stasis78
Refugee
In game day.Real life day or game day?
- - - Updated - - -
The way that timers work isn’t really defined very well. I just set it to some just south of what Gazz marked as max, 62-63, in the xml comments.
I think I set it to 60ish
Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.
The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.
In game day.Real life day or game day?
I might have been hasty in a v1 without such notes in game and I will definitely make up for that with online info. I did add some quests that do walk through some of the basics but honestly I'm tired of tediously editing xml all dayI havent gotten around to testing much of it yet, barely scratched the surface by the looks of the amount of content. Trying to finish a few projects, takes all the time I should be playing lolCant wait to get really started on it all tho, I was missing more farming stuff in the game. But now the Anthem demo is out, so have to jump in there and do some dungeons and stuff.Pens should take a long time imho, cows dont grow up in a day afterall
But I did see a note in blocks.xml that 63, maybe a bit more, is max recommended setting. That is per growthstage tho, so should be possible to set it to the time you want.
Spunds good the plans you have for V2 too, and I think I have to make some posters with recipes soon. Lots to keep track of![]()
Brew is probably the hardest thing to explain. The rest well everyone should make all the tool anyway because FUNWith the quests it shouldbt be a problem for anyone getting started imho. And without then its just to craft some stations and ceck recipes, puxxle it together. But again because of the quests and also what was in the faq already about the pens, its not an issue. Is just nice, and looks good if well made, having some posters with recipes. Or signs or somethingJust as much an aesthetic thing and to not having to check recipe in the menus whenever I forget something. Which is a thing in vanilla even
Maybe I'll have a look at how localization works and add it there. About time I learn to use that anyway
![]()
Agree, why use mod and not craft any of itBrew is probably the hardest thing to explain. The rest well everyone should make all the tool anyway because FUN![]()
I have but I think it’s SDX which I won’t use right now until pimps decide the direction for vanilla modding. Don’t have time to learn a tool that may become irrelevantAgree, why use mod and not craft any of itHave you seen Xyth's Better Books modlet? Would be a nice way of integrating the FAQ and recipes
![]()
Hey there. You just have to extract the zip file and place in your mod directory. Check the guides forum. I’ll post a link.bonjour j'ai un soucie je n'arrive a installer le mod donc serai possible de faire une video tuto svp merci![]()
Ah yes. Unity assets would be great. Until the localization issue is resolved for items I probably will have to find another way to work around this.Nope, the Better Books modlet is not SDX. I had a look at his template in Unity, and it should be no problem making a book, and editing the animation to fit number of pagesUnfortunately I'm not a good artist, so not sure I could make pages with more than just basic text
![]()