Here's the gripe I have with it: I like to build big and I'd love to do so from the beginning of the game. Gathering materials is painfully slow and I need the perks to improve gathering performance. And what do I need to get the perks? That's right levels.At the current distribution of bonuses from mining related perks and the rate at which levels are gained with mining and building activities, it's simply better to just not build or mine and kill Zs until it starts to become bareable.
3 levels of Sex-rex, 3 levels of miner 69er, 3 levels of Mother lode is where it starts to remotely feel like a workflow and not a chore. All those perks 3rd stage is gated at level 20. Even when maxed, mining is still slow af and with the last resort –Auger– nerfed aswell. I would agree that placing blocks should not net xp at all, because exploits, but what speaks against giving some decent xp for upgrading? There you have to spend materials that you have to gather first.
There aren't even building related perks to begin with, which is a shame. They even added a bunch of (admittedly hilarious) cooking recipes to get a full cooking perk tree in the game, but could not come up with one building/block upgrading related one.
But there's a problem with this one-size-fits all reward system. I'm all for the general concept of risk to reward. In building and gathering mats for building however it's not as much about risks taken, but TIME invested. That's why a leveling system for different activities was so much better, it just needed proper scaling adjustments.