many years. It's a console UI which sucks for a mouse and the mouse interaction fails in the map and in the npc dialogs even today

 
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Given that every feature takes code, that every feature can interact with other features, sometimes in ways not foreseen or intended, then the upside to removing a little used feature is simplicity, and stability.
No doubt, each developer makes their own judgement call on when a particular feature is so little used that it becomes "cull worthy", but it would be false to suggest that code and game simplicity doesn't have its own rewards.
Given that every removed feature changes code, that every feature did interact with other features, sometimes in ways not foreseen or intended, then the downside to removing a little used feature is requiring system architecture, system design, unit, and integration re-validation and testing.

Yanking code can be just as demanding as creating code, in order to make sure everything works correctly when changes are completed.

-A

 
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