Quick little video on how to edit height maps, prefab placement, road placement and (unsuccessfully) biome placement using the new A17 world system.
Enjoy.
It's dtm.tga and if it's missing, then you can just make one in a graphics program that can export in tga format.For A17.1 (B8) there is no dtm.tag file.There is a "dtm_processed.raw" generated form "dtm.raw".
So I guess we will have to edit "dtm.raw". But I couldn´t find
a way how to open / save this file. Any idea ?
You can use Gimp with a .raw pluginFor A17.1 (B8) there is no dtm.tag file.There is a "dtm_processed.raw" generated form "dtm.raw".
So I guess we will have to edit "dtm.raw". But I couldn´t find
a way how to open / save this file. Any idea ?
I tried opening the dtm.raw using gimp with the 2 suggested raw plugins, as well as ufraw, still no luck. I was able to get the files to open in ImageJ, but it doesnt want to register any changes in the file even after deleting saves for the world and all that. I can see lines ive drawn on the file when i reopen it editor, but no changes show on map.You can use Gimp with a .raw plugin
Yeah they changed a lot of how this works over the past few versions which is why I'm not updating my video until they settle on a method, but you can just edit the raw file directly in Photoshop.Hey, I don't seem to have a dtm.tga file in any of my generated worlds? Just the raw file.
Great, thanks mate, I'll try with the files straight out of L3DT then and see how I go.I think the raw files are 16bit; I got Minecraft blocks when doing 8bit.
Ok, I don't have Photoshop. I'll try with Krita instead, but given I don't need to convert to 8bit I won't need to edit initially.I use http://terrain.party to grab a file, and edit THAT file, doing a save-as in Photoshop... Always editing the open file, never the saved file... Delete .rg files, test, repeat.
Looked up Gaia, looks like it's a paid app yeah? L3DT Pro is essentially free (perpetual 72 day trial), have you tried it? I'm just getting started with it, but it does have 3d editing capability.Also, Gaia (a unity app) also exports height maps, and it's kind of nice for terrain terraforming, AND it's close if not the same to what madmole says they're going to use.
Yeah fair enough, I'll have to keep an eye out to see if it goes on special at all.I picked Gaia up for like 5 bucks on a humble bundle deal once; suits my needs and I'm not great with change.![]()
But I find it only good for the initial random generation of terrain plus the stamps, after that I'm using straight unity to flatten, raise and lower terrain.
The workflow from start to finish is intense, and is a driving force behind me waiting til gold to do another tut.
I got tired of free apps for photos so uh, acquired Photoshop just for this purpose... It's just easier.
Amen to that.I own 99% of what I use, but I can't abide by adobe's intrusiveness and current pricing scheme.