PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Idea Dump Pt 3 (Last one I promise)

1 Click Crafting - Say I have a ton of cement powder and small stones. Let me go to my cement mixer, craft max my Concrete Mix, and it will craft the necessary Small Stone to Sand, then craft all the components into the Mix.

Customizable Airdrops - Let us set types of airdrops we get from a list of options. Military, Medical, Food, Tools. Maybe we only want Food and Tool drops, or only Military, or everything but Military.

Ok... I think I'm done

 
Now I'm ready for a real dump.
I took a picture from the last time. Here you go!

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Except in real life it is possible to increase the yield of a plant by fertilizing it.
After it has given fruits/seeds? Find a haverstable plant. Look at its yield: 1 whatever. Tile the soil the plant is in and look again: 2 or 3 whatever. Now fertilize that soil and look again: 4 or 5 whatever.

 
Food - Canned/Jarred food: Let us can/Jar stews. This would eliminate the smell, but also eliminate the wellness boost. Only craftable in player inventory. Can be cooked to "Warm Canned/Jarred Whatever" for 75% of the original wellness (but renew the smell value), but will Spoil after a set timer. Spoiled foods give negative wellness, and smell the same or stronger than their original.
Food - Recipes with Canned food:

-Sham and Eggs (same fullness and half the wellness of Bacon & Eggs).

-Chicken/Beef/Lamb Dinner (Canned X + Potato and Corn and Water, Wellness somewhere between Grilled Meat and Meat Stew

-Sham Hash (Sham + Potato + Corn, similar to Bacon and Eggs)

-"Cookable" Canned Foods: It would be great to heat up the basic canned foods. Wellness isn't a must for this, but it would make them more filling and possibly give them Warm Food Buffs (not Pears ofc, but stuff like meat rations and soup we should be able to heat up)
I'm willing to listen to anyone who uses the word dump and the number two in the same title.

 
Claim Management

1. Please allow a button, or display on the map, that accurately shows the area under claim as per your player ID. With an eventual look into pvp systems, this might as well be considered now?

I just want to be able to walk around my base, hit the "Show claim" button, and see what areas need more claimblock protection.

 
Funny. Vehicles is something that I'm not looking towards. I mean, I'll take it gladly, but I was ok with the bike -- then again, mine never fell through the world.

I'd like something to do at higher levels, while I work on bigger bases. Looting isn't fun because the loot is useless, and there just isn't enough (or interesting enough) challenges.

But, most of all, I'd like improved zombie AI. The breadcrumb system looks interesting, but the fact is that I'll take anything that makes the zombies more challenging outside increasing their damage, their hp or their number.

 
New vehicle system is coming along!
DLaZ17HU8AEGu8o.jpg


Shawn has been working hard on a new vehicle system! All new real physics, no falling through the world, feels so natural now!

Yes the old stuff is gone, RIP. New physics are great, feels like GTA.

Hopefully [bikes can be painted] at some point. Its very easy to mod in other colors.
That sounds amazing! I can't stand the system we have now personally.

The camera stutters like crazy and overall it feels rough. Grant Theft Auto might have crazy physics sometimes but I'm extremely happy to hear that it's all smoothed out. Keep up the good work :thumb:

 
the fact is that I'll take anything that makes the zombies more challenging outside increasing their damage, their hp or their number.
Glad to have a quiet mode of transport :)

For zombies i'd like something like this:

Regular zombie: No bonuses fairly easy to kill one shot to head or a few to the body.

Military zombie: Armoured bonus so basically a sponge, but if you get 2 head shots his helmet comes off and then one more to finish him off.

Biker Zombie: Randomly starts charging at you even in the day time, need to blow off his legs before you can finish him off.

These things vary the shooting somewhat make it interesting while challenging you to become a better shot and reward you with conserved ammo in the process.

 
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Hellos Devs...

is it possible to add doors i can put in 45 degrees in walls,

and also that i can let hung my turrets upside down?

...regards.

 
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