Hi all. mod the version 43.000 is out for a20
Added:
Added quality class display for items
Armature, iron corner strips, steel plate.
Added prefabs with copper and tin to the surface.
Added unknown seeds that grow into a random plant when planted.
Added no wired box.
Adapted vanilla weapons.
Added chainsaw turret.
Added candies with boosts for the chef.
Updated colors.
Added death penalty. Decreasing hp, stamina, damage: by blocks, by zombies.
New model: winchester M1912, Injector105S, gL-06.
Added combat plants for the farmer.
Added m40a5m rifle.
Added sight for uzi.
Added a passive skill to fists.
Added a passive skill that increases the damage of all hand weapons.
Added a passive skill that increases the damage of all firearms.
Rocket launcher, grenade launcher and flamethrower, united in the "Special" class.
Added module "zPE_GG_CustomObjectsForER" from "GoodlyGear"
In the creative menu, groups with mod items and blocks have been added. Removed vanilla groups.
Changed:
Reduced the chance of unique zombies spawning.
Wrench quality class changed to "Advanced Tools"
Changes to the description of items and perks.
Fixed drop of grain from plants.
Cleaned up loot.
Changed boss loot.
Removed remnants of a19.
Removed trees from the desert.
Removed some items and blocks.
Reworked food: items, recipes, skills.
Fixed incendiary ammo.
Traders have been changed.
Changed the chance and size of the reward for the quest.
Fixed quest spawn.
Fixed the position of the sight on the firearm.
Fixed position of models: Colt Python, Colt Navi, benelli M3 S90, benelli XM1014, iMI Galil, mg 42, lsat, m 202a1, mk1S MGL, culprits.
Increased stamina cost for sledgehammers.
Changed the view of the "skill" category.
Some skills have been changed.
Part of the group of skills from the profession are divided into classes, for ease of search.
Various text edits.
Fixed passive skills.
Zombie blanks are hidden in the spawn menu.
Changed the display of Stamina, hunger and water in the HUD.
Decreased wood burning time.
Additionally:
Added mod: Minigun
Added mod: HQ_Vehicles
Some of the buildings have been updated. removed identical and obsolete. Huge thanks to Dragon.
Mod UltimateVehiclesForER is partially disabled.
Removed mods due to inoperability:
Snufkin_CustomVehiclesForER
Snufkin_CustomWeaponsForER