@ErrorNull Bro, Whatever patches you are making for the mods under NPC, will they work if these mods are under NMM ?
Sure No Problem, also may I ask are they supposed to be zeds and have zed animations?:if you can get me the links to those mods, i can check out the code and see what i can do to update my trader mod to be compatible with those..
Could be a combination of all the custom items and stuff in the game I added. What happens is I get errors and red text when I interact with them. Their store page is empty and it is only when I browse their stores other than that no gameplay issues. I'll try and get a screenshot for you. I do have a multitude of ammo types, gun and weapon mods and a lot of new items so probably an accumulation of that to be honest.@DefiantDucky i reviewed those two mods and i don't see any conflict or overlap with any of my enZombie Traders code. are you able to get me a screenshot or copy/paste of the error? also does the error only happen after you try to interact with them to see buy/sell?
The reaper mod is already released, just doesn't have an entitygroups file so mod developers can decide that for themselves.actually i haven't thought of that yet.. but that is a good idea. for now creating new zombies that are server-side only are to top of my list, but i'll add modding NPCMod entities to the todo pile .. will need to reach out to their zombie creators just for awareness.
once that is released, let me know and i can make another compatibility mod patch so it can run with enZombies.
I haven't tested it with that many mods. However, you have not used any patches. You most likely need patches for it to work properly. https://github.com/ErrorNull0/enZombiesPatches
can you use both Mickpewpews serverside zombies and Serverside zombies 20.5 together?MickPewPew Server Side Zeds Patch Released
(Updated download link on original post)
This update adds some very high HP boss zombies from an older mod by MickkPewPew from 2020. Specifically, this patch mod does the following:
- Fixed references to outdated meshes, and removed references to undefined custom items.
- Allows the MickPewPews ServerSide Zeds mod to work with enZombies. It appends the new spawning groups for outside wilderness spawning that is required by enZombies into the entitygroups.xml file. This mod also adds spawning of these zombies in the screamer scout hordes and bloodmoon horde.
- Provides the option to enable zombie body harvesting for the MickkPewPew entities. Go to the entityclassses.xml file to enable this.
mickkpewpew main mod link -- https://7daystodiemods.com/mickkpewpews-server-side-zombies-and-bosses/
enZombies mod patch link -- https://github.com/ErrorNull0/enZombiesPatches/tree/main/MickPewPewsServerSideZedsPatch
FYI There was another patch I released last month for a newer zombie mod by MickkPewPew in 2022 for Alpha 20.5. You can check out that one below:
mickkpewpew main mod link -- https://7daystodiemods.com/mickkpewpews-server-side-zeds-20-5/
enzombies mod patch link -- https://github.com/ErrorNull0/enZombiesPatches/tree/main/Mickkpewpew2022Patch
Any issues or errors, let me know. Enjoy.
yes, now that the older one is updated, both should be able to run together.can you use both Mickpewpews serverside zombies and Serverside zombies 20.5 together?
@ErrorNull Hope this helps but if yourself or anyone downloads or wants to use Mickpewpews Zombies packs, they'll have to deleted physicsbodies.xml in both otherwise it will spam red errors claiming duplicate files of the physicsbodies.xml in both packs. Deleting them seems to fix this and still runs great with no errors.yes, now that the older one is updated, both should be able to run together.
hi @Wolves Hero - War3zuk AIO Overhaul mod is not compatible with enZombies so there could be errors. and as @Artemisia mentioned, the NPCMod core mod and the expansion packs all require my patch mods to be installed:
based on the mods you listed on the screenshot, you will need these patch mods from my gitgub https://github.com/ErrorNull0/enZombiesPatches
enZombiesNPCMod-0Core
enZombiesNPCMod-1MechPack
enZombiesNPCMod-1RaiderzPack
enZombiesNPCMod-1RobotzPack
enZombiesNPCMod-1SoldierPack
enZombiesNPCMod-1SurvivorzPack
enZombiesNPCMod-1ZombiezPack
enZombiesNPCMod-2RaiderGurlzPackFriendly
i see that you also have enZombiesHavest mod installed. this will give you option for body harvest of vanilla and enZombies. but if you want to have body harvest with the above NPCMod packs, be sure to enable that behavior too. you need to go into the entityclasses.xml file for each one of the above NPCMod packs and enable.
lastly, i have not yet created a mod patch for the 2-SummonFoxFriend expansion mod. so you might see some errors because of that. i'll create the mod patch for that soon.
very good point. both of the main mickkpewpew mods use the same "nolegsUMA" definition inside their physicsbodies.xml file. as a matter of fact, snufkin server side zombies does too. so you should keep the nolegsUMA code from whichever mod you have running first in the mod order, and delete nolegsUMA from any other mods that run after it.@ErrorNull Hope this helps but if yourself or anyone downloads or wants to use Mickpewpews Zombies packs, they'll have to deleted physicsbodies.xml in both otherwise it will spam red errors claiming duplicate files of the physicsbodies.xml in both packs. Deleting them seems to fix this and still runs great with no errors.