Feedback on 2.5

In the game logic, it is.
At a lake, the "unlimited amount of containers" doesn't exist, and your character is stumped without jars.
vs
At a collector, suddenly the jars aren't an issue. But logically, they must be coming from somewhere. Thus the collector is "generating" them.

A lot of "jar complainers" would be decently happy if the character could use those "unlimited containers" at the lake, but that would make water instantly infinite. I wouldn't mind too much, but TFP wants to gate it; and I'd prefer Some gating myself, it's a survival game after all. Thus "jars" as the limiting factor.

You're free to dislike the empties, as useless and cumbersome, or whatever; but please try to understand the sentiment you're arguing against. I find the empties a good way to maintain basic survival mechanics in the game, and the dew collector a weird, unrealistic contraption; doesn't help that it's modeled as a rain catcher but doesn't work like one.... Having the umpteenth item to throw away by default is trivial in comparison imo (I carry very few items beyond the bounds of the POI I'm at, I'm discarding everything in a trash box at the front...).
I would agree, except that you don't have to use a dew collector if you don't want. You can just use the empty jars and have the immersion you are looking for without any impact from the dew collectors. This can be done without the use of any mods. There is no downside to you doing this if you like it that way. For those of us who hate empty jars, we currently have the option to not ever use the empty jars and to eventually get the dew collectors for water. There is still the downside of having the empty jars in the game, but it's not horrible. So as it stands now, both sides can be at least somewhat happy with the situation. Both can play the way they want without needing mods.

Now, if you add empty jars as a requirement for using the dew collector, you are now forcing people who don't want empty jars to use mods in order to not have to deal with empty jars, and those on console don't even have an option to not use the empty jars. And for what benefit? So people who want empty jars can have a jar sink since they are obviously getting way too many empty jars, especially if they don't leave them as 0% return? Even if you say it's an immersion thing, that's a minor issue considering you don't have to use a dew collector to begin with. And a little immersion versus having no option to play the game without using empty jars (console) or having to use mods to make it happen isn't a very good reason to do it.
 
So as it stands now, both sides can be at least somewhat happy with the situation.
Indeed, planning not to use collectors myself, will have see how it goes.

Now, if you add empty jars as a requirement
I wasn't arguing for that; only pointing out the logical gap in the game that WarMongerian was dismissing. There's no point to the collectors if they require jars. Neither game mechanically, nor as you describe for the "jar allergics" :)
 
I wasn't arguing for that; only pointing out the logical gap in the game that WarMongerian was dismissing.
Yeah. I was just including that because that's what people are trying to push for. If I say nothing and TFP decides to listen to them and add that requirement, it isn't good. If I at least make it known that at least someone thinks it's a bad idea, maybe TFP will not do it.
 
And needing a crucible to make jars? That's just a slap in the face to those who wanted jars back.
It makes perfect sense. you need a crucible to melt sand and to make glass. So balance! lol. i know you aren't fighting 1 way or the other about Jars. But year, without a heat resistant container it will be difficult to make glass.
 
I agree that the accumulation of glass jars can be a problem, and one rational solution would be to use them in more crafting.

I have in the past added recipes to allow me to make canned food. IIRC my recipe required a little iron to represent the can, but my parents "can" food in jars.
 
I would agree, except that you don't have to use a dew collector if you don't want. You can just use the empty jars and have the immersion you are looking for without any impact from the dew collectors. This can be done without the use of any mods.

Yeh, I'm in the 100% return camp, but I see the logic your lay out and I agree.

That said, with 100% return I'd still like to find a consistent use for Dew Collectors since the block is in game, but I'm totally cool with that use coming from mods if the Devs don't want to invest the time. At the moment I'm partial to the idea that the Dew Collector becomes a water source capable of filling one stack of empty jars with murky water before needing time to refill.
 
And there is zero reason to buy jars from traders.

Not everyone plays the way you play, so there will be players that use jars from traders to boost their water early game. I been purchasing empty jars from traders for A)not obtaining a lot of drinks and jars doing looting and B) jars are much cheaper to purchase than water or drinks - I can get more water buying 8 jars for the same price as 4 waters from the trader. So early game I am going empty jars first then water if I need more.

I am on Day 14 and I just unlocked lockpicks in the workbench crafting tree. I still got aways before I unlock dew collectors and then saving up enough money to purchase the mods for it to increase its yield and filtering.
 
Yeh, I'm in the 100% return camp, but I see the logic your lay out and I agree.

That said, with 100% return I'd still like to find a consistent use for Dew Collectors since the block is in game, but I'm totally cool with that use coming from mods if the Devs don't want to invest the time. At the moment I'm partial to the idea that the Dew Collector becomes a water source capable of filling one stack of empty jars with murky water before needing time to refill.
I feel like it needs to be similar to the rain collector in Rust. It looks just like it. But also, TFP seems to be intentionally avoiding doing that so they don't get accused of copying? I guess? It's just such a weird thing with weird implementation. And the fact that it creates heat.
 
You're free to dislike the empties, as useless and cumbersome, or whatever; but please try to understand the sentiment you're arguing against. I find the empties a good way to maintain basic survival mechanics in the game,
I just don't understand why folks have a melt down over some less than stellar aspect of the game. Our characters can rise from the dead, and return to the land of the living. We can carry far more than any living man in history, and folks have a hissy fit because they have an infinite supply of containers to make one-time use of, and all without ever having to clutter up our inventories with the infamous empty bottles.

It makes no sense to me, to even worry about this at all. just accept that it is a game, that makes a few compromises along the way, and get back to killing the darn zombies.
and the dew collector a weird, unrealistic contraption; doesn't help that it's modeled as a rain catcher but doesn't work like one....
I always thought of the dew collectors as an abstracting, as in a combination of "Rain Collector" & "Dew Condenser", as a pure rain collector would max out during all the rain storms in game, but on a clear day, the water production would be less, and that would make for an unreliable supply of water, and that wouldn't play as well. Thus TFP made a judgement call (a correct one, by the way) and went with a steady, dependable supply.

A condenser would work anywhere you had hot, moist air, and a way to cool it, to have condensation drip down into a collector.
Having the umpteenth item to throw away by default is trivial in comparison imo (I carry very few items beyond the bounds of the POI I'm at, I'm discarding everything in a trash box at the front...).
My complaint against the complainers, is that they whined and whined, got the stupid empty bottles added back into the game, and they instantly want to go right ahead and find yet another thing to whine about.

The game does not need empty bottles. Folks that are getting bent out of shape over the empty bottles, need to get their heads out of their A--es, and just get on with killing some zombies.

I am not looking forward to having to deal with the empty bottles, once 2,5 stable hits the market.

And don't even get me started on zombie's that can smell...
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And a little immersion versus having no option to play the game without using empty jars (console) or having to use mods to make it happen isn't a very good reason to do it.
Well said.
 
I've played around with it and I'll finish the game with it, but it hasn't added any value to the game and just gets annoying. Not to mention a RED icon always on my screen whenever I carry raw meat or eat something is really annoying to see. So I'll end up disabling it after this game and never use it again. For those who like it, that's great. But I have no reason to use it.
I cannot wait to see this, when 2.5 stable goes live. I also will be saying, "Naw dude naw" on this one.
 
I am on Day 14 and I just unlocked lockpicks in the workbench crafting tree. I still got aways before I unlock dew collectors and then saving up enough money to purchase the mods for it to increase its yield and filtering.
Wait. Did they mess with the dew collectors and make them harder to unlock? That is an outrage, all curtsey of the empty bottle whiners.
 
This feedback makes me wanna drink my jar of everclear
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It's unlocked at level 14 I think of forge ahead
Great, so now the progression is nerfed because of all these idiots and their collective whining. I have not had a chance to experience this, but the new dew collectors will come after the workbenches do? Or did that also get changed?
 
I just don't understand why folks have a melt down over some less than stellar aspect of the game.
Hmm; I dunno, I'm not really seeing a meltdown, most people seem relatively content. There's a couple arrogant, abrasive posters having a 1v1 here and there, but nothing unexpected. It's the interweps :)

For the rest, I'll just snipe on this bit, to demonstrate our differences:
Thus TFP made a judgement call (a correct one, by the way) and went with a steady, dependable supply.
I don't really see dew collection as "obviously correct"; I kinda see it as a terrible compromise.
- Rain collection would make sense, but that's a programming problem; rain isn't tracked when players aren't around. But that was the plan, and that's why the design is what it is...
- Dew collection is a thing IRL, but really rare. Only suitable in places where you have plenty of fog, but very little rain; some ocean beaches etc. Not usually a hot desert or a frozen tundra. And the devices for dew collection look nothing like the one in-game, you'd get a teaspoon a day in optimal conditions with that.
- Steady, dependable is what they wanted to create, to put crafting on easily adjustable tracks. But it's a survival game, supply variance would be a nice spice. Changes in rain conditions messing up your plans is basically a staple in the genre. So they did succeed in "stable", but that's a "sadly" in my book :)


But yeh, I dunno; I try not to let other people's opinions bother me too much, that usually helps no-one.. calling vague groups of people "whiners" hasn't convinced anyone of anything yet .. :P
Best I can do is try to understand, and offer my ideas in exchange.
 
Not everyone plays the way you play, so there will be players that use jars from traders to boost their water early game. I been purchasing empty jars from traders for A)not obtaining a lot of drinks and jars doing looting and B) jars are much cheaper to purchase than water or drinks - I can get more water buying 8 jars for the same price as 4 waters from the trader. So early game I am going empty jars first then water if I need more.

I am on Day 14 and I just unlocked lockpicks in the workbench crafting tree. I still got aways before I unlock dew collectors and then saving up enough money to purchase the mods for it to increase its yield and filtering.
I've never bought drinks of any kind from a trader and I'm already stacking drinks that I find in storage that will likely never be used. ;)

I feel like it needs to be similar to the rain collector in Rust. It looks just like it. But also, TFP seems to be intentionally avoiding doing that so they don't get accused of copying? I guess? It's just such a weird thing with weird implementation. And the fact that it creates heat.
It's not that. Rain isn't anything more than just a biome wide effect that isn't tracked in any way. They would have to spend quite a bit of time changing weather in order to have trackable weather just so they could call it a rain collector instead of a dew collector and then you'd have people complaining that they get no water when it doesn't rain. Not only that, but related to not being tracked, chunks aren't loaded if no one is there, so trying to track what happens at your base when you're not there isn't a simple thing either. Things on timers work because they can run even without knowing what is happening in an unloaded chunk. But things that are dynamic can't work in unloaded chunks without a lot of extra hardware requirements that they aren't likely to do. Calling it a dew collector allows it to work on a timer with a consistent output speed. So it looks like a rain collector. Big deal.
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Great, so now the progression is nerfed because of all these idiots and their collective whining. I have not had a chance to experience this, but the new dew collectors will come after the workbenches do? Or did that also get changed?
Yep. They made it take longer to unlock the dew collectors because it was the only way to make the empty jars have any real use to people who wanted them because we all know it isn't really because of immersion. :)
 
I don't really see dew collection as "obviously correct"; I kinda see it as a terrible compromise.
Oh, I don't really like the dew collectors as is, mainly because they are so limited in how much water they can collect, as well as how much they can store.
- Rain collection would make sense, but that's a programming problem; rain isn't tracked when players aren't around. But that was the plan, and that's why the design is what it is...
Yea, if we had separate dew condensers and rain collectors, it would be a more immersive system, but also more complicated as well. As a compromise system, I think the folks at TFP did a good job.
- Dew collection is a thing IRL, but really rare. Only suitable in places where you have plenty of fog, but very little rain; some ocean beaches etc. Not usually a hot desert or a frozen tundra. And the devices for dew collection look nothing like the one in-game, you'd get a teaspoon a day in optimal conditions with that.
Where have you lived? I lived most of my life in the US state of Michigan, and we always had to have a dehumidifier running constantly in the basement. If we didn't empty the tray out, the thing would stop working, and then mold would result.

On an entirely different slant, did you ever hear about the June, 1942 battle of Midway? In a clever attempt to figure out where the Japanese advance was going to take place, the US Intelligence guys, had Midway atoll broadcast a fake message that their water condenser unit had broken down...

Some time later, they intercepted a Japanese broadcast, saying that objective "AF" was short on drinking water.

Even the dinky little dehumidifier we had in the basement, would fill the pan several times a day, in the summer, and that was a gallon pan. Military "water condensers" in contrast, could supply a remote islands entire garrison with all the drinking water they needed.
- Steady, dependable is what they wanted to create, to put crafting on easily adjustable tracks. But it's a survival game, supply variance would be a nice spice.
Not for me, I like engineering that works dependably. That little dehumidifier was not expensive, ran on just a little electricity, and reliably produced quite a bit of water. In a survival situation, I could see folkes putting a dozen of those in their base, and all their water needs would be met.
Changes in rain conditions messing up your plans is basically a staple in the genre. So they did succeed in "stable", but that's a "sadly" in my book :)
I hear ya.
But yeh, I dunno; I try not to let other people's opinions bother me too much, that usually helps no-one.. calling vague groups of people "whiners" hasn't convinced anyone of anything yet .. :P

Best I can do is try to understand, and offer my ideas in exchange.
Now that you got me thinking, I have to wonder just how many folks lived in homes where, you had to have a dehumidifier running 24/7 in the basement, or you risked black mold.

If most folks never experienced this, then I could understand how they think that water could be a problem. The ingame dew collectors work for me, because I have experience with an electrically operated dehumidifier, and I know how much water they can output. I would be able to see myself, going door to door, and looting all the ones I could find, and then having infinite water.

Just to be clear, the dehumidifier we had, was a small box, smaller than the humidifier we had for winter months, and the only limit was the size of your pan/tray at the bottom. If the pan/tray filled up, the device would automatically cut off, and wouldn't work again until you emptied out the pan/tray. Reusing this technology for 7 days to die, we would just run lines to a water storage system, and the whole disconnect over the availiablity of water, and empty bottles being "created out of thin air", just drys up and blows away.

Thanks for the help.
 
Great, so now the progression is nerfed because of all these idiots and their collective whining. I have not had a chance to experience this, but the new dew collectors will come after the workbenches do? Or did that also get changed?
It's in the patch notes for 2.5 EXP:

The dew collector unlocks at Workstation Crafting level 16, is now crafted on the workbench, and additional resources are required for crafting.
 
Great, so now the progression is nerfed because of all these idiots and their collective whining. I have not had a chance to experience this, but the new dew collectors will come after the workbenches do? Or did that also get changed?
Progression of dew collector nerfed because devs desided so, not because majority asked to bring back simple feature of jars
We didnt asked to relocate dew collector progression! Now feel - what survival/realism liking players feeled before!
 
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