FennecMod 1.1 Update!
Greetings! So I have been quite quiet on the update front recently however there have been some updates to FennecMod 1.1! So, here's a rundown on some new changes that have come around.
Minibike Storage!
Since bigger backpacks are already coming in A17 with unlockable perks, I am not adding this to FennecMod for A16. However, the minibike storage has been increased from 18 to 63 slots, so you now have a reason to get yourself a bike as well as for the mobility!
If you already have a minibike, you will need to completely dismantle it and then reassemble it to get the bigger storage.
Overall Block Crafting & Upgrading Overhauled
Wood Upgrade Paths
Wood blocks have now changed their upgrade paths.
Vanilla: Wood, Reinforced Wood, Iron Reinforced Wood, Scrap Iron, Reinforced Scrap Iron, Concrete, Reinforced Concrete, Steel, Reinforced Steel
Fennec: Wood, Reinforced Wood, Iron Reinforced Wood, Concrete, Reinforced Concrete, Steel, Reinforced Steel.
The change here is that metal reinforced wood blocks will now go direct to concrete rather than go through the iron stages. If you want scrap iron blocks, you need to make the scrap iron frames and then upgrade directly.
Scrap Iron Frames
Frames and shapes for the scrap iron frames are now crafted using a forge. This was changed since it was easier to get some scrap iron frames compared to wood frames, however you will now need a forge to get them (and more nails for wood frames) so you should unlock both together around the same time. This gives you the choice now of what to use: Wood, Cobble, or Iron, when you get your first forge setup properly.
Concrete Blocks
All concrete blocks are now crafted in the cement mixer rather than in the player backpack or workbench. This is so that you can always get rebar and concrete early via looting but have less options for shapes. But, the cement mixers you find in the world you'll want to use a removal kit to take back with you if you want to craft the different shapes of concrete earlier. Now cement mixers hold much greater value. You do not need concrete mixing to turn pre-existing concrete mix into blocks, only to create cement and concrete mix yourself.
Barbed Wire & Barbed Fences
Barbed wire sheets are now crafted in the forge directly rather than in the backpack. You'll need to get one set up before you can craft these. Barbed wire fences now require barbed wire sheets from the forge to craft. However, their overall health has been improved somewhat to make up for the slight cost increase in materials.
Some more stuff to do with SCIENCE!
Ever thought it was weird that the chemistry station didn't really involve much chemistry? Well now, there's more things to play with!
Zombie cops - your source of potent, corrosive acid!
Ever wondered how the zombie cops create all that puke? Well... All zombie cops (if killed successfully without detonating) will drop a corrosive acid sac when looted. This can be used in the chemistry station to make hydrochloric acid solution.
New Acids!
Hydrochloric Acid solution can be created by extracting it from corrosive acid sacs on a chemistry station. It is highly corrosive and can be used for creating some quite deadly things later.
Nitric Acid solution can be created on a chemistry station (though you may need to get a purification plant set up first). Like hydrochloric acid solution, it is quite corrosive though you'll need larger quantities to achieve the same effects.
Sulfuric Acid solution can be created on a chemistry station or extracted from car batteries by using a workbench. You can use sulfuric acid currently to craft your own car batteries, though it will be used also in creating reinforced steel upgrades later.
New Arrow & Crossbow Bolt types
Now bows and crossbows become much, much more useful later on in game! Lots of new types of ammo have been added for these now.
Flaming Arrows & Crossbow Bolts: The crossbow now has access to the flaming bolt, which means both the bow and crossbow now can use these rounds. Flaming arrows and bolts are also now AoE, and will also set nearby targets on fire as well as the one that is directly hit (though the one directly hit will take the most damage)
Exploding Arrows & Crossbow Bolts: Now the bow has access to exploding arrows, which means both the bow and crossbow now can use these rounds. Exploding arrows act just like exploding crossbow bolts do, so if you're a user of the compound bow, you now get the explosive rounds to help expand your arsenal.
Electropulse Arrows & Crossbow Bolts: If you have zombies that are just moving a little too fast, it's time to get yourself some electropulse arrows! These have a small AoE and will stun the target hit to 10% movement speed for 20 seconds, whilst nearby will be stunned to 30% movement speed for 10 seconds. The damage from electrocution however is low and this is more of a stun type round to hold enemies in place to help you dispatch them easier.
Corrosive Arrows & Crossbow Bolts: Use the acids you get to make corrosive arrows! These arrows will cause any radiated zombies to permanently lose any healing buffs, making them vulnerable to being killed. Each time you shoot a corrosive arrow into a zombie the effect and potency increases, and up to 5 arrows can be shot into a zed to do 200 damage per second. Rad cops will even die just before they explode, if you manage to shoot it with 5 of these! Give them a taste of their own medicine.
Fermenting Barrel - a New Workstation!
The fermenting barrel has been added which you can use to make yourself alcohols and even mouldy bread for use in antibiotics.
Blueberry Wine: Ferment blueberry juice in this station to get it.
Apple Cider: Moved from the chemistry station to this workstation.
Beer: Moved from the chemistry station to this workstation.
Mouldy Bread: You can put normal bread and murky water here to get mouldy bread.
The following alcohol drinks have good hidden effects that I'll let you discover yourself:
- Bloody Mary
- Blueberry Wine
- Apple Cider