I'll answer simply because you name checked me, but it is a reply to say I fully agree with you. I am not intending for there to be only positive feedback. I'd happily provide quite a lot of negative feedback, but I don't start threads with titles like "you broke your game" and "get rid of A17".
It's not helping. "You catch far more flies with honey than you do vinegar", as the proverb goes.
Now, to play Devil's Advocate, I'd say this site could have done a little better. With games like this that have a close affinity with the community, for all sorts of reasons, a new update was always going to bring a lot of feedback. Perhaps a fairly strictly moderated sub forum (under this one) could have contained that; both the good and bad. I've done that for sites that have had similar "events" in their timeline.
I need to state clearly, though, the above is in no way intended as a slight towards the web devs/moderation staff.
The Issues are not only Balancing .
Its also removing stuff and removing stuff also often make different Playstyles impossible or make the game no fun for some People.
Sure its a Zombie Game so it dont have to be 100% Realistic but really we build a forge put 3 tools into it and we can craft anything from a simple pickaxe to a rocket launcher? Really? Thats not survival crafting thats Crafting like a FPS could offer.
With the Item ID in place they had a "excuse" to remove blocks or items but now without the ID and the Unity Changes the Item Limit or block limit is no longer a working "Excuse" .
Take as example the Weapons. We can make high end Weapons but for that we only need a Forge a Workstation and some Resources. Really that should be impossible without a proper Workstation with Machines. Or with lootet Parts put togehter to a gun.
Fine this game offers Modding Options , i already tried to bring Weapon Parts back to the game, Parts not a issue itself but no chance to make them have working Quality Values used for the assembled Gun.
Keystones also a step backward. only 1 usable per player, but it blocks spawns in a large Area. Fine so if people wanna build large bases you need a large Block Radius, makes building inside a city a joke.
I dont talk about bugs thats something thats ok for a Alpha but i talk about stuff i would call it more Design Failures .
If they wanna make this game some sort of FPS Game with Zombies then they should also advertise it like that on steam. Or offer a way to change between Gametypes. One with dumbed down Crafting , skill points only wth Pew Pew and another one with a more realistic Crafting Approach and other Ways to get Skillpoints.