Exploration For The Sake of Exploration

I called myself reading them all... I'm pretty sure I read about the random encounters but I didn't see the named legendary mentioned. Could just be that I missed it. HOWEVER, I still say, those cool POIs could be utilized for far more than trash loot and I've found lots of things I was in need of in those sorts of places. I was absolutely not speaking against random encounters. Seriously... people are out there saying 'there's nothing new to find' sort of things, which I cannot begin to agree with. I was trying to say that I find something new every day and expect that they will be implementing even MORE new... as in Named Legendary stuffs. So, I don't get the argument.
I think it's been said also that it's inevitable long time veterans are going to have less and less to "find" because, of course, they've seen it all. The named weapons and structured, random encounters using the flat spot system might alleviate that somewhat. Fact is, though, producing a game with nothing but randomized content is a pipe dream in the gaming industry right now. Of course, that's not preventing nearly everyone from trying it and/or expecting AI to do the job. "Thousands of planets!" Yeah. With nothing of interest on the vast majority of them and identical POIs right down to terminal messages and clutter on different planets in Starfield. I haven't played Starfield, but that's because nothing about it appealed to me whatsoever. Thousands of planets, indeed. And what are you going to put on all those planets, Bethesda? Player finds an artifact that induces an acid trip? Been there; done that...in Mass Effect. Same factions with a different paint job? Right. No thanks. :)

Honestly, I think a lot of developers are growing over dependent on the idea that computers are going to do their work for them.
 
I never explore POIs without a quest or a reason. Even before quests existed, I only focused on POIs that might offer something useful to me. I'm very much a pragmatist when it comes to that.
 
  • Like
Reactions: Lax
"Prepper's Den" - a random wilderness POI I happened to stumble across when heading back to base one day.

Didn't even notice it at first. I only saw a dead tree from the distance that looked different than the other trees. When I got closer I noticed it had a camera at the top of the tree, pointing down at the ground towards the entrance to the POI.

Inventory was overstuffed with loot so I couldn't carry anything new I found so I would have to come back if I was really interested in what "might" be down there. So I marked it on my map and came back later to explore.

I think POIs like this one could be a blueprint for breathing more life into other areas of the map and extending gameplay/exploration.
 
"Prepper's Den" - a random wilderness POI I happened to stumble across when heading back to base one day.

Didn't even notice it at first. I only saw a dead tree from the distance that looked different than the other trees. When I got closer I noticed it had a camera at the top of the tree, pointing down at the ground towards the entrance to the POI.

Inventory was overstuffed with loot so I couldn't carry anything new I found so I would have to come back if I was really interested in what "might" be down there. So I marked it on my map and came back later to explore.

I think POIs like this one could be a blueprint for breathing more life into other areas of the map and extending gameplay/exploration.
And THIS is what I've been trying to say. I do consider myself to be a veteran player and I've been spoiled by wonderful modders over the years that let me enjoy my favorite game in all sorts of new and fun ways. However, it takes a solid base game to make solid mods and I've watched 7 Days grow from a janky mess into something really nice. Yet, there are always players who complain about this and that because something was not exactly to their liking or fitting their particular game play style or doesn't match what the developers had in mind and put into their original road map. They're never going to be satisfied.

I do understand, though, and when I feel that things have gone the wrong way, I walk away and try to find something, anything close to this game. I've done that many times, and yes, I may find a few games here and there that occupy me for a bit, but nothing like the re-playability of 7 Days with all sorts of mod possibilities. I hope they'll use these POIs to do those sorts of things, and I'm willing to give them the chance to do so. My game is not perfect (hate you magazines and waves of zombies that have no business knowing exactly where I am), but it's close enough that I know some excellent people who will mod it to be exactly what I'm searching for.
 
So, an AK47 should be just that.
A legendary weapon to its own right; but a veritable madman who made an AK-50, a magnificent contraption of cramming .50 BMG rounds into the function of an AK... now, that sounds much more deliciously post-apocalyptic, no? Also, reality:
 
Wow, did none of you see the stream where they were talking about Legendary Weapons? So... who's to say where those may be hidden once we get that update? Or, what may need to be done to get them? Let's hope someone with a bit of evil in their brain works it out, and it takes advantage of all those 'hidden' POIs that I've been finding out in the world. Some are just incredible. Go play.
Depends on how it's implemented. If it's T5 only which helps T5 POIs as they are generally not worth the time for the resources and time spent versus resources you get out of them. So you may do more T5 POIs but, you can already do that with quests.

If the legendary weapons are tied to specific POIs then exploration would see an uptick, but then you would have issues with other things. Dedicated spawns would essentially end the game faster as you would just go until you found the POIs you wanted. This is bad because without parts quality once you found a weapon you didn't need to keep searching. Random legendary drops adds a bit to the continuation of the game and it would also not do anything to help any T5 POI outside of the one it spawns in so it doesn't help T5 POIs be more useful either.

So while you could potentially solve some exploration issues with dedicated legendary weapon POIs it would negatively effect other aspects in the process. If the legendary weapons are random then it doesn't help as you would have an equal shot of getting one whether you are questing in a POI or not.



I will say this broadly but...not everyone can mod and people are offering suggestions to make the game better in their eyes. If some of you don't like those suggestions explain why. Don't just go around and tell everyone to be quiet and not have an opinion because you have an opinion that people shouldn't have an opinion. See what I did there?
 
Why do you like them? Knowing why someone -- anyone -- does might help tamp down the "there should be no quests, period"...stuff.
Heh. That's not really an easy answer. Or, at least it's not an answer that will make much sense to most people, I think. I simply enjoy questing. I like games that offer some form of structure to what to do. It doesn't have to be a lot of structure. I do spend a lot of time with this game doing things other than questing. But I still like having something from the game that says, "hey, go do this." once in a while. I still go out and scavenge POI without quests, or go through them to kill everything, but I still like having quests to do. I also like having goals that aren't just in my head. With quests, I can have the goal of completing all tiers. It's the same reason I like achievements and challenges. A game that has no structure or goals within the game (goals that you aren't just setting for yourself in your head) tend to get boring to me after a little bit because there just isn't anything that gives me a push to keep going. Again, it doesn't have to be much. But they aren't much in this game. It is very easy to completely ignore the quests and do other things, so I think it's a good balance.
 
A legendary weapon to its own right; but a veritable madman who made an AK-50, a magnificent contraption of cramming .50 BMG rounds into the function of an AK... now, that sounds much more deliciously post-apocalyptic, no? Also, reality:

Well yes but ammo ..... End game weapon only one mag :) .... Day 300 horfe on the way.
 
Last edited:
A legendary weapon to its own right; but a veritable madman who made an AK-50, a magnificent contraption of cramming .50 BMG rounds into the function of an AK... now, that sounds much more deliciously post-apocalyptic, no? Also, reality:
I don't have much knowledge of guns but that looks like a beautiful weapon. I watched the video just to see them fire it. Having this in the game would be beyond amazing, especially if boss type zombies were ever added.
 
Just curious how many of you often explore POIs just because you're curious or think it looks cool. Not for quests, to find a certain weapon or kill zeds.

For me, this is one of the main draws of the game. To be able to look off in the distance and see a building and think, wow I need to check that out. This aspect of the game is one of the things that keep me coming back.

This used to be the main way to play the game. Before they put it on rails and sucked the fun out of it.
 
The current problem with exploration, sandbox play, and scripted progression is there is only one NPC (traders) that TFPs have currently implemented, to progress any form of story and player progression.

Twitch Integration was supposed to be a test bed for dynamic events and encounters. Supposedly the flatspot code may do the same although for POIs. We shall see if either ever comes to fruition.

Simply just provide a survivor NPC (or three), and let them give the player a few genre and lore specific quests. (See Cautions Pancakes extended quests.)

I love the approach and creativity "Grim Tales" takes to create a bit of a side story and lets the player do some basic story themed crafting and some interesting missions. The interloper story line requires crafting and placing a listening post to gain random trader intel. The player can then act (or not) on that intel and do the mission (or not).

What we need is for some talented modder to revive the "ReQuests" web interface that allowed players to craft their own quests (without programming) and could express teh communities creativity.
 
If the legendary weapons are random then it doesn't help as you would have an equal shot of getting one whether you are questing in a POI or not.
It would be fine if they were partially or randomly distributed in what they're calling "questable" POIs and/or on the upcoming bandits*. I'd imagine many would be more likely to explore on their own if there were a chance of finding one whether doing an odd job in the location or not. This is also where a return of decent loot with a chance of a nice surprise (slightly higher level tier weapon or tool or armor piece, etc.) would be most helpful.

*We're skating dangerously close to copyright infringement calling them "legendary", btw. Bad enough "named" weapons are going to be a thing. It might be different were they uniques, but I don't imagine they will be.
 
close to copyright infringement calling them "legendary", btw.
I don't really see a copyright case here; so much so that I'm thinking you're using that to imply something else. There's been plenty of games calling their best things "legendary", but all that really is / should be is: "there's a story to this item". So it kinda fits anything with a name and a lore, the use is descriptive and very common, not exactly a trademark.

I do share the dread for their implementation, armors are giving "weapon damage" and other not so creative effects; I Hope they'll make legendaries worth testing (for funnies, or otherwise) ... but this isn't Borderlands, the functional physics necessary to play with don't really exist here (yet?).
 
I don't really see a copyright case here; so much so that I'm thinking you're using that to imply something else. There's been plenty of games calling their best things "legendary", but all that really is / should be is: "there's a story to this item". So it kinda fits anything with a name and a lore, the use is descriptive and very common, not exactly a trademark.

I do share the dread for their implementation, armors are giving "weapon damage" and other not so creative effects; I Hope they'll make legendaries worth testing (for funnies, or otherwise) ... but this isn't Borderlands, the functional physics necessary to play with don't really exist here (yet?).
Too much Fallout, which Beth itself has a hard time discriminating from Elder Scrolls much less anyone playing its copy/paste games. Not nearly enough 7 Days to Die.
 
Back
Top