PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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We do not have enough diversity in the Zed Category, I.E. Children, Elderly, Clowns, Dwarfs, Dwarf Clowns. I would like to see a little Ballerina girl in a Pink Tutu (Poopy Pants DC), Do we have a Senior Home yet? How about some Elderly Zeds on Walkers, Canes, Wheel Chair dragging behind an Elderly Crawler whose leg got caught in the chair. Did the Circus come to town? How about some Zed Clowns, nothing scarier than an Insane Posse of Zed Circus Clowns.

Throw in some Dwarf Clowns running with a pack of Zed Chimps & we got one scary horde.
Ok a little ballerina girl in a pink tutu are you serious why would you want that enemy type in a game that your going bash the brains in or blow to pieces and i dont want to know what the hell Poopy pants DC is all about , i hope DC does not = downloadable content.

Maybe i am wrong but i think using children for enemies isnt on the agenda considering that the game sometimes parallals with realism.

 
Ok a little ballerina girl in a pink tutu are you serious why would you want that enemy type in a game that your going bash the brains in or blow to pieces and i dont want to know what the hell Poopy pants DC is all about , i hope DC does not = downloadable content.Maybe i am wrong but i think using children for enemies isnt on the agenda considering that the game sometimes parallals with realism.
Did I make anyone laugh yet? I thought the word Diversity would give a clue as to the direction of the post. Little Ballerina Zed in a Pink Tutu should have gotten a chuckle & anyone can outrun an Elderly Walker Zed, realy but when I got to little Dwarf Clown Zeds Wobbling after you with a pack of screaming Chimp Zeds then all I can say is, you fell for it. Hope I made someone laugh.

 
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Did I make anyone laugh yet? I thought the word Diversity would give a clue as to the direction of the post. Little Ballerina Zed in a Pink Tutu should have gotten a chuckle & anyone can outrun an Elderly Walker Zed, realy but when I got to little Dwarf Clown Zeds Wobbling after you with a pack of screaming Chimp Zeds then all I can say is, you fell for it. Hope I made someone laugh.
sit down and give the meds time to kick in..... oh heck with... ya got anymore I sure could use some. :)

 
Did I make anyone laugh yet? I thought the word Diversity would give a clue as to the direction of the post. Little Ballerina Zed in a Pink Tutu should have gotten a chuckle & anyone can outrun an Elderly Walker Zed, realy but when I got to little Dwarf Clown Zeds Wobbling after you with a pack of screaming Chimp Zeds then all I can say is, you fell for it. Hope I made someone laugh.
Yes.. ok i was triggered and i didnt know the crappy nappy club POI.

Maybe i got a no sense of humour and lost total ability to detect sarcasm.

I will be honest i am trying not to kick myself but i am failing like i failed to understand your post.

 
Did I make anyone laugh yet? I thought the word Diversity would give a clue as to the direction of the post. Little Ballerina Zed in a Pink Tutu should have gotten a chuckle & anyone can outrun an Elderly Walker Zed, realy but when I got to little Dwarf Clown Zeds Wobbling after you with a pack of screaming Chimp Zeds then all I can say is, you fell for it. Hope I made someone laugh.
How DARE you bait me into posting something serious in the Dev Diary! ;)

 
If the future workshop option allows to make our own skins for zeds, I would PAY a lot to make a Justin Beaber one. Just one.

 
Can I get the ability to adjust terrain block height with a tool, maybe right click on the shovel? Maybe take 1 dirt to do it? If I can't do it live, let me use the reload wheel to pick a set height from several options?
The terrain engine can generate and preserve blocks at multiple heights, collapse a prefab onto the ground to see it make terrain lumpy and the game remember. But when I'm making ground I only get the option on/off. It just frustrates the creative side a little.
Oh, man, I'd *love*to be able to smooth level transition. I like to make roads sometimes, and it's really ugly to have a "ramp" at the level transition. And sometimes the asphalt I place will take weird levels, but never where I actually need them. :/

 
Knocked off...AGAIN?
Pray, tell us the story of that time you got knocked off your minibike the first time and it emotionally scarred you so horribly that you would not only uninstall 7dtd but also delete it from your Steam account. Why are you so against such a thing?

Doesn't sound so bad to me...

And then--- what if someone else threatens they will uninstall and delete the game from their Steam account if TFP doesn't implement minibike dislodgement? How ever will the Pimps cope if they're damned if they do and damned if they don't?
lol just make it an option. people that want it can turn it on.

 
lol just make it an option. people that want it can turn it on.
Not sure if it can be an switchable option?

I think the problem with it is if you go though water at the momment it just teleports you next to the bike which is ok but i personally dont think that will work as well when colliding with other objects fast enough to knock you off .

I am not sure just adding a stun debuff would be enough to feel like you crashed.

Loss of orientation while feeling time has stopped and slowly winding back up again with concussed audible effects maybe realistic and not out of reach of replicating but would players in general want that?

Maybe if bandit roadblocks instead of being blocks or cars buses etc it just a chain wire trap across the width of the road or ground stinger (Spike strip) to tempory imobilise your vehicle and this kind of dismounting off your bike will cause confusion and panic when having to fight bandits with no warning and the first ~20 secs not at 100% player efficiency will be challenging and rewarding if successful turnaround is made.

I am really not sure though?

 
Speaking of which, has anyone noticed that if you exit the bike just before hitting the ground on a long drop, you'll take no damage?

 
Speaking of which, has anyone noticed that if you exit the bike just before hitting the ground on a long drop, you'll take no damage?
It calculates the distance where you are in air between the bike and the ground, not between where you jumped with the bike to where you land without it. Must be fixed cuz its .. wierd in real life.

 
It calculates the distance where you are in air between the bike and the ground, not between where you jumped with the bike to where you land without it. Must be fixed cuz its .. wierd in real life.
Makes sense, so it need's a temp fall damage multiplier on a timer when you get off the minibike.

 
Makes sense, so it need's a temp fall damage multiplier on a timer when you get off the minibike.
Well, I am not a dev but its how I think it works in such a framework. Its a small thing that is gonna be fixed i think.

 
Well, I am not a dev but its how I think it works in such a framework. Its a small thing that is gonna be fixed i think.
compare it with Ark like everyone likes to do with all other aspects and games.... mount your dino and run off a high cliff.... dismount while falling but stay on the saddle and once he hits the ground mount up and motivate with neither of you taking damage.... nice little trick that still works (providing you just time it right and isnt hard to do). remember if you stay mounted your dino takes damage and if you jump off, you will take damage too.

 
Sounds sane , its a good trick as you say and why don`t we take advantage of it. Damage system is not as easy thing to make I am sure, it is why I dont judge it. Good answer, Joe !

 
It calculates the distance where you are in air between the bike and the ground, not between where you jumped with the bike to where you land without it. Must be fixed cuz its .. wierd in real life.
What do you mean, "fixed"? This is how it is supposed to work! It's like being able to tile or fertilize the soil a plant is in before picking it up, to increase its yield, y'know? It's the way it's supposed to be. :)

 
What do you mean, "fixed"? This is how it is supposed to work! It's like being able to tile or fertilize the soil a plant is in before picking it up, to increase its yield, y'know? It's the way it's supposed to be. :)
Except in real life it is possible to increase the yield of a plant by fertilizing it.

 
IDEA DUMP!!!! Yay (this will prob be ignored)

Bigger Backpacks - Possibly just larger, but I'd rather have a backpack upgrade/perk that increases stack limits. With Upgrade/Perk, Arrows stack to 500, Gas to 2000, etc like that.

Better Storage - Optional (More expensive) chests that function like above. Say We can double/triple/sextuple (lol) stacks in a single stack, Shift Click to pull TO inventory will pull 1 default stack size. EXAMPLE: We have 1000 Arrows in a "Deep Storage Chest", Shift click pulls 250 per shift click

Vehicles - ATV: Simple enough to make an ATV look like it's made from scrap. Recipe TBD. Size could be a 2 Wide x 3 Long x 2 High so it needs a little maneuvering room. Uses more gas than Minibike but also holds more... Say, twice the tank size but 1 tank gets you the same distance. Better Control but slightly slower. Can support 2 Shopping Baskets or maybe an ATV Storage box (loot only, rare) to add a chest to the front of the ATV. Can support a passenger behind the driver. Shooting could be neat but not necessary IMO. Be sure to add a sissyback.

 
Idea Dump Part 2

Food - Canned/Jarred food: Let us can/Jar stews. This would eliminate the smell, but also eliminate the wellness boost. Only craftable in player inventory. Can be cooked to "Warm Canned/Jarred Whatever" for 75% of the original wellness (but renew the smell value), but will Spoil after a set timer. Spoiled foods give negative wellness, and smell the same or stronger than their original.

Food - Recipes with Canned food:

-Sham and Eggs (same fullness and half the wellness of Bacon & Eggs).

-Chicken/Beef/Lamb Dinner (Canned X + Potato and Corn and Water, Wellness somewhere between Grilled Meat and Meat Stew

-Sham Hash (Sham + Potato + Corn, similar to Bacon and Eggs)

-"Cookable" Canned Foods: It would be great to heat up the basic canned foods. Wellness isn't a must for this, but it would make them more filling and possibly give them Warm Food Buffs (not Pears ofc, but stuff like meat rations and soup we should be able to heat up)

 
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