Mod updated to version 47.000 for game version 1.0
Added:
Alcohol mechanics. Alcoholic drinks have been reworked. When drinking alcohol, take precautions. The higher the class, the more damage in close combat. If you drink too much. there will be unpleasant consequences.
Fishing mechanics. Reworked. Now it is enough to create a fishing rod. There must be bait in the inventory. LMB on the water and your catches. There is a chance to break the rod.
Blood mechanics. Added a blood parameter. Received wounds do not transfer health, but blood. When lost, max HP will decrease, loss of consciousness is possible, with a greater loss - blood death. First aid kits and a blood collection kit have been reworked.
Added recipes: glue through a bucket, making solar panels, inspecting a car, processing carrots in rotting vegetables, high-quality low fuel from vegetable oil, vegetable oil from other plants.
Added a Shell Catcher. When fired, % of shells are returned.
Added a Jump Booster. Increases Jump Height. Does not decrease damage when falling.
Added Silver Supplement. Increases Damage against zombies.
Added food models from the "Alter_FoodModels" mod. Thanks to "Alter" Added drink models.
Added description for Experience Lenses.
Added stamina consumption when aiming.
Added shortness of breath after diving underwater.
Added skill "Diver" increases the time spent underwater.
Added unlock recipes: Fried Sweet Potato, Lard, Omelette, Fish with Orange, Baked Vegetables, Pumpkin Cream Soup, Zucchini Fritters, Chicken with Pumpkin, Fish with Pumpkin, Broccoli Cream Soup, Sweet Potato Cream Soup, Banana-Strawberry Pie, Pork with Pineapple, Batatori Cream Soup, Pear Pie, Ginger Pie, Spaghetti with Chicken, Fritters with Fruit, Venison with Pear, Pineapple Cream Soup, Casserole, Dried Meat.
Added: "Bikus", "Meat Bikus", "Plucked Grass", "Bronze Key", "Bronze Hammer", "Empty Methane Cylinder". Electric, Fire and Ice Power. Copper Aloe Ointment. Lawman Hat 2. Dark Beer, Vodka, Antipohmelin. 3 buggies. 2 fishing rods. Non-electric gates. Blood-restoring drugs.
Added perks and items for the Medium Furnace, transferred under skills.
Added a stick drop from overcooked meat.
Added an increase in the quality of the white engine, solar panel, methane cylinder and batteries.
Weapons added an increase in the amount of resources when crafting from quality.
Crossbow added a speed penalty when reloading.
Added skills related to stamina loss when using weapons and tools.
Added old seed packets, replacing the periodic seed packets that drop randomly: 5, 10 or 20 seeds.
Added a gravel layer between the 2nd and 3rd layer of rock.
Added stamina restoration to juices.
Metabolism skills and slow metabolism. Affects the duration of buffs.
Increased the effect of freezing, acids and electricity, but decreased damage.
Frozen zombies. added 25% armor. Slow movement debuff applied.
Bleeding replaced with Bleeding wounds. Stacks. 1 stack - 1hp / sec. duration 60 sec. depending on the oil.
Added a spawn of zombies with a mutation of this quality to the world. A description of the characteristics of traps has been added to the Game Phase. Added the use of additional icons in the recipe list.
Added trap containers for existing containers.
Combat plants. Added a plant with ice damage. Rebalanced plants. Fixed models and equipment.
Reworked the characteristics window in the character menu.
Changed:
Removed annoying news menu and player nickname in the main menu.
Increased experience gain from "Experience Lens 3" from 30% to 40%
Removed the increase in time spent underwater from the "Olympic Swimmer" skill.
Bug fixed. Double increase in parameters.
The recipe for boiled crayfish has been moved to the skill.
Fixed the fruits of the Walnut.
Removed the starting set of clothes.
Removed wigs.
Removed armor of the previous version.
Removed skills for armor of the previous version.
Changed names: "Armored Cobra" to "Ford Mustang Cobra". Set "Priest" to "Preacher". Set "Law Enforcer" to "Lawman". Set "Assassin" to "Warrior". Set "Primitive" to "Scarecrow".
"Preacher" and "Lawyer" armor: transferred to the "Cloth armor" class.
"Scarecrow", "Farmer", "Miner", "Scavenger", "Botan", "Special Forces" armor: transferred to the "Light armor" class.
"Tramp" armor: transferred to the "Medium armor" class.
"Warrior" armor: transferred to the "Heavy armor" class.
Rebalanced armor features.
Changed pouches and pockets.
Redefined bags and backpacks as clothing mods.
Increased stone durability at a depth of 25-60 blocks.
changed the method for obtaining containers when using water/food.
Increased the starting inventory size from 10 units to 20 units. For the time of absence of starting clothing.
"Fishing rod" has been renamed to "Simple fishing rod".
Corps collection with an axe has been fixed.
Fixed an error with the apple tree model material.
Fixed the description of the "Chef" skill
Removed the 11th grip.
Replaced the plant fiber icon.
Increased the damage of regular weapons.
Fixed the display of characteristics and effects for water\food.
Changed the beer recipe, Beer for ore search.
Fixed the description of the characteristics for medicines.
Reworked the system for changing water\food.
Reworked: energy drinks, Beer for ore search.
Winter biome. "Earth" replaced with "frozen earth". Cannot be upgraded to fertile soil.
Desert biome. "Sand" Cannot be upgraded to fertile soil.
Increased regeneration for radioactive zombies depending on the level.
Increased damage to blocks for acid zombies.
Additional:
When receiving a new tier of tasks, an error occurs.
The wheels of some vehicles do not turn.