TFP is dealing with that other issue by making weapons and tools drop as brown and orange much more often for much longer. [...] If you wait to decide what to specialize in until after the first horde night you will have a clearer picture of the best choice to make
So the new meta is to put all points of the first week into perception and lucky looter, followed by specializing on those weapons we found in that week (which ironically leads to not needing to craft them), hope that in the next 1-4 weeks (depending on the applied loot qualitiy balance) we are able to overtake looting with crafting and afterwards go back to just looting, because it's better again.
Of course, those 1-4 weeks can be stretched to a longer timeframe, I'm aware of that. But why exactly can't gear crafting be a thing from the start to the end of a game? Why is it limited to a comparatively short time of the whole game experience? I don't get why we devalue a system that much right after TFP put so much work into. Wouldn't it make more sense, if every part of the game would play a role over the whole time?
You don’t need to find those quotes because I remember them—but again while being a related issue it was not the same issue as what is being complained about specifically now: Not being able to craft purple tier gear.
You are right, that wasn't the exact matter. But what do you think people mean, when they talk about looting being too strong? Too strong in comparison to what? As far as I remember it was about lucky looter being stronger than any perk in the other skill trees. That means it was stronger than crafting perks too. Not being able to craft q6 gear enhances that problem.
And as I said, I opened my thread even before we got q6 crafting for four days. So even if we agree to disagree about how to interpret that critique in the dev diary, the "outrage" didn't just happen after we lost q6 crafting again.
really high quality stuff— you know, like green and blue.
If they balance all loot, crafting, rewards and sales in a way that green and blue actually is considered high quality for many weeks to come, so up until mid end game, without gamestage telling them it isn't, then not being able to craft q6 items probably isn't that much of a problem. I still don't think that's a good idea, but at least it's just a late end game thing then.
Somehow I suspect an even bigger "outrage" in the forum, if item progression gets nerfed that much.