IS? amazing...or would be? hmmmmAny time a game can have different factions that don't necessarily focus on the player so that the player feels like a small part of a larger world rather than the center of the universe it makes the world seem more real and alive. Coming upon a deserted bandit base is meh...
Coming upon a fortified and defended bandit base is fun...
Coming upon a fortified and defended bandit base currently under attack by rival bandits or a zombie horde is amazing...
This is exactly why I do not like the Blood Moon every 7 days. The Blood Moon makes you constantly repair & fortify your base if you have one, sometimes I just go Nomad. Going Nomad I tend to avoid a lot of it just hiding somewhere & exploring. I feel the game was a lot more immersive before the Blood Moon was implemented. The adding of Sleepers was a better approach if you can stop them from respawning over & over again. If you kill all of them & lay down a SB or CB they should not come back.Any time a game can have different factions that don't necessarily focus on the player so that the player feels like a small part of a larger world rather than the center of the universe it makes the world seem more real and alive. Coming upon a deserted bandit base is meh...
Coming upon a fortified and defended bandit base is fun...
Coming upon a fortified and defended bandit base currently under attack by rival bandits or a zombie horde is amazing...
How do you know it's amazing.... Have you seen an event such as this before? Hmm? HAVE YOU? HAVE YOU SEEN IT ROLAND?Any time a game can have different factions that don't necessarily focus on the player so that the player feels like a small part of a larger world rather than the center of the universe it makes the world seem more real and alive. Coming upon a deserted bandit base is meh...
Coming upon a fortified and defended bandit base is fun...
Coming upon a fortified and defended bandit base currently under attack by rival bandits or a zombie horde is amazing...
As far as I know, once the chunks are loaded, they are saved, and they would remain the same even if you changed your rwg file. The problem I have run into in the past is that if you you change your rwg file after generating part of the world, your distant view may not match what is actually there. I believe the game may be constantly checking what rwgmixer says should be there as you view things from a distance, then loading the actual chunk from the savegame file when you approach. I could be wrong about this. I have been playing around in a game where I had done some tweaking of values in the rwgmixer after the initial startup, and I ended up seeing one POI at distance, then having it turn into a completely different POI when I approached. Everywhere.Would the visitmap command help against RWG changes on update?
I run into a lot of battling factions in FO4. I had a pretty epic battle this morning. Ended up in the middle of a scuffle between two large groups, super mutants vs. raiders. I was picking away at both sides when a B.O.S helicopter showed up and started attacking everyone, including me. Shot it down. And turned some poor sap's back yard into a barbecue. I would love to see some good multiple-faction warfare like that in 7 Days to Die.I ran into two factions fighting in FO4. I'm not sure it was suppose to happen, maybe two different scripted missions smashed together and I sat back and watched!
The corsair was hostile but once I killed him the last raider (the one legendary raider with power armor) and sinths got along just fine with me. I was role playing so if no one is hostile I leave them alone.
Roland is right, it is awesome!
Honorable examples: Red Dead Redemption. There's a reason it's the n؛1 Rockstar game for a lot of people. The interactions between NPC's, factions and the world around you is something I've never seen any other game get even close as good as RDR.Any time a game can have different factions that don't necessarily focus on the player so that the player feels like a small part of a larger world rather than the center of the universe it makes the world seem more real and alive. Coming upon a deserted bandit base is meh...
Coming upon a fortified and defended bandit base is fun...
Coming upon a fortified and defended bandit base currently under attack by rival bandits or a zombie horde is amazing...
When I'm making a garden, I just place wood frames down and pick them up again until the field is flat. I think that answered your problem, I suppose a hoe should do the same thing ,but you only need to do it once.Can I get the ability to adjust terrain block height with a tool, maybe right click on the shovel? Maybe take 1 dirt to do it? If I can't do it live, let me use the reload wheel to pick a set height from several options?
The terrain engine can generate and preserve blocks at multiple heights, collapse a prefab onto the ground to see it make terrain lumpy and the game remember. But when I'm making ground I only get the option on/off. It just frustrates the creative side a little.
I feel this different, but a 50m access to your vehicle (not when hunted) would be really cool.I think, it might be a cool feature, when, in the range of your claim block, all your resources/materials in your storage chests are available for crafting. It would minimize this annoying run from storage to storage, to get the materials for building structures.
Kind of like how H1Z1 Just Survive does it, you can craft out of your box while in it and it will use the materials in your box first. I could dig that.I think, it might be a cool feature, when, in the range of your claim block, all your resources/materials in your storage chests are available for crafting. It would minimize this annoying run from storage to storage, to get the materials for building structures.
More zombie variety can not hurt anything but i think they may be done adding them. Hopefully when they finally get Workshop support in people will go crazy and make all sorts of zombies. I can only imagine the types of mods we will see then, look at games like Unturned and Project Zomboid and what those communities have made, as well as Empyrion and Ark. MM had said they wanted to stay away from specific zombie types when I asked him about Firemen and Postal Workers, although apparently Strippers are more common in his neck of the woods then Postal Workers lolWe do not have enough diversity in the Zed Category, I.E. Children, Elderly, Clowns, Dwarfs, Dwarf Clowns. I would like to see a little Ballerina girl in a Pink Tutu (Poopy Pants DC), Do we have a Senior Home yet? How about some Elderly Zeds on Walkers, Canes, Wheel Chair dragging behind an Elderly Crawler whose leg got caught in the chair. Did the Circus come to town? How about some Zed Clowns, nothing scarier than an Insane Posse of Zed Circus Clowns.
Throw in some Dwarf Clowns running with a pack of Zed Chimps & we got one scary horde.
there wont be any official children zombies. MM has said this previously and its been asked many times over the last 4 alphas or more.We do not have enough diversity in the Zed Category, I.E. Children, Elderly, Clowns, Dwarfs, Dwarf Clowns. I would like to see a little Ballerina girl in a Pink Tutu (Poopy Pants DC), Do we have a Senior Home yet? How about some Elderly Zeds on Walkers, Canes, Wheel Chair dragging behind an Elderly Crawler whose leg got caught in the chair. Did the Circus come to town? How about some Zed Clowns, nothing scarier than an Insane Posse of Zed Circus Clowns.
Throw in some Dwarf Clowns running with a pack of Zed Chimps & we got one scary horde.