Let us know if they play well together.Is gonna test how this one and the other farm one play together. I want both lol.....
Great work stasis78.
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Let us know if they play well together.Is gonna test how this one and the other farm one play together. I want both lol.....
Great work stasis78.
Holy cow that sounds freaking awesome!I’ve been working on a new tool that will allow me to essentially import all of my modlet xml and convert it into a database. Then I’ll be able to add some necessary metadata about my items that I simply can’t do with xpath.
I’ll be able to do things like dynamically calculate item values based on all the ingredients and time spent crafting. This will normalize all of the health and water bonuses as well as economic values. I’ll also be able to do things like automatically generate crafting guides and quests for training.
When I no longer have to spend hours manually editing xml files, I’ll be able to focus more on the content and balance things much more rapidly![]()
On the topic of the other farm mod, yeah, I've been talking to the person who made it about the compatibility issue and it is just a problem with some things sharing names. They said they'll look into it but they haven't decided yet whether they're going to make them compatible. If you want to do it, though, that would be great! Their mod has a lot less stuff than yours, so I think it's just a bit of overlap in common ingredients like milk and tomatoes. It would be a pity not to be able to use them together when they're both such great mods.
Yeh you have to edit the xui folder in farmlife to. All recipes on both mods show up on mine. Meh I don't mind another workstation lol I just changed it to smokers lolLol. Thats the same thing I didFixed the tomato stuff to all use the same block. And there's two icons that have same name, tomato and milk. But I commented out the smoker from this mod and used xpath to swap out the smokers tools window in the other one for the tools window in this mod. And xpath to set the smoker recipes that used the cooking grill tool in the other mod to use the smoker mat instead. Since thats what is in this mods tools window. Wanted to have everything in the same smoker instead of two different smokers. But even with everything I could find related to the smoker set up with xpath, I couldnt get the recipes from this mod to appear in it for some reason. I suspect it might have something to do with the @modtag system used in this mod. I checked with the Exportcurrentconfigs command tho, and all the recipes had smoker as craft_station. And smoker had the right tools.
<block name="Smoker"><!--Element appended by: "Farming"-->
<property name="CustomIcon" value="smoker" />
<property name="CreativeMode" value="Player" />
<property name="Shape" value="ModelEntity" />
<property name="Model" value="#@modfolder(Farming):Resources/Smoker.unity3d?SmokerPrefab" />
<property name="FilterTags" value="floot,ffurniture" />
<property name="Path" value="solid" />
<property name="DisplayType" value="blockMulti" />
<property name="MultiBlockDim" value="1,2,1" />
<property name="IsTerrainDecoration" value="true" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="Class" value="Workstation" />
<property name="Material" value="Msteel" />
<property name="MaxDamage" value="300" />
<property name="StabilitySupport" value="false" />
<property name="ParticleName" value="campfire" />
<property name="ParticleOffset" value="1,2.4,.6" />
<property name="Stacknumber" value="1" />
<property name="HeatMapStrength" value="8" />
<property name="HeatMapTime" value="1200" />
<property name="HeatMapFrequency" value="25" />
<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment" />
<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)" />
<property name="Stacknumber" value="1" />
<property class="Workstation">
<property name="Modules" value="tools,output,fuel,input" />
<property name="Collide" value="melee,bullet,arrow,rocket" />
<property name="CraftingAreaRecipes" value="Smoker" />
</property>
<property name="WorkstationIcon" value="ui_game_symbol_workbench" />
<property name="OpenSound" value="cookopen" />
<property name="CloseSound" value="cookclose" />
<property name="CraftSound" value="cookcraft" />
<property name="WorkstationJournalTip" value="workbenchTip" />
<property class="RepairItems">
<property name="resourceWood" value="5" />
<property name="resourceFeather" value="5" /></property>
<drop event="Harvest" name="resourceCloth" count="1" prob="0.3" tag="allHarvest" />
<drop event="Harvest" name="resourceFeather" count="3" prob="0.35" tag="allHarvest" />
<drop event="Harvest" name="resourceFeather" count="2" prob="0.6" tag="allHarvest" />
<drop event="Destroy" name="resourceYuccaFibers" count="2,8" />
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
<property name="TakeDelay" value="15" />
<property name="DescriptionKey" value="Feed the pig and get meat!" />
<property name="EconomicValue" value="776" />
<property name="Group" value="Workbenches,All" />
<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>