Feedback on 2.5

Dont worry. I know what is going to happen with the dew collectors. Nothing. And i have an excellent memory. Ill be there to be telling you, you were wrong. Next stable, experimental after that and so on. I will enjoy it even.
It won't be a terrible disappointment for me. I don't live in a game, I have other things in life that concern me. There's no point in speaking for others, thinking for others, or judging others by yourself. It doesn't benefit anyone, and it makes you nervous.
 
It won't be a terrible disappointment for me. I don't live in a game, I have other things in life that concern me. There's no point in speaking for others, thinking for others, or judging others by yourself. It doesn't benefit anyone, and it makes you nervous.
Not nervous. Anxious to give the feedback to you. :)
 
I think players liked the idea of being able to collect water from a lake and avoid dying of thirst, even with just a glass jar. In older versions, players could survive in the wilderness without looting towns, but when jars were removed, that became impossible.
How was it impossible? You could get plenty of water without ever looting a town. You had the option to drink water from any water source if you wanted to and you didn't have to go to town in order to build a dew collector except for one version when you had to buy a filter that was only from a trader in order to build a dew collector, but that was removed quickly. It wasn't impossible to stay in the wilderness and avoid towns. Besides, most people who choose to play a wilderness-only game still loot wilderness POI. Dying from thirst isn't even an option in the game, btw. Not unless you consider dying from bad choices when fighting and not have great stamina regen because of thirst as "dying from thirst" even though you could easily manage that if you needed to.

This contradicts my experience in the game, and the experience of many players in the current build. Many people now buy glass jars from merchants to avoid dying of thirst, and how does this compare to the fact that the character will then discard the jar as trash after use? Unfortunately, I don't yet have a perfect solution that would suit everyone. The only thing that could help is tainting the water in the lakes, so that it would have to be filtered through a homemade filter before boiling. In that case, collectors would be useful, as the water from them could be boiled directly. The jars themselves wouldn't be a problem, but the focus would be on the quality of the water.
Again, you're not going to die from thirst. And there is zero reason to buy jars from traders. I don't even use the empty jars. There's no need to. I don't even have a dew collector yet and I still have not needed to use a single empty jar. There are plenty of options for managing thirst without needing any empty jars. And for those who can't figure out how to do that, enabling jar refunds will give you so many extra jars pretty quickly that it's hardly a problem. I mean, a single empty jar with 100% refund will let you never be thirsty unless you have no water sources around because you can just keep refilling it over and over again. The only real reason to buy empty jars is if you want to make a ton of glue, which comes back around to the original reason many of us have been saying that people were asking for empty jars... glue production rather than immersion.

This is precisely what contradicts the need to buy empty glass jars from a merchant, but this is not the issue of principle for me, my issue is precisely that if I want to save the jars after use, the dew collector becomes an endless source of empty jars for me
If you're saving jars after use, you're going to have endless jars even without dew collectors. As I said, I haven't even used any empty jars, so I already have more than I need and I haven't built any dew collectors yet. Besides, if dew collectors bother you, just don't build them. Leave them for those of us not interested in using empty jars. You got your wish for empty jars. Now let those of us who don't want them be able to play the game without them without needing mods.

I don't have a single bottle of water in the house. I'm sure I haven't had one for the last six months. I don't drink bottled water. Although there must be glass jars somewhere.
That may be true, but you can honestly say that if it was the end of the world and you were looting houses and buildings that you would have any difficulty finding bottles (water, soda, juice, energy drinks, etc.)? Not to mention every other container that can hold water? Yes, you might not have any, but almost everyone else will. It actually made more sense that the jars were abstracted because they are so easily found in the world that making it as if you always have some handy when needed is more realistic than making it so you have a "hard" time finding them.

Meat is so easily stowed in a container or wrapped up that without the eating mechanic smell would hardly ever have any kind of impact in the game. Eating smell creates far more interesting and emergent gameplay situations than just carrying meat does. It is why, in my opinion, the new smell mechanic surpasses and exceeds the old one. People who are nitpicking over whether they are eating veggies vs meat or cold food vs hot food are really overthinking the whole thing.
I would point out that there isn't anything that I've seen while playing 2.5 EXP that tells the player to wrap up the meat in paper. Anyone who doesn't follow the forum or patch notes is unlikely to ever wrap up meat unless someone tells them about it. To me, that makes the mechanic not a good mechanic. It isn't clear and doesn't even make sense. After all, an animal can easily smell meat that is wrapped in paper. That has little to no effect on them smelling it. We're not putting the meat into ziploc bags here. Anyhow, I don't really care what they do with smell. I've played around with it and I'll finish the game with it, but it hasn't added any value to the game and just gets annoying. Not to mention a RED icon always on my screen whenever I carry raw meat or eat something is really annoying to see. So I'll end up disabling it after this game and never use it again. For those who like it, that's great. But I have no reason to use it.

I mentioned in another post that I like that there is another use for paper.
Before I would rarely keep paper as I hardly (not sure if I even ever did) make shotgun shells.
But now I keep a few sheets on me in case I do harvest some meat so I can just immediately wrap that rascal. ;)
There isn't any reason to worry about the paper. I haven't bothered wrapping up meat. It isn't too common to have raw meat in my inventory in a large town and it's hardly a big deal to have smell in the wilderness. I just carry it until I get back to base and drop it off. I'm not going to carry around paper for such a minor thing.
 
There isn't any reason to worry about the paper. I haven't bothered wrapping up meat. It isn't too common to have raw meat in my inventory in a large town and it's hardly a big deal to have smell in the wilderness. I just carry it until I get back to base and drop it off. I'm not going to carry around paper for such a minor thing.

I just mentioned it as there was no other real need for paper, not that it was essential to carry at all times
 
How was it impossible? You could get plenty of water without ever looting a town. You had the option to drink water from any water source if you wanted to and you didn't have to go to town in order to build a dew collector except for one version when you had to buy a filter that was only from a trader in order to build a dew collector, but that was removed quickly. It wasn't impossible to stay in the wilderness and avoid towns. Besides, most people who choose to play a wilderness-only game still loot wilderness POI. Dying from thirst isn't even an option in the game, btw. Not unless you consider dying from bad choices when fighting and not have great stamina regen because of thirst as "dying from thirst" even though you could easily manage that if you needed to.


Again, you're not going to die from thirst. And there is zero reason to buy jars from traders. I don't even use the empty jars. There's no need to. I don't even have a dew collector yet and I still have not needed to use a single empty jar. There are plenty of options for managing thirst without needing any empty jars. And for those who can't figure out how to do that, enabling jar refunds will give you so many extra jars pretty quickly that it's hardly a problem. I mean, a single empty jar with 100% refund will let you never be thirsty unless you have no water sources around because you can just keep refilling it over and over again. The only real reason to buy empty jars is if you want to make a ton of glue, which comes back around to the original reason many of us have been saying that people were asking for empty jars... glue production rather than immersion.


If you're saving jars after use, you're going to have endless jars even without dew collectors. As I said, I haven't even used any empty jars, so I already have more than I need and I haven't built any dew collectors yet. Besides, if dew collectors bother you, just don't build them. Leave them for those of us not interested in using empty jars. You got your wish for empty jars. Now let those of us who don't want them be able to play the game without them without needing mods.


That may be true, but you can honestly say that if it was the end of the world and you were looting houses and buildings that you would have any difficulty finding bottles (water, soda, juice, energy drinks, etc.)? Not to mention every other container that can hold water? Yes, you might not have any, but almost everyone else will. It actually made more sense that the jars were abstracted because they are so easily found in the world that making it as if you always have some handy when needed is more realistic than making it so you have a "hard" time finding them.


I would point out that there isn't anything that I've seen while playing 2.5 EXP that tells the player to wrap up the meat in paper. Anyone who doesn't follow the forum or patch notes is unlikely to ever wrap up meat unless someone tells them about it. To me, that makes the mechanic not a good mechanic. It isn't clear and doesn't even make sense. After all, an animal can easily smell meat that is wrapped in paper. That has little to no effect on them smelling it. We're not putting the meat into ziploc bags here. Anyhow, I don't really care what they do with smell. I've played around with it and I'll finish the game with it, but it hasn't added any value to the game and just gets annoying. Not to mention a RED icon always on my screen whenever I carry raw meat or eat something is really annoying to see. So I'll end up disabling it after this game and never use it again. For those who like it, that's great. But I have no reason to use it.


There isn't any reason to worry about the paper. I haven't bothered wrapping up meat. It isn't too common to have raw meat in my inventory in a large town and it's hardly a big deal to have smell in the wilderness. I just carry it until I get back to base and drop it off. I'm not going to carry around paper for such a minor thing.
I was talking about versions before the advent of the dew collector and the removal of empty glass jars
 
I was talking about versions before the advent of the dew collector and the removal of empty glass jars
Okay, but what about right now? The discussion in this thread is about 2.5 (see the topic title). Do you currently have any risk of dying from thirst or difficulty getting water as it is now in 2.5?

You also said it contradicts your experience in the current build and again mention dying from thirst.
 
Okay, but what about right now? The discussion in this thread is about 2.5 (see the topic title). Do you currently have any risk of dying from thirst or difficulty getting water as it is now in 2.5?

You also said it contradicts your experience in the current build and again mention dying from thirst.
Speaking of the current version, while playing slowly with the glass jar disappearance setting, I had a problem that forced me to buy jars from the merchant. Then I tried playing with the jar return feature, but after building the collector, I was surprised to realize I now had endless free jars. Such are the contrasting impressions.
 
Speaking of the current version, while playing slowly with the glass jar disappearance setting, I had a problem that forced me to buy jars from the merchant. Then I tried playing with the jar return feature, but after building the collector, I was surprised to realize I now had endless free jars. Such are the contrasting impressions.
I have never had to buy jars from a merchant in this experimental or previous game versions.

The problem with jars returning is that you have an excess of them. It was the same when I played A16. Always tossing them out. Nothing about the dew collector changes that. It just makes it worse.

For the record I do not think the dew collector should require jars to use. I think gameplay should always trump realism in games.
 
I have never had to buy jars from a merchant in this experimental or previous game versions.

The problem with jars returning is that you have an excess of them. It was the same when I played A16. Always tossing them out. Nothing about the dew collector changes that. It just makes it worse.

For the record I do not think the dew collector should require jars to use. I think gameplay should always trump realism in games.
I agree that the accumulation of glass jars can be a problem, and one rational solution would be to use them in more crafting. As I said before, I was quite happy when there were no empty jars at all in the game. I just find it odd that a character throws away (or eats) valuable jars. I understand that it's a game, but for me, it's an element of immersion.
 
Speaking of the current version, while playing slowly with the glass jar disappearance setting, I had a problem that forced me to buy jars from the merchant. Then I tried playing with the jar return feature, but after building the collector, I was surprised to realize I now had endless free jars. Such are the contrasting impressions.
I'm wondering why you needed to buy them. Unless you're not spending any time looting, it shouldn't be at all necessary. I have never even used an empty jar, let alone bought one. And I don't have a dew collector. Water is hardly an issue. And you can always drink water directly from a water source if you are thirsty without even needing a jar.
 
I'm wondering why you needed to buy them. Unless you're not spending any time looting, it shouldn't be at all necessary. I have never even used an empty jar, let alone bought one. And I don't have a dew collector. Water is hardly an issue. And you can always drink water directly from a water source if you are thirsty without even needing a jar.
Everyone plays differently, sometimes I like to spend several hours (game days) at the base, decorating it, or exploring the wilderness for a long time, so sometimes I have no choice but to buy glass jars, I know that you can drink from the river, but without pills I am not going to risk it, especially after the smells return and the smell from dysentery is added
 
I don't think anyone should speak for the majority; this isn't very reasonable. Personally, I was happy with both the glass jar and no-jar option, but if jars are present in the game, they shouldn't be created out of thin air in the dew collector.
I said this as soon as it was released. Creating jars out of thin air is really just lazy development. It was obviously thrown in without any nod towards immersion. Really it should be more of a water filter and you use jars to scoop out clean water. But whatever. I couldn't care less one way or the other about jars. That's not the point. Quick fixes to cover up other quick fixes quickly becomes silliness. And needing a crucible to make jars? That's just a slap in the face to those who wanted jars back. Not to me, because like I said, I don't care one way or the other. But really, y'all should be ■■■■ed about that one. But once someone spends that much time in development creating a new workstation like the dew collector, it becomes sentimental and it becomes impossible to scrap because of pride. It's here to stay I think. lol
 
Not so much. These forums seem pretty well divided on jar appreciation. I'd say if you want to have this war on the madness battlefield you'd need to try to have it on reddit... but you're unlikely to find much common sense there. :)

Putting all of that aside, it's not even that I dislike jars. It's that previous implementations of jars never felt like it added anything to the game. We were constantly swimming in jars to the point that they were just an annoyance. I'd be mid-game and have an entire crate filled with empty jars, so having to take the time to drop the empties while out and about was the only thing they added.

So I was happy to see them go.

This implementation is pretty good so far. I play with the default 0% return only because it helps jars be meaningful. Otherwise they'll just quickly be annoying clutter that aren't making survival more challenging or the game more fun (for me).

^^ This.
 
I'm sorry, but a huge number of players want to play with their glass jars preserved; that's a fact.
And if so, what does that do for the game? Does it make it more challenging? More excitement? No. It just wastes folks time.
So, there's no point in saying that by choosing this option, you're immediately sent to a broken balance prison.
Of course they/you are. You wanted the uselessly bothersome empty jars brought back into the game, there was no pressing reason for them to exist, and their return isn't going to make any positive difference.
That's unfair
No, it is NOT unfair, it is true and tells it like it is. If you want to make a stand, and die on this hill, go for it.
And I also don't want to see people who chose to delete their jars after use suffer.
Really? Cause it really sounds like you and the like minded folks are the ones with the problem.
We need to find a solution, not ignore a huge portion of the community like you're doing.
We already had a good solution. The needless empty bottles were removed. They are redundant, serve no useful purpose, and are better left as an abstraction, ie:

There are so many more bottles/containers than there are survivors, just lying around everywhere, that no survivor needs to be bothered with their existence, they just grab them when they need them, discard them, and when they are next needed, repeat that system.

Once again, a Dew Collector isn't MAKING empty jars/containers out of thin air, rather, the players' character is just making use of a resource that is so commonplace that wasting time trying to track them is both dumb, and actually counterproductive. What is the point in even having empty bottles in a world that is massively polluted with them?
 
And if so, what does that do for the game? Does it make it more challenging? More excitement? No. It just wastes folks time.

Of course they/you are. You wanted the uselessly bothersome empty jars brought back into the game, there was no pressing reason for them to exist, and their return isn't going to make any positive difference.

No, it is NOT unfair, it is true and tells it like it is. If you want to make a stand, and die on this hill, go for it.

Really? Cause it really sounds like you and the like minded folks are the ones with the problem.

We already had a good solution. The needless empty bottles were removed. They are redundant, serve no useful purpose, and are better left as an abstraction, ie:

There are so many more bottles/containers than there are survivors, just lying around everywhere, that no survivor needs to be bothered with their existence, they just grab them when they need them, discard them, and when they are next needed, repeat that system.

Once again, a Dew Collector isn't MAKING empty jars/containers out of thin air, rather, the players' character is just making use of a resource that is so commonplace that wasting time trying to track them is both dumb, and actually counterproductive. What is the point in even having empty bottles in a world that is massively polluted with them?
I think we already understand each other's positions, so I don't see any point in repeating myself.
 
Speaking of the current version, while playing slowly with the glass jar disappearance setting, I had a problem that forced me to buy jars from the merchant.
Stop right there. How does empty jars/containers help you in any way? Could you not have just as easily bought a filled container, you know, Coffee, Tea, Yucca?
Then I tried playing with the jar return feature, but after building the collector, I was surprised to realize I now had endless free jars. Such are the contrasting impressions.
Yes, because folks wasted TFP staff time, and whined and whined about empty jars, so they implemented a change to end all the inscent whinning, and now you want to waste even more time, trying to correct the newly created problem.

The solution is simple.

GET RID OF THE EMPTY BOTTLES.
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I think we already understand each other's positions, so I don't see any point in repeating myself.
Fair enough, but then kindly drop all this whining about empty bottles. If you keep whining, I'm going to keep pointing out that you are wrong.

If you stop cluttering up the forums threads with this unneeded garbage, I'll stop pointing out how stupid the whole empty bottles position is.

What say you?
 
Once again, a Dew Collector isn't MAKING empty jars/containers out of thin air, rather, the players' character is just making use of a resource that is so commonplace that wasting time trying to track them is both dumb, and actually counterproductive.
In the game logic, it is.
At a lake, the "unlimited amount of containers" doesn't exist, and your character is stumped without jars.
vs
At a collector, suddenly the jars aren't an issue. But logically, they must be coming from somewhere. Thus the collector is "generating" them.

A lot of "jar complainers" would be decently happy if the character could use those "unlimited containers" at the lake, but that would make water instantly infinite. I wouldn't mind too much, but TFP wants to gate it; and I'd prefer Some gating myself, it's a survival game after all. Thus "jars" as the limiting factor.

You're free to dislike the empties, as useless and cumbersome, or whatever; but please try to understand the sentiment you're arguing against. I find the empties a good way to maintain basic survival mechanics in the game, and the dew collector a weird, unrealistic contraption; doesn't help that it's modeled as a rain catcher but doesn't work like one.... Having the umpteenth item to throw away by default is trivial in comparison imo (I carry very few items beyond the bounds of the POI I'm at, I'm discarding everything in a trash box at the front...).
 
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