Quick little video on how to edit height maps, prefab placement, road placement and (unsuccessfully) biome placement using the new A17 world system.
Enjoy.
Thank you, the command was the one thing Im missing here.
The modified dlls smooth even more then the regular files, which is nice, but i guess i will wait for the official patch for this, otherwise i might get different world smoothing and would have to replace all prefabs again. Thank you very much for your effort and have a happy new year! :smile-new:
Thank you for helping, too.
I wish you a happy new year too! :smile-new:
The world BackgroundLife is available for download. Quick guide and screenshots tomorrow. Took a bit longer than expected due to New Year's .I am in the process of putting together a tutorial for taking this image and converting it to a heightmap and using that start-to-finish into a world. I expect to finish today or tomorrow. I will also include the modified DLLs necessary and a fully realized world (one town, one trader).
NOTE: The method I am using requires hand painting biomes and roads as well as manual placement of water and POIs.
Do you have the b231 files somewhere available for download?Red: I copied the dll, and added my b231 files to b240 world, didnt need to reun co
I downloaded your file and the image has a color count of 34.I read these posts, watched some videos, and read Red Eagle's Background Life post.
I'm just looking to change the biome. I dont want to manually create POI, Water, etc....
I'm good with random gen everything else.
I thought (per some other posts) that I could swap out biomes.png.
I took New Esisi Valley and swapped biomes.png with the one attached. Everything seemed to work ok for a while, then I started to see chunk generation errors (null reference exception).
Any ideas? I tried to make sure the colors were right. No blending or any colors outside the ones listed by Red Eagle.
(cant seem to attach an image)
https://www.dropbox.com/s/6c90lghg6o1abvs/biomes-final.png?dl=0
I'm on a PC and I'm not getting a dtm.tga file either. Don't think the issue is with a Mac.I'm guessing you're on a Mac.
The .tga does not appear to be generated on my Mac either.
Presumably, we should still be able to edit the .raw file... but I'm still coming up with a workflow for this.
I read these posts, watched some videos, and read Red Eagle's Background Life post.
I'm just looking to change the biome. I dont want to manually create POI, Water, etc....
I'm good with random gen everything else.
I thought (per some other posts) that I could swap out biomes.png.
I took New Esisi Valley and swapped biomes.png with the one attached. Everything seemed to work ok for a while, then I started to see chunk generation errors (null reference exception).
Any ideas? I tried to make sure the colors were right. No blending or any colors outside the ones listed by Red Eagle.
(cant seem to attach an image)
https://www.dropbox.com/s/6c90lghg6o1abvs/biomes-final.png?dl=0
Wow... Thanks so much! Can you share how you discovered that, and what tool you used to fix it?As I previously mentioned yours had 34 colors. I have reduced this to 5.
Found the answer on how to see the count in Photoshop (and even see the list of colors {switch from exact to custom [should probably just set the custom list before creating the new file]}):Wow... Thanks so much! Can you share how you discovered that, and what tool you used to fix it?
Nevermind... I see you answered this already!