Waiting for the bbm to be added to play this mod myself I tried with out it. But just to much different stuff to go with out.
BBM will not be a thing for FennecMod, but you are able to get a minibike with 63 slots of storage. Early game is not about convenience, it's about the struggle

In A17 there will be more slots for the bag though so may be able to tie it in to a skill you can get.
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FennecMod 1.1 Final Content Update!
Late Game Bosses, Traps, Napalm, Quests
Greetings! So we've got one last update to FennecMod for you guys for A16, which will conclude the development of FennecMod for the foreseeable future until A17. Hold on to your hats, as this is a good one!
New Boss Zombies
Here are now a complete list of boss zombies that you will encounter. Bosses are only found on horde nights and you will see more of them as time passes and your gamestage gets higher. By Day 70 you should be at the maximum gamestage to see them all, and trust me you're not going to like some of them.
Fat Hawaiian Bomber Bastard: You may have seen this guy already as he spawns on early game horde nights. After gamestage 1500 his feral counterpart spawns. This guy does high block damage if he blows up but less entity damage, with the feral being about 3x stronger.
Fat Bloated Bomber female dog: You may also have seen this lady already as she also spawns on early game horde nights. After gamestage 1500 her feral counterpart spawns. She does low block damage but very high entity damage, with the feral being about 3x stronger.
Rocket Cop: This guy is tough and indistinguishable from a regular cop. If you see him on late game horde nights you're going to want to be careful as he pukes rockets that can blast through blocks! You may need to use some auto turrets to keep these guys at bay whilst you deal with the other zombies. If he explodes, you're in for a world of hurt.
Blue Flare: What happens if you give a burnt zombie superpowers? Well, he turns blue and becomes a firebreathing menace, that's what! You will see him in mid game horde nights and beyond. Whatever you do, don't let his fire hit you or it's going to hurt a lot - luckily it travels slowly, so stay on the move. Oh, and don't let him blow up... Seriously, you'll be kicking yourself if he does.
The Penetration Tester: So, you think your base is impregnable, huh? Well, time to put it to the test! This guy is indistinguishable from a regular businessman zombie apart from 2 things: He moves slightly slower, and his health pool is huge (10000 HP). Oh, and the fact that he can tear through reinforced concrete like it was butter? Yeah that too. Killing him gives you a LOT of note fragments and also the chance of getting the official Penetration Tester ID that you can sell at a trader for tons of cash or use it to complete a quest.
The DC Killer: We didn't get the behemoth in A16. But that's alright, who needs him when you have this monstrosity? Appearing only on the latest of late game horde nights, this guy will literally one-shot you with full health and decent armour if you're not prepared for him. He runs faster than you, has super high entity damage and health. You'll want to be behind some walls before attempting to take him down, or at least be prepared to keep him at bay with an automatic weapon. Shotguns won't slow him either, so be careful out there. Killing him will give you some great military guns, lots of ammo, rare books and other goodies.
Upgrades to Traps!
You know how some traps become a little less useful over time and in late game they get destroyed way too easily? Well, we have some improvements to them! In particular: Barbed Wire! It got an overhaul.
Razor Wire: Once you get access to steel and an alloy forge you will be able to craft this! It's very similar to how the barbed wire works, but has 2000 durability instead of 200 and slows down zombies twice as much.
Razor Wire Fence: This is the upgraded equivalent of barbed wire fence. You can use this to slow down zombies twice as much, and it has 2000 durability just like the razor wire.
Napalm!
Napalm is in and it's deadly! You will be able to craft polystyrene on a small refinery workstation and mix this with gas to create napalm which you can then refine into flame trap ammo or use in napalm bombs! But be careful as napalm cannot be extinguished by going into water and if you do happen to catch yourself on fire, you're going to know about it... So you may need to spam med packs to prevent yourself from dying if you don't throw it far enough away from you. The bombs are extremely volatile.
Quests!
Okay, well... One new quest. In order for you to unlock the high heat forges, you will need to successfully kill a Penetration Tester boss zombie and retrieve an official penetration tester ID card from them. Turning this in will yield the schematic for the high heat forges, and once done you will be able to unlock them to smelt up to 3 items at once instead of 2.
Sleepers - Bosses will spawn in buildings!
Now sleepers will be much more of a challenge! Bosses will spawn in buildings now and have a chance to spawn as your gamestage rises.
- After Gamestage 500-800 ferals will start appearing randomly in POIs. There may very rarely be a boss.
- After Gamestage 1500, pretty much all zeds will be feral. You will also have a higher chance of seeing bosses as well as some randomly placed throughout.
Gun & Ammo Rebalance!
Guns are now a much rarer find in the world. Instead of finding the full gun you will mainly find the parts for the full guns which you will have to assemble later on. Shotgun messiah crates have the best chance of giving you full guns as well as military zombies.
Ammo for the shotgun has been weakened and the slug has been made better, so they are about as good as a high grade shell now with one projectile. The starting shotgun has been buffed a little as well for anyone taking the shotgun class.
Loot Rebalance!
- Toilet pistols are now super rare.
- Better loot on wights now - you'll get less chance of getting junk, so they are worth a kill.
- More ammo in the world instead of guns now, you'll need it.
- Zombie loot slightly altered.
- Workstations that are destroyed have a much higher chance to drop decent loot.
- Destroyed cement mixer should always contain some concrete, cement or cobblestone
- Destroyed forges should always contain smelted stuff or tools.
- Destroyed chem station may contain oil refinery parts you will need for later.
- Destroyed generators and battery banks should have higher chances to contain engines and batteries.