Maybe ErrorNull is a bit wrapped up with bits at the moment to provide an update. I am also using the enZombies and am glad you spotted these because they are something we all need to consider.
For now:
1. khz type of zombies
Replace at line 5901 and 6196
<property name="Mesh" value="#Entities/Zombies?Zombies/zombie01Ragdoll.prefab" />
with
<!--property name="Mesh" value="#Entities/Zombies?Zombies/zombie01Ragdoll.prefab" /-->
(We're just adding !-- at the beginning area and -- at the end)
in your entityclasses.xml file under 2 areas for 'khzTemplateMale1' and also 'aa_00'. aa_00 looks like a test entity but it shouldn't hurt game play. You never know who uses F6 to spawn things in though.
This will 'comment out' that entry for now and let this character fall back on the regular zombie template used for all zombies and should resolve the khzCharlotte and all other khz entity issues.
View attachment 22385
View attachment 22386
2. Business Boss
Replace at line 5784:
<property name="Mesh" value="#Entities/Zombies?Zombies/zombieStandardSuitHDRagdoll.prefab"/>
with
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZSuitRadiated.prefab"/>
It's the Radiated Businessman Zombie mesh for the model but will stop the critical issue for now.
View attachment 22383
View attachment 22384