CatsArtist
New member
One of the big issues we are confronted with is that Attributes represent talent, not skill. With everyone waking up being 'abysmal' in every attribute, it's as if we're waking from a coma and relearning who we once were.
The only other option would be to establish attributes at Level 1. Where as this would be more realistic, it would affect the progress curve TFPs intend for beginning, middle, and end game. It is very important someone cannot learn to do everything by the end of their career (level-cap).
The only other option would be to establish attributes at Level 1. Where as this would be more realistic, it would affect the progress curve TFPs intend for beginning, middle, and end game. It is very important someone cannot learn to do everything by the end of their career (level-cap).