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enZombies - More Zombie Variations

@DefiantDucky i reviewed those two mods and i don't see any conflict or overlap with any of my enZombie Traders code. are you able to get me a screenshot or copy/paste of the error? also does the error only happen after you try to interact with them to see buy/sell?

 
@DefiantDucky i reviewed those two mods and i don't see any conflict or overlap with any of my enZombie Traders code. are you able to get me a screenshot or copy/paste of the error? also does the error only happen after you try to interact with them to see buy/sell?
Could be a combination of all the custom items and stuff in the game I added. What happens is I get errors and red text when I interact with them. Their store page is empty and it is only when I browse their stores other than that no gameplay issues. I'll try and get a screenshot for you. I do have a multitude of ammo types, gun and weapon mods and a lot of new items so probably an accumulation of that to be honest.

 
Guppy A20 Zombies Patch Released

(Updated download link on original post)

This update adds the numerous custom zombie models from the Guppy A20 Zombies mod into enZombies. Specifically, this patch mod does the following:

  • Modifies the Guppy zombies to spawn along with enZombies, by appending the former into the custom enZombies spawning groups.
     
  • Provides the option to enable zombie body harvesting for the Guppy zombies. Go to the entityclassses.xml file to enable this.
     
  • The main Guppy A20 zombies mod did not include any spawning behavior, so this patch mod adds the spawning code to biome wilderness spawning, screamer scout hordes, POI sleepers, bloodmoon horde, and some of the wandering hordes.
     
  • The main Guppy A20 zombies mod used the same generic values on all zombies for health, exp gain, attack damage, and damage resist. And, all zombies used that same male zombie voice. This patch mod adds variations to these aspects where it makes sense for each zombie and also ensures that female zombies use famale zombie voices and use the female dance type.


A20-6-2022-09-27-23-18-45.jpg


Reminder - this patch mod requires the following mods installed:

Any issues, let me know. Enjoy!

 
actually i haven't thought of that yet.. but that is a good idea. for now creating new zombies that are server-side only are to top of my list, but i'll add modding NPCMod entities to the todo pile .. will need to reach out to their zombie creators just for awareness.

once that is released, let me know and i can make another compatibility mod patch so it can run with enZombies.
The reaper mod is already released, just doesn't have an entitygroups file so mod developers can decide that for themselves.

 
MickPewPew Server Side Zeds Patch Released

(Updated download link on original post)

This update adds some very high HP boss zombies from an older mod by MickkPewPew from 2020. Specifically, this patch mod does the following:
 

  • Fixed references to outdated meshes, and removed references to undefined custom items.
     
  • Allows the MickPewPews ServerSide Zeds mod to work with enZombies. It appends the new spawning groups for outside wilderness spawning that is required by enZombies into the entitygroups.xml file. This mod also adds spawning of these zombies in the screamer scout hordes and bloodmoon horde.
     
  • Provides the option to enable zombie body harvesting for the MickkPewPew entities. Go to the entityclassses.xml file to enable this.


mickkpewpew main mod link -- https://7daystodiemods.com/mickkpewpews-server-side-zombies-and-bosses/

enZombies mod patch link -- https://github.com/ErrorNull0/enZombiesPatches/tree/main/MickPewPewsServerSideZedsPatch

Screenshot-2022-09-30-202125.png


FYI There was another patch I released last month for a newer zombie mod by MickkPewPew in 2022 for Alpha 20.5. You can check out that one below:

mickkpewpew main mod link -- https://7daystodiemods.com/mickkpewpews-server-side-zeds-20-5/

enzombies mod patch link -- https://github.com/ErrorNull0/enZombiesPatches/tree/main/Mickkpewpew2022Patch

Any issues or errors, let me know. Enjoy.

 
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Load of error message didn't load new games. Not recommended download many parts NPC & zombie cause lots of error. I prefer 7DtD launcher with mod much easy.
I tried alone 7DtD without War3zuk AIO Overhaul went bad error message for no reason.

7DtD 5.jpg

7DtD 6.jpg

 
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MickPewPew Server Side Zeds Patch Released

(Updated download link on original post)

This update adds some very high HP boss zombies from an older mod by MickkPewPew from 2020. Specifically, this patch mod does the following:
 

  • Fixed references to outdated meshes, and removed references to undefined custom items.
     
  • Allows the MickPewPews ServerSide Zeds mod to work with enZombies. It appends the new spawning groups for outside wilderness spawning that is required by enZombies into the entitygroups.xml file. This mod also adds spawning of these zombies in the screamer scout hordes and bloodmoon horde.
     
  • Provides the option to enable zombie body harvesting for the MickkPewPew entities. Go to the entityclassses.xml file to enable this.


mickkpewpew main mod link -- https://7daystodiemods.com/mickkpewpews-server-side-zombies-and-bosses/

enZombies mod patch link -- https://github.com/ErrorNull0/enZombiesPatches/tree/main/MickPewPewsServerSideZedsPatch



FYI There was another patch I released last month for a newer zombie mod by MickkPewPew in 2022 for Alpha 20.5. You can check out that one below:

mickkpewpew main mod link -- https://7daystodiemods.com/mickkpewpews-server-side-zeds-20-5/

enzombies mod patch link -- https://github.com/ErrorNull0/enZombiesPatches/tree/main/Mickkpewpew2022Patch

Any issues or errors, let me know. Enjoy.
can you use both Mickpewpews serverside zombies and Serverside zombies 20.5 together?

 
can you use both Mickpewpews serverside zombies and Serverside zombies 20.5 together?
yes, now that the older one is updated, both should be able to run together.

hi @Wolves Hero - War3zuk AIO Overhaul mod is not compatible with enZombies so there could be errors. and as @Artemisia mentioned, the NPCMod core mod and the expansion packs all require my patch mods to be installed:

based on the  mods you listed on the screenshot, you will need these patch mods from my gitgub https://github.com/ErrorNull0/enZombiesPatches

enZombiesNPCMod-0Core
enZombiesNPCMod-1MechPack
enZombiesNPCMod-1RaiderzPack
enZombiesNPCMod-1RobotzPack
enZombiesNPCMod-1SoldierPack
enZombiesNPCMod-1SurvivorzPack
enZombiesNPCMod-1ZombiezPack
enZombiesNPCMod-2RaiderGurlzPackFriendly

i see that you also have enZombiesHavest mod installed. this will give you option for body harvest of vanilla and enZombies. but if you want to have body harvest with the above NPCMod packs, be sure to enable that behavior too. you need to go into the entityclasses.xml file for each one of the above NPCMod packs and enable.

lastly, i have not yet created a mod patch for the 2-SummonFoxFriend expansion mod. so you might see some errors because of that. i'll create the mod patch for that soon.

 
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yes, now that the older one is updated, both should be able to run together.

hi @Wolves Hero - War3zuk AIO Overhaul mod is not compatible with enZombies so there could be errors. and as @Artemisia mentioned, the NPCMod core mod and the expansion packs all require my patch mods to be installed:

based on the  mods you listed on the screenshot, you will need these patch mods from my gitgub https://github.com/ErrorNull0/enZombiesPatches

enZombiesNPCMod-0Core
enZombiesNPCMod-1MechPack
enZombiesNPCMod-1RaiderzPack
enZombiesNPCMod-1RobotzPack
enZombiesNPCMod-1SoldierPack
enZombiesNPCMod-1SurvivorzPack
enZombiesNPCMod-1ZombiezPack
enZombiesNPCMod-2RaiderGurlzPackFriendly

i see that you also have enZombiesHavest mod installed. this will give you option for body harvest of vanilla and enZombies. but if you want to have body harvest with the above NPCMod packs, be sure to enable that behavior too. you need to go into the entityclasses.xml file for each one of the above NPCMod packs and enable.

lastly, i have not yet created a mod patch for the 2-SummonFoxFriend expansion mod. so you might see some errors because of that. i'll create the mod patch for that soon.
@ErrorNull Hope this helps but if yourself or anyone downloads or wants to use Mickpewpews Zombies packs, they'll have to deleted physicsbodies.xml in both otherwise it will spam red errors claiming duplicate files of the physicsbodies.xml in both packs. Deleting them seems to fix this and still runs great with no errors. 

 
@ErrorNull Hope this helps but if yourself or anyone downloads or wants to use Mickpewpews Zombies packs, they'll have to deleted physicsbodies.xml in both otherwise it will spam red errors claiming duplicate files of the physicsbodies.xml in both packs. Deleting them seems to fix this and still runs great with no errors. 
very good point. both of the main mickkpewpew mods use the same "nolegsUMA" definition inside their physicsbodies.xml file. as a matter of fact, snufkin server side zombies does too. so you should keep the nolegsUMA code from whichever mod you have running first in the mod order, and delete nolegsUMA from any other mods that run after it.

 
enZombie Survival Addon 1.1 Released

(Updated download link on original post)

👉 direct github download link here 👈

this update adds the following changes to this survival addon mod. reminder - you need to have the main enZombies mod installed.

version 1.1 update:
- removes all trader POIs when new RWG map is created
- removed initial popup message from Duke on new game
- initial survival quest stops at stone axe, and only get 1 skill point
- removed new game Newbie coat protection
- reduce safe fall distance from 6m to 4m

** recommend to have wandering traders installed. github download - https://github.com/ErrorNull0/enZombiesTraders

version 1.0

- reduces bird nests from forest biome by 10x
- reduces cotton plants in forest biome in half
- reduces yucca and aloe plants in desert biome in half
- reduces bird nests from desert biome by 10x
- removes all boulders, small stones, and bird nests from snow biome
- reduces bird nests from burt forest biome in half
- reduces boulders from wasteland biome in half
- increase small stones in desert biome by double
- increase small stones in wasteland biome by double

- added chance to get nuts and eggs when detroying medium to large trees
- added ability to make nuts from pine and oak seeds
- added chance to get eggs from fridges
- added 10% dysentery chance when eating raw eggs

- made night time slightly darker
- made inside ambient light slightly darker

- reduce damage done by player on zombies by 75%
- increased EXP deficit amount from 25% to 33%
- increased max EXP deficit amount from 50% to 100%
- set food and water value to 20 after death respawn
- reduce max health by 10 after death respawn

- initial survival quest ends after crafting stone axe
- completing initial survival quest provides only 1 skill point
- removed trader locate from initial survival quest

 
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Guppy A20 Zombies Patch 1.1 Released

(Updated download link on front page)

👉 direct github download link here 👈

this update adds the following changes to the patch mod. reminder - you need to have the main enZombies mod and the main Guppy A20 Zombies mod installed.

version 1.1 update: made patch mod compatible with latest Guppy A20 Zombies update (on Sept 30 2022 by Glisp) that included completed/improved entity definitions, zombie hand items, and defined entitygroup spawning.

Any issues, let me know!

 
lol, its funny seeing the zombies being knocked back by the wandering trader. Saw the trader in the downtown of city while I was in godmode. Just bam! Zombie goes flying. 

 
Hey EN, since there is a lot of silence here since a few days, I thought of reminding you that you need to look your screamers look evil (If possible) and I have a suggestion for your Z group. A devil looking big Z, throws a chain at the player and pulls the player towards him. I dont know if it is possible though. 

 
First off, love the mod, all the creative names, and sending zombies flying. Besides when I send them off the roof and out of the quest area at least. Gotta pull my punches there.

I've run into the invisible zombie a few times and while I didn't get any logs at the time maybe some things I noticed could be helpful. One of my friends got an invisible zombie while clearing a house. Idk if they were actually on a mission or not. I was only a few hundred meters away so I came over and I was able to see and kill the zombie that was invisible to them. Another time I ran into a room and shut the door and the zombie must have made it in because it suddenly appeared next to me where there was no zombie before.

The only other issue I've run into is that neither the biome bosses nor the final boss will spawn for me when attempting to manually spawn them. I'm running quite a few mods currently and with the mods installed and testing on my dedicated server I get a message in the console that says it can't find entities with the specified hand items. I checked the file and I can see the entities and the hand items. I removed all other mods and tested in single player and I get the error about object reference not being set to an instance of an object and it just spams the console window as fast as it can until I alt+F4. I commented out everything inside one of the bosses besides the extends line and it still gives the error, but only once instead of a constant stream of error spam. My thinking there was it would just be a copy of the thing it's extending at that point.

I'm trying to submit this before work so I haven't done any more testing. I can try a new world and reinstalling the mod again after work.

No hand item error - https://ibb.co/30tbTLF

Object reference error - https://ibb.co/s2pDsmD

 
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