PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Regarding the bike - it's about time. Great work and great addition btw.

Really need cars in though. I notice MM wrote new vehicles in the plural so im hoping that turns out.

The bike needs to lose the minibike icon and there shouldnt be any sign of fuel or battety anywhere either 😂

When I first saw the bike I got palpatations, but then my rational brain took the pilot's seat.

How downtrodden we are, and how outdated this game is such that we become exasperated when we see rather trivial improvements that you think would have been in the game.

Just shows the position we're in as players that we are so used to getting so little after such horrendous time frames that we get so excited when thrown scraps like starving dogs being thrown a morsel of rotten chicken skin.

Hopefully this will change with the expanded team.

That new physics thing has me intrigued too, and a basket on the front of the pedal bike makes a lot of sense.

But if we get that, minibike storage should be ever so slightly increased.

But seriously MadMole come on! Cars, cars, cars! 😎😎😎

 
The bikes are amazing in GTA (chopper, BMX, scorcher) hope it comes through! My assumption, probably incorrect, is that bikes may be faster than the early-mid minibikes you get after a couple of weeks ingame and so slow that Z can run and catch up, quite comical. The end result is that a next-to-silent bike takes the tedium out of exploration and hauling back loot plus we could build several for traversing bases and not worry so much about bikes going awol ;)

Now I'm listening to Queen - Bicycle Race :tickled_pink:

Oh, and no more bikes being stuck in 1 block holes?

 
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Regarding the bike - it's about time. Great work and great addition btw.
Really need cars in though. I notice MM wrote new vehicles in the plural so im hoping that turns out.

The bike needs to lose the minibike icon and there shouldnt be any sign of fuel or battety anywhere either

When I first saw the bike I got palpatations, but then my rational brain took the pilot's seat.

How downtrodden we are, and how outdated this game is such that we become exasperated when we see rather trivial improvements that you think would have been in the game.

Just shows the position we're in as players that we are so used to getting so little after such horrendous time frames that we get so excited when thrown scraps like starving dogs being thrown a morsel of rotten chicken skin.

Hopefully this will change with the expanded team.

That new physics thing has me intrigued too, and a basket on the front of the pedal bike makes a lot of sense.

But if we get that, minibike storage should be ever so slightly increased.

But seriously MadMole come on! Cars, cars, cars!
What an interesting reply full of twists and turns of emotion i will be honest there are parts i dont understand or quite follow but i only have one brain and its never rational, not sure about comparing peoples toil and trouble to a meer morsel of rotting chicken flesh i was also slightly suprised by MM post but to compare my feelings to an elated canine isnt how i would describe if my mood was more elevated but eveyones different and thats what makes the world interesting.

So come on MadMole throw us some more putrid out of date remanufactured meat biproducts you know the stuff you and your team call work.

 
Currently, when anyone loots a container of any sort, if they don't take the item or items out, the new loot spawns in it after you throw out or take what the other person left. This slows down progress with scavenging points, cause if someone loots a whole sky scraper, and doesn't take or drop what they don't want, the next person has to empty the container before they can see the new spawn loot, thus making checking containers longer.

Would it be possible to make an auto delete code, for old loot to be delete after x amount of time passed? So when someone finds that building after the loot respawn time, you won't have to waste time going through someone else's garbage before you get the new spawn, plus get the scavenging points right away.

 
New vehicle system is coming along!
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Shawn has been working hard on a new vehicle system! All new real physics, no falling through the world, feels so natural now!

Yes the old stuff is gone, RIP. New physics are great, feels like GTA.

Hopefully [bikes can be painted] at some point. Its very easy to mod in other colors.
Thanks for the update MM. Wasn't expecting a vehicle overhaul in A17 but glad its getting another pass. I hope your animators will give the new bike some love. I have seen bikes done wrong in so many other games and don't want to see it look like a circus attraction lol...

 
Will we be able to fit a basket to that bike?
I'm asking for Janna....
I would prefer a big horn on the bike that sounds like a goose! Or just be able to tie a bunch of geese to the bike and let them do there business... No, I don't mean DROP THEIR NUMBER 2 on me, I mean fly!

Of course if they are going through all that trouble, might as well make an AIRSHIP! Right?

 
Expandable Backpacks in 17 please

Can you please add an upgrade to our backpacks it sucks having to make the hard decisions at times what to keep what to throw away just to keep moving.

 
No cars ..

There goes my dream of a figure of eight Demolition derby track all ready to go waiting for players to go head to head.

Oh well

 
Can you please add an upgrade to our backpacks it sucks having to make the hard decisions at times what to keep what to throw away just to keep moving.
"Big armored 4x4 off road vehicle" suggested I can see a huge storage possibility with a chance to carry friends.

 
Can you please add an upgrade to our backpacks it sucks having to make the hard decisions at times what to keep what to throw away just to keep moving.
Are you kidding? This is SUPPOSED to be a game of tough choices. The answer is not to make it easier for you to carry four car engines, 2000 concrete and a stack of 6000 of wood, stone and clay. Yes, those are all abstracts...but we can carry plenty as-is. In fact, we should start with smaller backpacks or rucksacks, then eventually find or create the one we have now.

Do what plenty of other people do...create a temp storage chest in the street or outside the building and dump your loot in it while you keep looting houses and businesses. Come back and take the important stuff back to your base first. Making the game "easier" on you is not a good idea. It's supposed to be a game of survival, not convenience.

 
No cars ..
There goes my dream of a figure of eight Demolition derby track all ready to go waiting for players to go head to head.

Oh well
Build it and they'll bike it.

 
How about respawning cars?

What about cars that respawn once they are harvested? I have been playing on MP servers and I believe the admin has to add cars back in once they are demolished. Otherwise, you are S.O.L. looking for engines and other goodies that cars give out.

 
Currently, when anyone loots a container of any sort, if they don't take the item or items out, the new loot spawns in it after you throw out or take what the other person left. This slows down progress with scavenging points, cause if someone loots a whole sky scraper, and doesn't take or drop what they don't want, the next person has to empty the container before they can see the new spawn loot, thus making checking containers longer.
Would it be possible to make an auto delete code, for old loot to be delete after x amount of time passed? So when someone finds that building after the loot respawn time, you won't have to waste time going through someone else's garbage before you get the new spawn, plus get the scavenging points right away.
I understand your point but i dont think making progression of scavanging faster is on the agenda and more likely the opposite.

I think you already decribe the extra effort you have to put in to make sure you get full loot respawn and i know from my experience after a real long loot session it gets tedious but there is no fix for that.

You will just loot more pushing your loot levels up and then the loot containers will need to placed more sparcely it will be never ending adjustment.

I am not sure about how to improve the looting experience but i suppose if you have to make too many trips or a location has too much to loot in one go then more bases are needed.

I understand PVP that it doesnt work the same but the element of someone looting an area before you and leaving you garbage or even better a candy tin is part of the competivness.

Not trying to be negative but i believe the exponantial slope of progression needs to be tough otherwise the game loses its challenge but i understand tedious is not fun for gameplay so tough choices.

This is just my view it would be good to hear what others think.

 
The tough choices with a small backpack.

I actually like having the not so big backpack. The choices that you have to make when you have a full bag and you just killed a zed that has some loot that you really want but you do not know what to drop, as another zed is approaching you. It is like playing hot potato and you have to think fast or get hit, or leave the loot behind. What would you do? If you have a big bag, it is like bringing a suitcase on a camping trip.

 
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