left the game for a year and came back about a week or two now.
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Skill
The skills is kinda let down. I don't know which alpha this was (15 or 16) but having both xp in each skill and spending point to buy it was nice.
I feel like TFP should make it if you use items weapons or tools, it increase the efficiency (old skill system) like reload speed, damage, block damage. And skill point for things like + X% to pop zombie head, increase crop harvest, increase resource gain.
it shouldn't be like I wack a bunches of zombies and now I'm a mechanic.
IMO, the tech tree should be reverse back to books, same skills we have now, but read books to unlock it.
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Loot
The loot from zombies is gone, so now there less of an incense to even bother fighting Zs, it get replace with xp instead. So instead of survival game, it an RPG game.
The yellow loot bag was kinda rubbish, mediocre loots or downright garbage most of the time. And it disappear way too fast, by the time you finish clearing a horde, it gone. All those ammo and resource goes into defeating a horde gone for no reason. (I edit the xml for it to last to morning, I shouldn't even need to do this)
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AI
Zombies chew through the base and you have to exploit their AI to survive. Older alpha base design was like, you can fight one end, quick repair it, go to other side and kills Zs on other side. You know, zombies survival. Now I search up base design, it all freaking maze or some kind of path finding exploit base. If you build older alpha design, the zombies just chew through your base because it doing so much godam damage, wtf. Not to mention, if it falls down like 20 blocks, it magically extend it arm back up and wack that block. So even more AI exploiting to get around this. And how the hell does zombies know it faster to go one direction rather hit certain block.
IMO, reverse it back to the old zombies AI or something similar to it (it should still keep the taking fall damage and go rampant at nearby block, that very zombie like) and if it can't reach you after a while, it'll try to find your building support and have a go at it.
And last I heard (over a year ago) wasn't we suppose to get an AI that look for your trail? I know zombies can jump like 2-3 block now, this shouldn't be an issue.
Give the current zombie AI to bandit. That make way more sense
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POI and city zombies
POI have way too much Zs some times.
Hidden in wall and roof zombies are stupid too. 1 or 2 is fine, an army of feral in a small POI is just stupid. If you want a feral army trap, make a large shopping mall POI that as contain 3-4 current POI inside it and put them in there. not every POI need to be some kind of dungeon.
Turning most of the zombies into sleeper made the game super boring. Sneak sneak sneak, crossbow, sneak sneak crossbow
I miss the old alpha where there were fair amount of zombie roaming the city.
IMO, when you enter an POI, it spawn zombies, but put it on a "patrol pattern" and wondering inside the POI. When you fight the zombies, if it growls, it call nearby Zs to investigate (doesn't target you, but just go to the general area). POI zombies take longer to despawn (leave POI far enough or wait about 5 mins), add dead corpses in POI, now this is where the sleeper zombies/traps shines. You don't know whether the zombies is dead or sleeping.
and bring back wondering horde in the city.
Also, what with the godamn bleeding, it happen way too often.
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Stamina, health, death and food
if it ain't broken, don't fix it. They change the micromanagement from clothes to food now.
I don't like walk 5 steps and be remind to take a sip of water or being hungry.
All the drink been dumb down to essentially coloured water. And beer you essentially drunk right after the first drink, wtf, I'm a lightweight and I don't get double vision after a single sip.
add in the water filter mod, there no reason to boil water, let alone to make any other drink.
What wrong with the old system?
if you let your food and water drop to 0, you slowly dying.
Speaking of dying.
Old system reward you for being healthy (eating food and staying alive) and punish you if you die by taking away health and stamina. Forcing you to play cautiously to rebuild it.
New system is punish you for not eating and drinking every other 5 seconds. And dying punish you by brain dead and forget your skill for half an hour, forcing you to ♥♥♥♥ around for half an hour.
IMO, if you want to keep the new system. Wait till food and water at 50% before starting to penalize the player. Reduce stamina consumption across the board (why the hell aiming down sight consume stamina?). Bring back the old drink, or have food give similar effects of old drink.
bring back the old wellness system and get rid of the skill point for stamina and health.
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Item quality
beside durability, there no real reason to get better quality item. You also lost that feeling of awe when you found better loot.
Old system where rarer item dealt more damage/block damage give it an incense to find better quality item.
TFP already got rid of combining item repair, don't need to remove rare item bonus as well.
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performance
oh boy. The last time I play 7D2D, I have like 120~80 fps on max setting (except texture, on half),1920x1080 with normal gameplay, 60 if my base was clutter and fill with lights turn on(large room with 3 lights, 5 levels of this).
now I'm have to play on 1600x900 with everything on low (texture still half) to get 60 fps, and it get dip down to 40~30 at times. And Im in the middle of butt f nowhere, only my crappy base and it tank my fps like that. Also, everything is blurry because I have to turn down the graphic to keep the 60fps, and I have a powerful PC.
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Overall
The game feel like everything been dumb down, or take a step back. The game definately feeling less and less of zombie survival sandbox and more of zombie RPG/tower defend.