Feature Ideas - Immersive Navigation & More

Summary
My yap session is below bullet point sorry for it being so long lol
  • Craftable compasses, watches(with tiers), thermometers, maps, radiation monitor
  • Map charting system paired with do by learning
  • Demolition zombie toggle setting
  • More furniture
  • More lights/cozy or holiday lighting
  • More paints(wallpapers and floors) that aren’t worn down
  • Darker nights
  • Hunting system rework(traps, zombie interaction, etc.)
  • Scope rework/additions


I love that craft-able clocks and calendars are being added in 3.0 to build on the limited HUD settings and would really like to see similar additions. I think that craft-able maps, compasses, watches or even a thermometer/radiation monitor would be sick. Also maybe a new map charting system could be cool. This could be a new skill that is paired with the learn by doing system where your maps become more and more detailed as you keep exploring and charting. I also would like to see a toggle for demolition zombies to limit base destruction while still keeping the high tier zombie threats. More furniture and lighting would be great as well. There needs to be more lamps and ceiling lights that are for homes and aren’t industrial. Hanging string lights and Christmas lights would give such a cozy vibe for homes. Also, I think that there could be more wallpapers as most of them are old looking and make my base feel like it is almost abandoned. Same thing for floors and carpets too. I’ve seen posts about darker nights and that would be a sick feature. The thrill that near zero visibility nights in games like day z makes nighttime so much scarier and forces you to actually think about stealth and use lighting. I think that hunting needs to also be reworked or built upon. I feel like it is kind of trivial for survival in its current state and would love to have to rely on hunting for a major food source. Maybe some traps, new animals, and an animal abundance toggle for sandbox settings. I think that animals alerting zombies could make for a good stealth option. Lastly, I think that scopes(2x, 4x, and 8x) would be a lot better redone. I think the 8x should be like a sniper scope but the 2x and 4x should be more like an acog or a prism scope to give diversity. What do you guys think?
 
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Also New Zombie Variant

  • Stalker
I would love to see a new smart zombie. The stalker would mostly watch from afar but be almost a different species. It could crawl upside down, on roofs, or turn its head around completely just to give that fear factor. It would also be able to open basic doors that aren’t powered and even go inside your base. Maybe it could mimic survivors or bandits in the future too.This would add a whole other layer of fear and strategy to the game.

Weather Features

Sandbox settings for storms and weather would be nice. For example, storm occurrence in specific biomes, basic weather frequency(fog, rain, etc.)

I also would like to see a more punishing weather system. Clothing should get wet from rain and a new stat like water resistance could be added to armor or gear. Wringing out wet clothing and increased sickness chances would be a good addition.
 
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Sorry I keep thinking of things lol

Food Spoliage/Scavenging/Cooking

Food should be able to spoil. In the wasteland the only long lasting food should be canned. The rest should have their own spoiling times and raw meat should turn to rotten flesh. Freezers and fridges should be craftable and have their own stats to stop spoiling. However, food that is in the fridge should become cold and take longer to cook. The same thing should go for the freezer except it should be even longer times and items should actually freeze. This would add some more strategy and limit hoarding. I feel like foraging should also be more prevalent. There should be more berry bushes and even fruit trees that can be grown but are less common than the regular trees. Going into more furniture there should be working ovens that you can build. Rather than having upgradeable cooking pots to make the process instant, I think that they should effect food quality instead so that cooking won’t just be something you put little thought into. Animal meat on its own should have different options. It would be nice to have grilled which is just normal with the best hunger stats but a shorter spoiling time. Paired with a glass of water you should be able to boil meat to boost its hydration effect. Finally, smoking or drying the meat should give it a higher spoiling time while reducing the hydration and hunger stats.

Structure Hazard Protection

I haven’t seen any game do this but especially after the biome progression system I think that hazard protection in bases would be a great survival addition. I feel like it can be too easy, especially with the new no digging settings, to rush into biomes and build a base for protection. This would also make bases once again feel like home and make structures have more of a purpose rather than wandering around outside. Insulation around windows could increase the heat held in bases. For example, adding heaters to houses in the snowy biome to stay warm. AC and ceiling fans in the desert, air filters in the burnt forest and the wasteland. The heat could be paired with the weather and water system I talked about earlier and how wet clothing would take a toll on the player. This could also work with the existing fireplaces and campfires.

Adaptive HUD/UI

Most games have static ui that typically isn’t customizable and makes the experience less immersive. Now I’ve heard that there is going to be a HUD rework and I think that’s great but I think it should have an adaptive setting. That means that the health bar only appears when healing or taking damage or extremely low health. Same thing goes for food and water. They only appear when extremely low. This would be great with the new crosshair customization and clock/compass removal. I think that the toolbar could do the same only appearing when you switch to another item. The effects like cold and ones above the health bars should also be toggle able. Same thing goes with the version number at the top right, ammo indicator at the bottom right, etc. the adaptive mode would be amazing because I could stay immersed without completely losing the HUD that I need to play the game. I also think that the current hot and cold ui effects like the frost are a little too extreme and should be toggle able.
 
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Lighting Reactions
What if zombies reacted to lighting? For example, lights generated a different kind of heat that attracts zombies but doesn’t make them go feral. Let’s say you are working in your base and then see a small horde of zombies outside. The only way to stop them from advancing would to be to turn out all the lights in your house but paired with the super dark nights I mentioned earlier you would be stumbling around with minimal visibility. That would bring home defense up a notch in my opinion. I’m not sure if the current ai can look through windows but that could be another sick feature. Just imagine thinking you heard something and then you look out the window and are face to face with a zombie or better yet a stalker zombie.

Sorry this is all a lot but I’d like to know what you guys think about these ideas and what ideas do you guys have?
 
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TFP can only add what the game can handle and certain things put a drain on performance, like 16K maps and such. Plus, whatever they add, has to work on both PC and console, so if something works on PC but doesn't work on console, they won't add it. It would be a different story if the game wasn't using the Voxel engine.
 
As far as the map goes, whenever I make a custom world, I take a screenshot of the map that the game generates and use the pic to pinpoint where the nearest POI or town is from my current location, even when the whole map is gray at places where I haven't been.
 
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As far as the map goes, whenever I make a custom world, I take a screenshot of the map that the game generates and use the pic to pinpoint where the nearest POI or town is from my current location, even when the whole map is gray at places where I haven't been.
That’s actually really smart. I made a custom world a little bit ago and was kicking myself when I realized I couldn’t go back into the world generation lol. By the charting system I meant like an immersion feature. It could be toggle able in sandbox settings like the existing ones to turn off the clock and compass so that you would have to rely on a map that is craftable. Sadly the system itself might be too much to add in one go but I would like to see a craftable map that adapts as you explore more.
 
TFP can only add what the game can handle and certain things put a drain on performance, like 16K maps and such. Plus, whatever they add, has to work on both PC and console, so if something works on PC but doesn't work on console, they won't add it. It would be a different story if the game wasn't using the Voxel engine.
Yes sadly the voxel engine, one of the games coolest features, can also be its biggest setback. I kind of forgot about its issues with some of the things I mentioned lol. Ultimately I would just love to see more survival options. Recently the game has been focusing more on being an rpg which personally I don’t think pairs with a zombie apocalypse as well. However the game wants to be however you want to play and I love that. Hopefully in the future the game can see more optimization and use more complex systems like a water overhaul to work with fishing.
 
Sorry I keep thinking of things lol

Food Spoliage/Scavenging/Cooking

Food should be able to spoil. In the wasteland the only long lasting food should be canned. The rest should have their own spoiling times and raw meat should turn to rotten flesh. Freezers and fridges should be craftable and have their own stats to stop spoiling. However, food that is in the fridge should become cold and take longer to cook. The same thing should go for the freezer except it should be even longer times and items should actually freeze. This would add some more strategy and limit hoarding. I feel like foraging should also be more prevalent. There should be more berry bushes and even fruit trees that can be grown but are less common than the regular trees. Going into more furniture there should be working ovens that you can build. Rather than having upgradeable cooking pots to make the process instant, I think that they should effect food quality instead so that cooking won’t just be something you put little thought into. Animal meat on its own should have different options. It would be nice to have grilled which is just normal with the best hunger stats but a shorter spoiling time. Paired with a glass of water you should be able to boil meat to boost its hydration effect. Finally, smoking or drying the meat should give it a higher spoiling time while reducing the hydration and hunger stats.

Other Items

Ice/Heat Packs


Building off the food spoilage idea I think that ice packs could be a good addition. They would hold a temporary “charge” of coolness that could be replenished in fridges, freezers, or while in the snowy biome. This would keep food, especially meat, edible for longer. It could also be used to cool down players in the desert too but would last shorter. I think that crafting them with a couple snowballs and maybe some plastic could work as snowballs aren’t used for much right now and are abundant. A heat pack could also be used to keep players temporarily warm in the snowy biome and could be either once and done or reheatable in ovens/fires.

Batteries

Without batteries being in the game, I think that some electronics are overpowered. For example, night vision makes operating at night super easy. Without the limitation of a battery, you could use it for forever. Batteries could have different tiers, be rechargeable, and have a magnitude stat like charging time or maximum capacity to add another loot item to search for. This would also make you think twice about using flashlights, weapon sights, and even lasers. There could be a separate charger or charging station that could be powered by a generator or battery bank.
 
That’s actually really smart. I made a custom world a little bit ago and was kicking myself when I realized I couldn’t go back into the world generation lol. By the charting system I meant like an immersion feature. It could be toggle able in sandbox settings like the existing ones to turn off the clock and compass so that you would have to rely on a map that is craftable. Sadly the system itself might be too much to add in one go but I would like to see a craftable map that adapts as you explore more.
You mean like how they do it on Minecraft? Yeah that would be kick a$$ to have!
 
You mean like how they do it on Minecraft? Yeah that would be kick a$$ to have!
Yeah man, exactly! It would add a sick piece for base building as you could have a map table or wall. You could then also have multiple maps for different regions which would force players to have to choose a specific map for each expedition and also spend more times at the pois they come across rather than skipping to the high tiers right away. I would love to see just more meaningful gear options. For example instead of having the clothing pieces be both beneficial for the cold and the heat there should be separate ones for each. The player should have to prepare for expeditions instead of just wandering untouched. Especially as base building is the selling point of the game I personally don’t think that bases should just be ugly looking horde bases that are overlooked and used for easily hoarding.
 
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Closet/Wardrobe System

With the addition of more biome specific clothing pieces and water/rain effects I think having a closet would be cool and once again make your base feel like home. You could make outfits that you could select depending on the upcoming weather or the biome. It could also act as storage as well. The closet could also be a nice new way to display armor. I’ve also heard news of possible radiation zones in the wasteland so maybe a hazmat suit and gas mask could be nice as well.

Weather Report/Forecast(And TVs)

This feature is one that I think would be super cool but maybe not completely feasible. I would love to see some sort of weather forecast or report. One of the traders, maybe Jen, could broadcast the upcoming weather for the current day or even week at maybe once in the morning and once in the afternoon. I feel like it would easier to be done through a radio but seeing it on a tv screen would be awesome. It would be like the last surviving news report. This would also work amazingly with the wardrobe system as players could then prepare outfits and once again actually have to think about their journey’s. Building on the TV idea I would love to be able to view my security camera feeds through TVs too to give it some easy content.

Mine Sandbox Setting

Similar to the demolitioner zombie setting I mentioned previously, I think that mine damage should be adjustable and even completely toggle able. I would love to be able to use mines without blowing huge craters in my yard that make everything look unnatural.

Sleeping

I’ve heard some discussion from other players about sleeping and think it would be a good idea. However, I believe that if added it should only be for an in game hour or two and not the whole night with a cooldown. That way the player could rest and heal from injuries or sicknesses without skipping complete day cycles. Someone mentioned blankets too which can effect temperature and I think that could be a good addition especially with a closet system. Maybe this could be paired with a new clock variant in the future like an alarm clock.
 
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Yeah man, exactly! It would add a sick piece for base building as you could have a map table or wall. You could then also have multiple maps for different regions which would force players to have to choose a specific map for each expedition and also spend more times at the pois they come across rather than skipping to the high tiers right away. I would love to see just more meaningful gear options. For example instead of having the clothing pieces be both beneficial for the cold and the heat there should be separate ones for each. The player should have to prepare for expeditions instead of just wandering untouched. Especially as base building is the selling point of the game I personally don’t think that bases should just be ugly looking horde bases that are overlooked and used for easily hoarding.
Yeah, if and when they get 16K maps sorted out for both PC and console (big if), i'm thinking maybe they'll add islands later on, instead of playing on one big continent. Like a island with jungle biome for a change of scenery and not just stick to Arizona all the time. Even the internet says Arizona has islands, among "biological sky islands" which they could literally add islands in the sky like certain fantasy games have, for the hell of it 😂.
 
Yeah, if and when they get 16K maps sorted out for both PC and console (big if), i'm thinking maybe they'll add islands later on, instead of playing on one big continent. Like an island with jungle biome for a change of scenery and not just stick to Arizona all the time. Even the internet says Arizona has islands, among "biological sky islands" which they could literally add islands in the sky like certain fantasy games have, for the hell of it 😂.
I think that that would be a really cool idea. More water could break up the terrain and even allow for boats. Idk how that would go though cause even the 4x4s can fly every now and then lol. A jungle or maybe even a swamp would be sick. I also never knew that Arizona had any kind of islands either 😭.
 
.44 Caliber Weapons

Currently there are only two weapons that use .44 rounds, the revolver and the desert vulture. I would like to see more uses for the ammo type. Typically lever action rifles use .44 compared to 7.62 like seen in 7 days to die. I think that the lever actions ammo type should be switched and it should be removed from the sniper progression all together. That would leave room for a heavy bolt action sniper too. To go with the lever action maybe there could be a whole new weapon classification like carbines that use .44. I would like to see a wood finished ruger added. These weapons could also possibly have boosted animal damage stats as they are typically used for hunting in real life. I would love to see this added especially if the animal system is improved. There could also possibly be a new .44 turret added or a turret conversion kit for the smg turret to use the ammo type.
 
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