sauceybeef929
Refugee
Summary
My yap session is below bullet point sorry for it being so long lol
I love that craft-able clocks and calendars are being added in 3.0 to build on the limited HUD settings and would really like to see similar additions. I think that craft-able maps, compasses, watches or even a thermometer/radiation monitor would be sick. Also maybe a new map charting system could be cool. This could be a new skill that is paired with the learn by doing system where your maps become more and more detailed as you keep exploring and charting. I also would like to see a toggle for demolition zombies to limit base destruction while still keeping the high tier zombie threats. More furniture and lighting would be great as well. There needs to be more lamps and ceiling lights that are for homes and aren’t industrial. Hanging string lights and Christmas lights would give such a cozy vibe for homes. Also, I think that there could be more wallpapers as most of them are old looking and make my base feel like it is almost abandoned. Same thing for floors and carpets too. I’ve seen posts about darker nights and that would be a sick feature. The thrill that near zero visibility nights in games like day z makes nighttime so much scarier and forces you to actually think about stealth and use lighting. I think that hunting needs to also be reworked or built upon. I feel like it is kind of trivial for survival in its current state and would love to have to rely on hunting for a major food source. Maybe some traps, new animals, and an animal abundance toggle for sandbox settings. I think that animals alerting zombies could make for a good stealth option. Lastly, I think that scopes(2x, 4x, and 8x) would be a lot better redone. I think the 8x should be like a sniper scope but the 2x and 4x should be more like an acog or a prism scope to give diversity. What do you guys think?
My yap session is below bullet point sorry for it being so long lol
- Craftable compasses, watches(with tiers), thermometers, maps, radiation monitor
- Map charting system paired with do by learning
- Demolition zombie toggle setting
- More furniture
- More lights/cozy or holiday lighting
- More paints(wallpapers and floors) that aren’t worn down
- Darker nights
- Hunting system rework(traps, zombie interaction, etc.)
- Scope rework/additions
I love that craft-able clocks and calendars are being added in 3.0 to build on the limited HUD settings and would really like to see similar additions. I think that craft-able maps, compasses, watches or even a thermometer/radiation monitor would be sick. Also maybe a new map charting system could be cool. This could be a new skill that is paired with the learn by doing system where your maps become more and more detailed as you keep exploring and charting. I also would like to see a toggle for demolition zombies to limit base destruction while still keeping the high tier zombie threats. More furniture and lighting would be great as well. There needs to be more lamps and ceiling lights that are for homes and aren’t industrial. Hanging string lights and Christmas lights would give such a cozy vibe for homes. Also, I think that there could be more wallpapers as most of them are old looking and make my base feel like it is almost abandoned. Same thing for floors and carpets too. I’ve seen posts about darker nights and that would be a sick feature. The thrill that near zero visibility nights in games like day z makes nighttime so much scarier and forces you to actually think about stealth and use lighting. I think that hunting needs to also be reworked or built upon. I feel like it is kind of trivial for survival in its current state and would love to have to rely on hunting for a major food source. Maybe some traps, new animals, and an animal abundance toggle for sandbox settings. I think that animals alerting zombies could make for a good stealth option. Lastly, I think that scopes(2x, 4x, and 8x) would be a lot better redone. I think the 8x should be like a sniper scope but the 2x and 4x should be more like an acog or a prism scope to give diversity. What do you guys think?
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