Feature Ideas - Immersive Navigation & More

Summary
My yap session is below bullet point sorry for it being so long lol
  • Craftable compasses, watches(with tiers), thermometers, maps, radiation monitor
  • Map charting system paired with do by learning
  • Demolition zombie toggle setting
  • More furniture
  • More lights/cozy or holiday lighting
  • More paints(wallpapers and floors) that aren’t worn down
  • Darker nights
  • Hunting system rework(traps, zombie interaction, etc.)
  • Scope rework/additions


I love that craft-able clocks and calendars are being added in 3.0 to build on the limited HUD settings and would really like to see similar additions. I think that craft-able maps, compasses, watches or even a thermometer/radiation monitor would be sick. Also maybe a new map charting system could be cool. This could be a new skill that is paired with the learn by doing system where your maps become more and more detailed as you keep exploring and charting. I also would like to see a toggle for demolition zombies to limit base destruction while still keeping the high tier zombie threats. More furniture and lighting would be great as well. There needs to be more lamps and ceiling lights that are for homes and aren’t industrial. Hanging string lights and Christmas lights would give such a cozy vibe for homes. Also, I think that there could be more wallpapers as most of them are old looking and make my base feel like it is almost abandoned. Same thing for floors and carpets too. I’ve seen posts about darker nights and that would be a sick feature. The thrill that near zero visibility nights in games like day z makes nighttime so much scarier and forces you to actually think about stealth and use lighting. I think that hunting needs to also be reworked or built upon. I feel like it is kind of trivial for survival in its current state and would love to have to rely on hunting for a major food source. Maybe some traps, new animals, and an animal abundance toggle for sandbox settings. I think that animals alerting zombies could make for a good stealth option. Lastly, I think that scopes(2x, 4x, and 8x) would be a lot better redone. I think the 8x should be like a sniper scope but the 2x and 4x should be more like an acog or a prism scope to give diversity. What do you guys think?
 
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Also New Zombie Variant

  • Stalker
I would love to see a new smart zombie. The stalker would mostly watch from afar but be almost a different species. It could crawl upside down, on roofs, or turn its head around completely just to give that fear factor. It would also be able to open basic doors that aren’t powered and even go inside your base. Maybe it could mimic survivors or bandits in the future too.This would add a whole other layer of fear and strategy to the game.

Weather Features

Sandbox settings for storms and weather would be nice. For example, storm occurrence in specific biomes, basic weather frequency(fog, rain, etc.)

I also would like to see a more punishing weather system. Clothing should get wet from rain and a new stat like water resistance could be added to armor or gear. Wringing out wet clothing and increased sickness chances would be a good addition.
 
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Sorry I keep thinking of things lol

Food Spoliage/Scavenging/Cooking

Food should be able to spoil. In the wasteland the only long lasting food should be canned. The rest should have their own spoiling times and raw meat should turn to rotten flesh. Freezers and fridges should be craftable and have their own stats to stop spoiling. However, food that is in the fridge should become cold and take longer to cook. The same thing should go for the freezer except it should be even longer times and items should actually freeze. This would add some more strategy and limit hoarding. I feel like foraging should also be more prevalent. There should be more berry bushes and even fruit trees that can be grown but are less common than the regular trees. Going into more furniture there should be working ovens that you can build. Rather than having upgradeable cooking pots to make the process instant, I think that they should effect food quality instead so that cooking won’t just be something you put little thought into. Animal meat on its own should have different options. It would be nice to have grilled which is just normal with the best hunger stats but a shorter spoiling time. Paired with a glass of water you should be able to boil meat to boost its hydration effect. Finally, smoking or drying the meat should give it a higher spoiling time while reducing the hydration and hunger stats.

Structure Hazard Protection

I haven’t seen any game do this but especially after the biome progression system I think that hazard protection in bases would be a great survival addition. I feel like it can be too easy, especially with the new no digging settings, to rush into biomes and build a base for protection. This would also make bases once again feel like home and make structures have more of a purpose rather than wandering around outside. Insulation around windows could increase the heat held in bases. For example, adding heaters to houses in the snowy biome to stay warm. AC and ceiling fans in the desert, air filters in the burnt forest and the wasteland. The heat could be paired with the weather and water system I talked about earlier and how wet clothing would take a toll on the player. This could also work with the existing fireplaces and campfires.

Adaptive HUD/UI

Most games have static ui that typically isn’t customizable and makes the experience less immersive. Now I’ve heard that there is going to be a HUD rework and I think that’s great but I think it should have an adaptive setting. That means that the health bar only appears when healing or taking damage or extremely low health. Same thing goes for food and water. They only appear when extremely low. This would be great with the new crosshair customization and clock/compass removal. I think that the toolbar could do the same only appearing when you switch to another item. The effects like cold and ones above the health bars should also be toggle able. Same thing goes with the version number at the top right, ammo indicator at the bottom right, etc. the adaptive mode would be amazing because I could stay immersed without completely losing the HUD that I need to play the game. I also think that the current hot and cold ui effects like the frost are a little too extreme and should be toggle able.
 
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Lighting Reactions
What if zombies reacted to lighting? For example, lights generated a different kind of heat that attracts zombies but doesn’t make them go feral. Let’s say you are working in your base and then see a small horde of zombies outside. The only way to stop them from advancing would to be to turn out all the lights in your house but paired with the super dark nights I mentioned earlier you would be stumbling around with minimal visibility. That would bring home defense up a notch in my opinion. I’m not sure if the current ai can look through windows but that could be another sick feature. Just imagine thinking you heard something and then you look out the window and are face to face with a zombie or better yet a stalker zombie.

Sorry this is all a lot but I’d like to know what you guys think about these ideas and what ideas do you guys have?
 
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TFP can only add what the game can handle and certain things put a drain on performance, like 16K maps and such. Plus, whatever they add, has to work on both PC and console, so if something works on PC but doesn't work on console, they won't add it. It would be a different story if the game wasn't using the Voxel engine.
 
As far as the map goes, whenever I make a custom world, I take a screenshot of the map that the game generates and use the pic to pinpoint where the nearest POI or town is from my current location, even when the whole map is gray at places where I haven't been.
 
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