PC Don't like it? Stop complaining, go play something else...

...

"white knight"? Really?

Come on bud, you can do better than quote from the "big book of Internet fallacies".
What the english term for brain diarrhea ?

A17 is really good for the most part, this change not that some "decisions" are bad and gamebreaking for some ways to play the game.

The only gamestyle that works in B208 really is COD playstyle.

Loot a gun and ammo and hunt zombies.

and even if you dont perceive it so, this is how other people perceive it. And following your words, many of them

 
What the english term for brain diarrhea ?
I personally like the term "word salad" although, obviously I'd disagree that my post constitutes that.. ;)

A17 is really good for the most part, this change not that some "decisions" are bad and gamebreaking for some ways to play the game.

The only gamestyle that works in B208 really is COD playstyle.

Loot a gun and ammo and hunt zombies.

and even if you dont perceive it so, this is how other people perceive it. And following your words, many of them
I'd say that balancing will resolve a lot of that. There are too many guns, for example. I'd disagree you have to play it CoD style. It's not how I play it.

 
I allready killed more zombies in 337 Hours A17 than in 5500+ Hours before.
Don't have the stats at hand but it may be the case across the board. That said, with the new AI and the increased number of zombies about, you probably need to take on more zombies. Again I have don't have the stats to back that up.

not really satisfying gameplay after 2-3 hours
Although we both accept that either opinion we give is subjective, I don't really agree. It's probably not going to be a satisfactory answer but I'd say a lot of that will be resolved with balancing. Late game will be extended with NPCs. Those are both hopes, but not unreasonable ones given the evidence we have.

Thing is, and I could be wrong here, but I've not seen you claiming the game is entirely broken or that the TFP must do this or must do that. That's the difference. It's the explicit claims from people who have absolutely no grasp of how much work goes into developing games this size. It's insulting, and for me annoying, and is an anathema to being helpful.

In many ways, I'm sort of glad the problems that are being raised are to do with the character structure and progression rather than the new A17 world. That, it is fair to say, is laggy and seriously needs optimising but overall it is a much more enjoyable and engaging environment in comparison to A16.

 
When something goes from a level of enjoyment to a lower level of enjoyment, people vent. It's therapeutic both for the venter, and for SOME of the ventees.

Those "everything sucks now" threads don't exist in a vacuum. There are several replies of agreement in there. Those people bought the game, they get a voice the same as you ricp.

There are also plenty of people who are really annoyed at some, many, or all aspects of the changes who really appreciate OTHERS posting their feelings so they can chime in. Maybe they don't want to be "that guy" who starts the thread, or they can't find the right words, or whatever, but they have an opinion too.

Lastly, they made an investment in something, and that something has gotten worse...they're upset, they want it fixed or reverted. It may not happen, but they're perfectly allowed to vent as long as they're not breaking forum rules. If your job suddenly added a ton more responsibilities and became way harder or more punishing, you'd want to vent to...someone telling you "just find another job" is, as stated by others above, rude and unhelpful in the extreme. To be honest, it's significantly LESS helpful than the person shouting "i hate everything."

 
A poorly worded vengeful post without paragraphing isn't constructive in any manner to help devs improve. Fact.

The above can also be summarized as a negative sentiment to the current content as a measurable data. Fact.

In a sense, it's not a customer's responsibility to tell you how your product sucks as petulant as it might sound. It is however a requirement in your best interests that you put some effort into wording if you have any desire for the product to improve in a direction you like.

 
Well i had a few points

* Stamina in startgame make your avatar feel like disabled (they balanced that a bit better and i hope they polish that more)

* Bones ->Glue -> Duct Tape is to scarce

* Tunnels in desert collapse too early

* Digging zombies = Bad decision

* Steel smelting zombies = Bad decision

Most i see as gamebreaking and i suggest to change that / work on it.

Only difference between me and many others is that i can mod these problems away.

But this change not that i am sure 7D2D will loose players because of this points (well the glue is more a quality of live issue)

As builder i have really issues to even start planning my big project for A17. The new dangers for buildings make a nice 6 real week project a Half year project i would not even start.

So yes, i dont share much things people see as issue. But if they can reason their meaning i see it as important to talk about it and finally fix the real issue.

 
Those people bought the game, they get a voice the same as you ricp.
I'll answer simply because you name checked me, but it is a reply to say I fully agree with you. I am not intending for there to be only positive feedback. I'd happily provide quite a lot of negative feedback, but I don't start threads with titles like "you broke your game" and "get rid of A17".

It's not helping. "You catch far more flies with honey than you do vinegar", as the proverb goes.

Now, to play Devil's Advocate, I'd say this site could have done a little better. With games like this that have a close affinity with the community, for all sorts of reasons, a new update was always going to bring a lot of feedback. Perhaps a fairly strictly moderated sub forum (under this one) could have contained that; both the good and bad. I've done that for sites that have had similar "events" in their timeline.

I need to state clearly, though, the above is in no way intended as a slight towards the web devs/moderation staff.

 
I think maybe something could even be learned from whiners if you looked hard enough. To me is sort of like the "There's no such thing as bad publicity" If you analyze all those posts there must be something useful that can be gotten from them.

 
I'll answer simply because you name checked me, but it is a reply to say I fully agree with you. I am not intending for there to be only positive feedback. I'd happily provide quite a lot of negative feedback, but I don't start threads with titles like "you broke your game" and "get rid of A17".
It's not helping. "You catch far more flies with honey than you do vinegar", as the proverb goes.

Now, to play Devil's Advocate, I'd say this site could have done a little better. With games like this that have a close affinity with the community, for all sorts of reasons, a new update was always going to bring a lot of feedback. Perhaps a fairly strictly moderated sub forum (under this one) could have contained that; both the good and bad. I've done that for sites that have had similar "events" in their timeline.

I need to state clearly, though, the above is in no way intended as a slight towards the web devs/moderation staff.
The Issues are not only Balancing .

Its also removing stuff and removing stuff also often make different Playstyles impossible or make the game no fun for some People.

Sure its a Zombie Game so it dont have to be 100% Realistic but really we build a forge put 3 tools into it and we can craft anything from a simple pickaxe to a rocket launcher? Really? Thats not survival crafting thats Crafting like a FPS could offer.

With the Item ID in place they had a "excuse" to remove blocks or items but now without the ID and the Unity Changes the Item Limit or block limit is no longer a working "Excuse" .

Take as example the Weapons. We can make high end Weapons but for that we only need a Forge a Workstation and some Resources. Really that should be impossible without a proper Workstation with Machines. Or with lootet Parts put togehter to a gun.

Fine this game offers Modding Options , i already tried to bring Weapon Parts back to the game, Parts not a issue itself but no chance to make them have working Quality Values used for the assembled Gun.

Keystones also a step backward. only 1 usable per player, but it blocks spawns in a large Area. Fine so if people wanna build large bases you need a large Block Radius, makes building inside a city a joke.

I dont talk about bugs thats something thats ok for a Alpha but i talk about stuff i would call it more Design Failures .

If they wanna make this game some sort of FPS Game with Zombies then they should also advertise it like that on steam. Or offer a way to change between Gametypes. One with dumbed down Crafting , skill points only wth Pew Pew and another one with a more realistic Crafting Approach and other Ways to get Skillpoints.

 
Don't like the new Experimental Alpha? Don't play it. It's literally that simple. It's not even an official stable release yet. It's as blunt as I can be.
I have no problems with people providing negative feedback, in fact I myself have issues regarding the level gates and the weapons, but ultimately I've not spent a year updating a game that in itself I've been developing for many years. If you don't like it, create your own? Can't create your own, then it's pretty much tough luck because as in all walks of life those who do, do, and those who can't criticise.

For those who just drop in to repeat the same tired, boring and predictable bull♥♥♥♥ about how it's the worst thing ever. And there have been a few notable "stuck records" in this forum. You need to step back, realise that this game was developed not for you personally but for all and that broad brush claims it's been ruined is akin to a spoilt child throwing their toys out of their pram on Christmas because they toy you were promised wasn't exactly what you wanted.

/ rant over
Bad opinion. People invest their money supporting developers and if in the end all they receive is "Don't like it, don't play it", then it only shows how bad communication from Fun pimps are!

I would suggest to ask them what they don't like, which bugs they encounter etc.

 
Sorry bud, but endless threads started in this forum with people just slating the game with explicit claims that it's irretrievably broken or unplayable are the forum equivalent of pissing yourself in a public place. It's not feedback and it's certainly not constructive criticism.
Don't really understand your second point, I'm entirely happy with the EA model that TFP use and I'm broadly happy with A17 Exp. I see no reason to stop playing it. I think you've got a little mixed up when trying to flip my own argument.

Ignorance is bliss. Fun how you drop a live granade but fail to see how you hit yourself. Congratulations, you're even one step below those you complain about. *big fat pat on the back* Keep on rockin' champ! Keep us entertained!

 
Sorry bud, but endless threads started in this forum with people just slating the game with explicit claims that it's irretrievably broken or unplayable are the forum equivalent of pissing yourself in a public place. It's not feedback and it's certainly not constructive criticism.
indeed.jpg


-Morloc

 
RICP,

if this thread and some of your overboard comments like this one

Shut the f*ck up, Donnie, you have no frame of reference!
don't earn you a private warning from a moderator I'm going to be upset.

I get that there's some whining on the forums, but you are just flat out attacking now.

"If you don't like the game don't play it and get lost!"

Well RICP,

what if someone said to you:

"If you don't like reading about people whining, don't come to the forums."

That's the same logic isn't it?

Buh bye now. Cya.

You have my permission to leave.

 
Last edited by a moderator:
Back
Top