We know the legendary items are coming but you don't know what they will bring. If these are just painted weapons with ridiculous bonus effects, that won't change the problem.
Since TFP didn't do the fun but unrealistic stuff with mods even though they could have, and have shied away from more interesting but more fantasy zombie types I think the chance that they will make borderlands type weapons is pretty slim. There are still lots of things they could do with legendary weapons:
1) simply base damage increase
2) increase of base accuracy, shooting speed... All the paramters you can improve with mods and perks could have an intrinsic bonus built into the weapon itself. Since you already (maybe crudingly) accept that as mods and perks you can't really fault it in a legendary weapon. (Hopefully the make the boni random)
3) Legendary weapons might have mods built in without blocking a mod slot, i.e. the sniper rifle with built in x8 scope and still 5 mods slots open
4) Legendary weapons might be able to have two mods of the same type installed. A special double barrel gun which allows two barrel type mods.
But yes, if realism is high on your priority list and depending on how much TFP does in that area legendaries could become a problem for you. But even in this case it will change the problem from item scarcity to believability for you.
And for many players there won't be a realism problem at all (speaking for me and at least 2 of the 3 friends I play with). So I really can say for me and my friends: Legendary weapons will improve the end game for us, with almost 100% certainty. The only realistic way how they could demolish the feature for us would be to make legendary stuff findable at every corner, and that would be easy to rectify with modding.
And as for the mods, I hope that there will finally be more mods for tools instead of just for weapons. I'm sick and tired of guns. Now the builders should get some love again.
Hope so. Armor also needs more mods. Maybe vehicles should get mods too(?). But even weapons have not enough mods for a complete game.
I know some Early Access games and I wouldn't know of any game where the orientation would have changed so much. Usually only new content is added in this phase but the general orientation is already clear.
Also the Youtuber I was talking about have been involved in the development since several Alpha versions but they haven't experienced such changes yet.
Some players probably came to the game via Let's Plays. They're not interested in what's on an old Kickstarter page or anywhere in a description. They judge by what they saw.
I also saw it for the first time on Youtube. I didn't see that the players just walked around and killed zombies all the time or that they fought for their lives. They built at the base and just had fun. And that's what I miss most about Alpha 17. Just having fun.
Yes. It seems many games really enter EA only for the beta phase or pretty late in alpha. EA only works if the players already have fun playing the game and the more complete a game is the easier it is to provide that. Experiments are done before EA behind closed doors. So 7D2D is certainly not a typical EA game. It still fits the description of what steams says EA is.
About your last paragraph: A17 is the first time I really started designing and building complete horde bases. In the time I don't build I kill as much zombies per hour as in previous alphas. I don't doubt you have less fun, but that is a personal thing between you and the game, there is no game mechanic that forces people to change the way how they play the game between A16 and A17. Survival became harder, sure, but that is part of a survival game, it wasn't really survival until now.
Did you ever try turning down difficulty or making zombies not run? Did you ever reduce block damage of zombies or increase the damage you make? (Did I suggest this to you before and you had a good reason why not and I forgot it? :fat: If yes, then sorry). Even the multi-zombie-block-damage-bonus can be turned off I think, so you can remove much of what makes zombies different now. You can change how hard survival is.