InfiniteWarrior
Survivor
I think it's been said also that it's inevitable long time veterans are going to have less and less to "find" because, of course, they've seen it all. The named weapons and structured, random encounters using the flat spot system might alleviate that somewhat. Fact is, though, producing a game with nothing but randomized content is a pipe dream in the gaming industry right now. Of course, that's not preventing nearly everyone from trying it and/or expecting AI to do the job. "Thousands of planets!" Yeah. With nothing of interest on the vast majority of them and identical POIs right down to terminal messages and clutter on different planets in Starfield. I haven't played Starfield, but that's because nothing about it appealed to me whatsoever. Thousands of planets, indeed. And what are you going to put on all those planets, Bethesda? Player finds an artifact that induces an acid trip? Been there; done that...in Mass Effect. Same factions with a different paint job? Right. No thanks.I called myself reading them all... I'm pretty sure I read about the random encounters but I didn't see the named legendary mentioned. Could just be that I missed it. HOWEVER, I still say, those cool POIs could be utilized for far more than trash loot and I've found lots of things I was in need of in those sorts of places. I was absolutely not speaking against random encounters. Seriously... people are out there saying 'there's nothing new to find' sort of things, which I cannot begin to agree with. I was trying to say that I find something new every day and expect that they will be implementing even MORE new... as in Named Legendary stuffs. So, I don't get the argument.

Honestly, I think a lot of developers are growing over dependent on the idea that computers are going to do their work for them.