Quick little video on how to edit height maps, prefab placement, road placement and (unsuccessfully) biome placement using the new A17 world system.
Enjoy.
https://krita.org/en/features/highlights/Thx, very helpful vid. Was wondering what role the RAW file played in this, but seems I can just ignore and delete it and the game is going to create a new one for me. Makes things a lot easier for me, as I could not get a single GIMP plugin for RAW files to work properly and can't afford the Adobe products at the time![]()
Nice, never seen this before, but then again I've been out of the loop with media design stuff for a while now.
True, it appears they can't maintain exact RGB values on both import and export.. Never noticed that before with GIMP.Yeah, because you're also going to find that paint.net and gimp both will screw over your PNG file. Krita seems to work nicely though.
Edit : This isn't relevant anymore.Anyone get the Biome editing to work yet? I can get it to load using the edited biomes.PNG but the areas of burnt forest I replaced with normal forest appear as holes in the map.
Edit* Got it working