PC Eliminate Attributes Entirely?

Honestly I like the new system EXCEPT for the way it's all laid out. I feel like some things are in the wrong place. For example animal tracker and the perk for skinning and harvesting meat under different trees.
Amen. I've actually had a thought. should the general perks for each attribute instead be under a general tab that requires a minimum level in any attribute, rather than being tied to a specific one. It would make a lot of the side perks more broadly accessible, with the current XP rates no one's going to be specing into everything every game.

 
The issue it seems right now, is they assume everyone is going to pick the same few "general skills, and there won't be any differentiation between people or subsequent runs.

The true solution to this is to make the other perks more desirable imo. For one, I think combining multiple things into one perk was a bad idea. Give lots of options, compile a list of what people aren't taking, and make sure there is a good reason to take it, or replace it with something else. Don't artificially force us to play a pre built set of classes with a difficult way around the limitations, at least not when we had so much freedom previously.

 
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