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enZombies - More Zombie Variations

Hi I was wondering if this mod requires a new game and if it doesn't is it ok to replace the main (Robeloto) mod with your addon? Thank you
You don't need a new game, and yes you can replace Robeloto mod with the Robeloto addon, and you will have both mods

 
Hi I was wondering if this mod requires a new game and if it doesn't is it ok to replace the main (Robeloto) mod with your addon? Thank you
if you want to use enZombies with Robeloto zombies, be sure you are using my Robeloto Zombies Add-on... do not use the main Robeloto custom zombies mod or you will get some errors.

 
@vinanrra i made a preliminary patch for undead legacy. can you try this out and let me know if you see any further errors or warnings? once it all seems good, i'll add an official link to my main page.

instructions:

download the zip file below. extract the contents into your 7 Days "Mods" folder. note that the contents of the zip file contain the folder "UndeadLegacy_Content01". be sure that this folder and it's contents OVERWRITES the existing folder that's already in your Mods folder. this is what will make the needed changes to your current install of undead legacy to work with enZombies.

Undead Legacy Patch (google drive link)

https://drive.google.com/file/d/1kyPPDUsO1v2R3bZ_5eO6LCeH8DMnRhBC/view?usp=sharing

 
Hello, I just added your mod to our server and had some players come on to test server out before I open it.  We noticed a couple things that I could use your help on.

1) Some zombies take no damage when shot or hit. Sometimes if you burn them first, like a damage over time, they will start to get hurt then you can shoot or hit them to kill them. Obviously that will not work well in game for all players. Is this a feature or a problem?

2) there is an invisible zombie. not like that one you can see the eyes only then kill it, it is 100% invisible no eyes no smile, it just pimp slaps you to death. Is this a real zombie feature in the mod or ?

Thanks for your help.

 
Hello, I just added your mod to our server and had some players come on to test server out before I open it.  We noticed a couple things that I could use your help on.

1) Some zombies take no damage when shot or hit. Sometimes if you burn them first, like a damage over time, they will start to get hurt then you can shoot or hit them to kill them. Obviously that will not work well in game for all players. Is this a feature or a problem?

2) there is an invisible zombie. not like that one you can see the eyes only then kill it, it is 100% invisible no eyes no smile, it just pimp slaps you to death. Is this a real zombie feature in the mod or ?

Thanks for your help.
hi @KanklesTv - thanks for reporting what you found.

1) all the enZombies and any zombies from my supported add-ons should always take damage. if they do not, then that will need to be investigated. can you let me know what all mods you have loaded in your Mods folder? also, did you or your players notice any errors pop up on the console while playing?

2) the invisible pimp-slapping zombie is something that has been experienced by several players so far, so you are not the first, and i'm still watching out for it. can you tell me several things: did the invis zombie only occur during a trader quest in a POI, or did it occur outside while randomly exploring? can you remember which POI name? did anyone notice any errors that popped up? any server logs would also be helpful. you are welcome to send me the info via direct message and we can troubleshoot more that way too.

 
hi @KanklesTv - thanks for reporting what you found.

1) all the enZombies and any zombies from my supported add-ons should always take damage. if they do not, then that will need to be investigated. can you let me know what all mods you have loaded in your Mods folder? also, did you or your players notice any errors pop up on the console while playing?

2) the invisible pimp-slapping zombie is something that has been experienced by several players so far, so you are not the first, and i'm still watching out for it. can you tell me several things: did the invis zombie only occur during a trader quest in a POI, or did it occur outside while randomly exploring? can you remember which POI name? did anyone notice any errors that popped up? any server logs would also be helpful. you are welcome to send me the info via direct message and we can troubleshoot more that way too.
The Mods are as follows.

Khaines:

    3 slot forge

    96 slot backpack

    Dangerous Cities

    Food and Water

   Hitpoint Bar

    Lockable inventory slots

    12 CraftingQueue

MeanCloud:

        Acid

        Enemy Reach shoortner

Ragsy find bicycles

Scormar HUD2

ServerTools

Snufkin Custome ZombiesPlus

Snufkin Weapon Xpansion

Zulk

3 seater gyro

7d2d vehice respawner

7daysttodie Batteryacid recipie

7D2D sewing kit

A20 bushcraftbites

A20 ServerSideVehicles 2022jan20

addVitamin

allocs command extension

Allocs webandmaorendering

ana Vehicle respawner

Autominer

Botman

Clan Cooking

Craft MegaCrushv1.2

Dayhawkscomplete meals

Doughs food sousChefoftheapocalypse

enZombies

FGStainlessMod

ImproedHourdes

hi @KanklesTv - thanks for reporting what you found.

1) all the enZombies and any zombies from my supported add-ons should always take damage. if they do not, then that will need to be investigated. can you let me know what all mods you have loaded in your Mods folder? also, did you or your players notice any errors pop up on the console while playing?

2) the invisible pimp-slapping zombie is something that has been experienced by several players so far, so you are not the first, and i'm still watching out for it. can you tell me several things: did the invis zombie only occur during a trader quest in a POI, or did it occur outside while randomly exploring? can you remember which POI name? did anyone notice any errors that popped up? any server logs would also be helpful. you are welcome to send me the info via direct message and we can troubleshoot more that way too.


#1 ) no red errors, had some yellow but took no note of them. I will recheck the yello

#2 No trader issue, we didn't try that, we tried zombies and weapons and vehicle to see if we through any  red errors or lagged the server.

 The invisi-pimp slapper came mostly after lots of blasting and screamers.

Side Note here. I want to see if Z's caused an issue. So i spawned in zombies and screamers to get full effect.

Usually the indestructible  was found in the wild by a player. and a few times we all got together and i spawned in screamers and other zombies.

I hope this helps. If need more info by all means ask. Or if it helps and you want to see it first hand i can give you server info and have no issue giving you access for the behind the scene on the server so you can see installs and settings if it helps. Or i can get us all together again and film it and link it to y9u. but that would be tonight or in morning. Whatever helps man because, you got an exciting mod here.

 
ErrorNull so far the only bug i found occurs when i search large containers where the game and the music freeze for at least 1 second sometimes 2 but it hasn't been threatening with crashes yet

 
The Mods are as follows.

Khaines:

    3 slot forge

    96 slot backpack

    Dangerous Cities

    Food and Water

   Hitpoint Bar

    Lockable inventory slots

    12 CraftingQueue

MeanCloud:

        Acid

        Enemy Reach shoortner

Ragsy find bicycles

Scormar HUD2

ServerTools

Snufkin Custome ZombiesPlus

Snufkin Weapon Xpansion

Zulk

3 seater gyro

7d2d vehice respawner

7daysttodie Batteryacid recipie

7D2D sewing kit

A20 bushcraftbites

A20 ServerSideVehicles 2022jan20

addVitamin

allocs command extension

Allocs webandmaorendering

ana Vehicle respawner

Autominer

Botman

Clan Cooking

Craft MegaCrushv1.2

Dayhawkscomplete meals

Doughs food sousChefoftheapocalypse

enZombies

FGStainlessMod

ImproedHourdes

#1 ) no red errors, had some yellow but took no note of them. I will recheck the yello

#2 No trader issue, we didn't try that, we tried zombies and weapons and vehicle to see if we through any  red errors or lagged the server.

 The invisi-pimp slapper came mostly after lots of blasting and screamers.

Side Note here. I want to see if Z's caused an issue. So i spawned in zombies and screamers to get full effect.

Usually the indestructible  was found in the wild by a player. and a few times we all got together and i spawned in screamers and other zombies.

I hope this helps. If need more info by all means ask. Or if it helps and you want to see it first hand i can give you server info and have no issue giving you access for the behind the scene on the server so you can see installs and settings if it helps. Or i can get us all together again and film it and link it to y9u. but that would be tonight or in morning. Whatever helps man because, you got an exciting mod here.
thanks for all the detailed info. first of all, i would remove the original Snufkin Custome ZombiesPlus mod you have installed, and instead install my Snufkin Zombies Addon v1.5.  my addon is the same as that original snufkin mod but has the necessary changes to make it compatible with enZombies.

all the other mods have not been tested with enZombies, so i'm not surprised that some unexpected behavior is happening. i won't have the time to help you test each of those mods, but what you can do is start removing each mod one by one (or several at a time) .... re-test the game to see if any errors or invis zombies continue... and if so, remove more mods and repeat, until the problem stops. this way you can discover which mod is causing that issue. then you can let me know which one and i'll be glad to investigate that specific mod. it can be time consuming, but that's just part of the deal when working with mods.

since you are experiencing issues with zombies not taking damage, i would first focus on any mods that modify zombie hp or armor, or even mods that change attack strength of weapons. for the issue of invis zombies, i would focus on mods that add more zombies to the game or make changes with how zombies spawn. it's possible that just by removing the original Snufkin mod and replacing that with my Snufkin Addon might fix that. if you are able to upload and share a video of the invis zombie issue, that could be helpful too.

ErrorNull so far the only bug i found occurs when i search large containers where the game and the music freeze for at least 1 second sometimes 2 but it hasn't been threatening with crashes yet
thanks for the feedback. enzombies do not make any changes to container or loot behavior, but keep me posted if further issues occurs.

 
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what mod would be best compatible with this if one wanted to increase random spawn and increase horde sizes? i added duriels larger horde mod and it didnt seem to have any effect. 

 
what mod would be best compatible with this if one wanted to increase random spawn and increase horde sizes? i added duriels larger horde mod and it didnt seem to have any effect. 
hi @getkloaked - could you give me the link to the duriel's larger horde mod, and i'd be glad to take a look at it. otherwise you'd want to manually adjust the 'maxcount' that's in the spawning.xml file. that will increase the random wilderneses spawns. sleeper zombies, wandering hordes, bloodmoon, scout hordes and their spawn size can be controlled within the gamestages.xml file. look for "num" parameter and you can increase those. hope that helps.

-------

FYI everyone - I have uploaded all my mods to GitHub as another way you can view/download them. i've also updated the main page to show the GitHub links. any issues, let me know.

https://github.com/ErrorNull0

 
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Attention:

I created a small mod that allows you adjust the zombie spawn rates for certain events in the game, like wandering horde, bloodmoon horde, screamer scout hordes, random wilderness spawn, etc. it's essentially two XML files that you just open and adjust the values. I tried to format the XML so it's easier to understand and to modify. if you are using the Snufkin or Robeloto add-ons i made, this spawn adjuster mod will also control those zombie spawn rates. Any issues let me know.

enZombies Spawn Adjuster v1.0

👉 Download from GitHub 👈

@getkloaked see if this one works better for you. 😎

 
Last edited by a moderator:
Attention:

I created a small mod that allows you adjust the zombie spawn rates for certain events in the game, like wandering horde, bloodmoon horde, screamer scout hordes, random wilderness spawn, etc. it's essentially two XML files that you just open and adjust the values. I tried to format the XML so it's easier to understand and to modify. if you are using the Snufkin or Robeloto add-ons i made, this spawn adjuster mod will also control those zombie spawn rates. Any issues let me know.

enZombies Spawn Adjuster v1.0

👉 Download from GitHub 👈

@getkloaked see if this one works better for you. 😎
legendary. thanks buddy

here's the mod i was trying to make work but didn't seem to have any effect. (although, i only tried the 4x multiplier, that SEEMED like a decent starting place) https://www.nexusmods.com/7daystodie/mods/1310

 
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legendary. thanks buddy

here's the mod i was trying to make work but didn't seem to have any effect. (although, i only tried the 4x multiplier, that SEEMED like a decent starting place) https://www.nexusmods.com/7daystodie/mods/1310


it's all good. after reviewing the xml code for duriel's, it increases the wandering horde and random wilderness spawns. my spawn adjuster mod covers both of those aspects in addition to screamer scout hordes and bloodmoon horde nights. i can also add controls for POI sleeper zombies in the future if there's demand for it.

don't forgot, my mod will not change any spawn rates unless you modify the numbers away from the defaults, but you have full control to 2x, 4x, 8x, whatever-x, the zombie spawns in all these groups. be sure restart (or fully shut down 7days game/server and run it up again) for the changes to take effect.

 
Whenever the game tries to spawn a Wandering horde I get a repeating error message in the console that locks up my game. This is the error message in the logs

2022-01-27T21:11:46 4092.394 ERR EntityFactory CreateEntity: unknown type (-1) 
2022-01-27T21:11:46 4092.394 WRN Ignore spawning of empty entity
NullReferenceException: Object reference not set to an instance of an object
  at AIWanderingHordeSpawner.UpdateSpawn (World _world, System.Single _deltaTime) [0x0009b] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
  at AIWanderingHordeSpawner.Update (World world, System.Single _deltaTime) [0x00032] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
  at AIDirectorWanderingHordeComponent.TickActiveSpawns (System.Single dt) [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
  at AIDirectorWanderingHordeComponent.Tick (System.Double _dt) [0x00010] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
  at AIDirector.ComponentsTick (System.Double _dt) [0x00015] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
  at AIDirector.Tick (System.Double dt) [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
  at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00238] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
  at GameManager.UpdateTick () [0x00073] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
  at GameManager.gmUpdate () [0x002ee] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
  at GameManager.Update () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 

These are the mods I have installed

alwaysSeed(Makes it so you always get a seed when you harvest plants)
enZombies
enZombiesAddon1Snufkin
enZombiesNoNudes
Gazz-SillyAuger(Make augers quieter)
JaxTeller718-WorkingDevices(Adds a working stove and microwave)
KHA20-ChickenCoops(Adds a chicken coop)
MeanCloud__EnemyHealth
MeanCloud__EnemyReachShortener
More Lights 1.4 Alpha 20
SLongLootBags( makes loot bags stay longer)
VehicleMadness_Overhaul_Beta2.0

The error was incurring before I installed, EnemyHealth, and
EnemyReachShortener, So I don't think those are causing it.

 do you have any idea what it could be or is there  any other info you need? 
 

 
Thanks so much, sorry for delayed response been playing with it!

Seems like we can pretty much do whatever we can imagine now!
it's great to see the many possibilities with NPCMod and looks like arramus is whipping up some good ideas. i plan to experiment with it eventually, but it's not top of my todo list only because NPCMod is not server-side-only and requires everyone to turn of EAC. my friends, family, and i prefer server-side-only mods, BUT i may create an NPCMod add-on for enZombies at some point (that features some of these interesting model and physics benefits) for those players who don't mind non-EAC and non-server side only. it's always good to give everyone options.

Whenever the game tries to spawn a Wandering horde I get a repeating error message in the console that locks up my game
hi @BossBear - thanks for letting me know. i reviewed the mods and doesn't look like any of them mess with wandering horde code at all, only my mods do that. the best way to troubleshoot is the following: start a new test map and game, install only enZombies, enZombiesAddon1Snufkin, enZombiesNoNudes and doublecheck that there are no wandering horde errors. then shutdown, install 2 or 3 more mods from you list, restart the game and check if the wondering horde errors come back. if so, let me know which mods you added back. if no error yet, add 2-3 more mods and see if there's an error, and repeat. once you find which specific mod that triggers the errors i can take a better look and fix it.

 
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