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Experimental Recipes

Mod updated to version 46.159
The new version is also available through Modlauncher.

Added:
added 2 types of ambulance. You can only collect it from a broken car.
Added to the list of creatures: sparrow, crow, bat, eagle, seagull.

Changed:
Text edits.
Fixed the inability to assemble a minibike.

Additionally:
When receiving a new tier of tasks, an error occurs.
When passing near some buildings, an error appears.
Resources above 100MB have been optimized and repacked.

 
Mod updated to version 46.166

Changed:
The characteristics of the chainsaw have been changed.
Fixed inability to open a police car.
Fixed the Over Damage bug.
Fixed "DirtBike2" frame recipe
The blocking of some body kits has been removed.
The fire particle in the built-in stove has been corrected.
The fire bolt model has been corrected.

Additionally:
When receiving a new tier of tasks, an error occurs.
When passing near some buildings, an error appears.

 
Mod updated to version 46.174

Changed:
Added recipe for creating "Car Spare Parts"
Truck assembly has been fixed.
Translation corrections.

Additionally:
When receiving a new task, an error occurs.
An error occurs when passing near some buildings.

 
The mod has been updated to version 46.212

Added:
Added Sharklet and Vannakart to the recipe.
Added packs of cartridges and their crafting.
Added randomness to armor characteristics.
Added a recipe for smelting scrap steel.

Modified:
The cartridge has been fixed.
The time for laying bags has been changed.
Increased damage of rifles and machine guns.
The number of expansion slots has been converted to random.
Fixed repair and improvement of iron blocks.
Localization edits.
Fixed unlock skills for Willy Jeep and Humvee.
recipes changed from cauldron to frying pan
Repair of finks and swords has been fixed.
Removed slots from backpacks.
Fixed the interface for melting items in the furnace.
Fixed the interface of tools on stoves and bonfires.

Besides:
An error occurs when obtaining a new task level.
An error appears when passing near some buildings.

 
Mod updated to version 46.258

Added:
Added pigment recipe to campfire and potbelly stove.
Added various body kits.
Added glass and armored glass blocks. Vanilla figures.
Added minibike wheel.
Added Pistol and Rifle Silencers.
Added a model of a tin can, red dot sights, x2 and x4 sights.
Added recipe for RGD and GOG grenades.
Added sight x2 and x4.
Added red dot sights. The sight camera is not installed.
Added mod "ZZTong Prefabs" from "ZZTong". adds 177 buildings. Available at Random.
Added 40 buildings from various builders. Available at Random.

Changed:
Reduced the amount of grass in the desert.
Localization edits.
The coordinates of the weapon attachments have been corrected. Pistols, rifles, shotguns, SMGs, machine guns, machine guns.
A model of a silencer for pistols and SMGs has been exhibited.
Changed the requirements for the Mule and Cardio perks.
Replaced body kit models with mod ones.
Minibike assembly error has been fixed.
Removed old muffler recipe.
The air transport inventory has been revised.
Added polymer drops from barriers and blue barrels.
Dropping container models have been replaced.
Vanilla merchants' vending machines have been replaced with mod ones.
The models of bags dropped by strong zombies and bosses have been replaced.

Additionally:
When receiving a new tier of tasks, an error occurs.
When passing near some buildings, an error appears.

 
Mod updated to version 46.345
Added:
Added 33 buildings from various builders. Available at Random.
added loss of resources from lamps and chairs.

Changed:
Text edits.
The small stone model has been corrected.
Increased the chance of successfully obtaining containers from dirty containers. Glass containers from 30% to 40%. Plastic and iron containers from 30% to 50%.
The storage time of regular bags has been increased to 2 hours. Reinforced up to 4x.
The spawn of creatures has been rewritten in the old way. Spawning of new animals and zombies is available again.
Changes have been made to the "Dendrologist" skill.
Increased damage of bombs, grenades, C-4.

Additionally:
When receiving a new tier of tasks, an error occurs.
When passing near some buildings, an error occurs.

 
Mod updated to version 46.379
Added:
Added Vultures that spit fire and acid.
Added resource drops from some blocks.
Added a recipe for a nail made from a broken nail.
added "Sodium Water" to the cutting table. Removes Acid Debuff.
Added icon for baton cover.
Warming ointment has been added to remove the debuff from frosty zombies.

Changed:
The swing time of hoes has been reduced.
IRP water addition has been removed.
The amount of loot in top chests has been increased.
Reduced the chance of shuriken appearing.
Increased shuriken damage.
Fixed a bug when drinking rainwater.
Reworked quest rewards.
The storage time of loot bags has been increased.
Increased damage from baton coating.
Changed the name of zombies from "level" to "mutation".
Localization edits.

 
Mod updated to version 46.521
Added:
Added 25% acceleration to asphalt when moving on it.
gravel added 10% acceleration when moving on it.
Added description for candies.
Added "Dekohawk", "Coupe", "Gokart", 2 "Humvees", "ArmoredCobra".
Added the "Ingredients" skill.

Changed:
The swing time of hoes has been reduced.
Localization edits.
Renamed plastic resources to polymer ones.
Corrected polymer insulation group
Some candies have been renamed.
Corrected MD 500
The ability to use x4 and x8 scopes has been removed for shotguns.
For shotguns, the position of the sight x2 has been corrected.
Vehicle spawn has been changed.
Dropped vanilla resources have been replaced with mod ones.
The food system has been reworked. Changed stat parameters to match the complexity of recipes. Redistributed skills. Added damage buffs.

Additionally:
When receiving a new tier of tasks, an error occurs.
When passing near some buildings, an error appears.

 
Mod updated to version 47.000 for game version 1.0
Added:

Alcohol mechanics. Alcoholic drinks have been reworked. When drinking alcohol, take precautions. The higher the class, the more damage in close combat. If you drink too much. there will be unpleasant consequences.
Fishing mechanics. Reworked. Now it is enough to create a fishing rod. There must be bait in the inventory. LMB on the water and your catches. There is a chance to break the rod.
Blood mechanics. Added a blood parameter. Received wounds do not transfer health, but blood. When lost, max HP will decrease, loss of consciousness is possible, with a greater loss - blood death. First aid kits and a blood collection kit have been reworked.
Added recipes: glue through a bucket, making solar panels, inspecting a car, processing carrots in rotting vegetables, high-quality low fuel from vegetable oil, vegetable oil from other plants.
Added a Shell Catcher. When fired, % of shells are returned.
Added a Jump Booster. Increases Jump Height. Does not decrease damage when falling.
Added Silver Supplement. Increases Damage against zombies.
Added food models from the "Alter_FoodModels" mod. Thanks to "Alter" Added drink models.
Added description for Experience Lenses.
Added stamina consumption when aiming.
Added shortness of breath after diving underwater.
Added skill "Diver" increases the time spent underwater.
Added unlock recipes: Fried Sweet Potato, Lard, Omelette, Fish with Orange, Baked Vegetables, Pumpkin Cream Soup, Zucchini Fritters, Chicken with Pumpkin, Fish with Pumpkin, Broccoli Cream Soup, Sweet Potato Cream Soup, Banana-Strawberry Pie, Pork with Pineapple, Batatori Cream Soup, Pear Pie, Ginger Pie, Spaghetti with Chicken, Fritters with Fruit, Venison with Pear, Pineapple Cream Soup, Casserole, Dried Meat.
Added: "Bikus", "Meat Bikus", "Plucked Grass", "Bronze Key", "Bronze Hammer", "Empty Methane Cylinder". Electric, Fire and Ice Power. Copper Aloe Ointment. Lawman Hat 2. Dark Beer, Vodka, Antipohmelin. 3 buggies. 2 fishing rods. Non-electric gates. Blood-restoring drugs.
Added perks and items for the Medium Furnace, transferred under skills.
Added a stick drop from overcooked meat.
Added an increase in the quality of the white engine, solar panel, methane cylinder and batteries.
Weapons added an increase in the amount of resources when crafting from quality.
Crossbow added a speed penalty when reloading.
Added skills related to stamina loss when using weapons and tools.
Added old seed packets, replacing the periodic seed packets that drop randomly: 5, 10 or 20 seeds.
Added a gravel layer between the 2nd and 3rd layer of rock.
Added stamina restoration to juices.
Metabolism skills and slow metabolism. Affects the duration of buffs.
Increased the effect of freezing, acids and electricity, but decreased damage.
Frozen zombies. added 25% armor. Slow movement debuff applied.
Bleeding replaced with Bleeding wounds. Stacks. 1 stack - 1hp / sec. duration 60 sec. depending on the oil.
Added a spawn of zombies with a mutation of this quality to the world. A description of the characteristics of traps has been added to the Game Phase. Added the use of additional icons in the recipe list.
Added trap containers for existing containers.
Combat plants. Added a plant with ice damage. Rebalanced plants. Fixed models and equipment.
Reworked the characteristics window in the character menu.

Changed:
Removed annoying news menu and player nickname in the main menu.
Increased experience gain from "Experience Lens 3" from 30% to 40%
Removed the increase in time spent underwater from the "Olympic Swimmer" skill.
Bug fixed. Double increase in parameters.
The recipe for boiled crayfish has been moved to the skill.
Fixed the fruits of the Walnut.
Removed the starting set of clothes.
Removed wigs.
Removed armor of the previous version.
Removed skills for armor of the previous version.
Changed names: "Armored Cobra" to "Ford Mustang Cobra". Set "Priest" to "Preacher". Set "Law Enforcer" to "Lawman". Set "Assassin" to "Warrior". Set "Primitive" to "Scarecrow".
"Preacher" and "Lawyer" armor: transferred to the "Cloth armor" class.
"Scarecrow", "Farmer", "Miner", "Scavenger", "Botan", "Special Forces" armor: transferred to the "Light armor" class.
"Tramp" armor: transferred to the "Medium armor" class.
"Warrior" armor: transferred to the "Heavy armor" class.
Rebalanced armor features.
Changed pouches and pockets.
Redefined bags and backpacks as clothing mods.
Increased stone durability at a depth of 25-60 blocks.
changed the method for obtaining containers when using water/food.
Increased the starting inventory size from 10 units to 20 units. For the time of absence of starting clothing.
"Fishing rod" has been renamed to "Simple fishing rod".
Corps collection with an axe has been fixed.
Fixed an error with the apple tree model material.
Fixed the description of the "Chef" skill
Removed the 11th grip.
Replaced the plant fiber icon.
Increased the damage of regular weapons.
Fixed the display of characteristics and effects for water\food.
Changed the beer recipe, Beer for ore search.
Fixed the description of the characteristics for medicines.
Reworked the system for changing water\food.
Reworked: energy drinks, Beer for ore search.
Winter biome. "Earth" replaced with "frozen earth". Cannot be upgraded to fertile soil.
Desert biome. "Sand" Cannot be upgraded to fertile soil.
Increased regeneration for radioactive zombies depending on the level.
Increased damage to blocks for acid zombies.

Additional:
When receiving a new tier of tasks, an error occurs.
The wheels of some vehicles do not turn.

 
Mod update to version 47.012
 

Added:
Added blood restoration through food.

Changed:
Fixed display of water in fried bugs.
Fixed model of explosive bolt.
Fixed display of blood pack.
Fixed durability of hydroponics and hydrants.
Removed old helmets from spawn.
Fixed bug. Death at spawn for the first time.
Removed secondary buff of blood wound.
Blood wound icon replaced.
Fixed model of Hell Lion.
Fixed ranged attack of juggernaut and gold juggernaut.
Fixed trunk of gokart.

Additional:
When receiving a new tier of tasks, an error occurs.
The wheels of some vehicles do not spin.

 
Mod updated to version 47.041

Added:
Added a truck of the first version.
Added a spawn in the world of a truck of the second version.
Added "Seeing Eye". Allows you to see the enemy's condition. The recipe is opened by the Doctor's skills.
Added a wristwatch. Only find or buy. Time is removed from the map.
Added a wall clock. Crafting on the second workbench.
Added a Calendar. Crafted on the first workbench. Date is removed from the map.
Added plastic cards. Can be exchanged at an ATM.
Added an increase in damage and block damage to the degree buff.
Added a cell phone.
Added a saucepan and a gravy boat to the loot.

Changed:
Corrected the display of textures on the fat mutant woman.
Changed the mask on the zombie mutants and slightly muted.
Corrected the translation of Raspl.Copper.
Removed a bag of birch seeds from the list of items. If you have it, throw it away.
Fixed hK MP-5 SD3, m-79, gL-06 and eX-41.
Fixed the recipe for the bronze and iron key.
Fixed the use of the Used Blood Collection Kit.

Additional:
When receiving a new tier of tasks, an error occurs.
Some vehicles do not have wheels that spin.

 
А че так много зомбей то? Мне кажется или на 1 квадратный метр кол-во зомбей зашкаливает?))

 
А че так много зомбей то? Мне кажется или на 1 квадратный метр кол-во зомбей зашкаливает?))
Все норм. Чтобы выжить не всегда надо драться.

Mod updated to version 47.077

Added:
Temperature Mechanics. All mechanics from biomes to parameters have been reworked. When you spawn for the first time after the patch, you will freeze until the temperature returns to normal.
Added: Ice. Collector upgrades. Mods for protection from the elements. Cooling ointment.
The "Wasteland" biome has become radioactive. Being in it increases radiation.
Reworked the radiation debuff.
The ice machine has been changed to a container. Contains snow and ice.

Changed:
Removed experience from the exchanger.
Reduced alcohol decay time.
Scarecrow armor has been changed to primitive. Reduced to fabric, added a fiber recipe.
Displays of armor characteristics have been changed.
Corrected the description of coatings.
Armor rebalance.

Additional:
When receiving a new tier of tasks, an error occurs.
Some vehicles do not have wheels.

 
Last edited by a moderator:
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