Jackelmyer
New member
I don't think so. Because I'm pretty sure that SI calculates to the nearest fully supported block and stops. I don't think it calcs to bedrock. If I were to guess... SI's real behavior is:I want to be considering the foundation/granite idea but my brain keeps thinking that it is its own structual system.
So instead of calculating once on a square metre it is calculating twice.
Just makes no sense resource wise.
- World Gen: Fill Terrain in a way that all blocks are fully SI Supported. I don't recall seeing many overhanging naturally generated terrain blocks. Like no jutting out cliffs.
- All blocks have a default load amount or a default "isFullySupported" flag set to true.
At that point, SI always calcs to the nears supported block on a change event. So it's not fully going up and down to bedrock.