PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Any time a game can have different factions that don't necessarily focus on the player so that the player feels like a small part of a larger world rather than the center of the universe it makes the world seem more real and alive. Coming upon a deserted bandit base is meh...

Coming upon a fortified and defended bandit base is fun...

Coming upon a fortified and defended bandit base currently under attack by rival bandits or a zombie horde is amazing...
IS? amazing...or would be? hmmmm

 
Any time a game can have different factions that don't necessarily focus on the player so that the player feels like a small part of a larger world rather than the center of the universe it makes the world seem more real and alive. Coming upon a deserted bandit base is meh...

Coming upon a fortified and defended bandit base is fun...

Coming upon a fortified and defended bandit base currently under attack by rival bandits or a zombie horde is amazing...
This is exactly why I do not like the Blood Moon every 7 days. The Blood Moon makes you constantly repair & fortify your base if you have one, sometimes I just go Nomad. Going Nomad I tend to avoid a lot of it just hiding somewhere & exploring. I feel the game was a lot more immersive before the Blood Moon was implemented. The adding of Sleepers was a better approach if you can stop them from respawning over & over again. If you kill all of them & lay down a SB or CB they should not come back.

 
Any time a game can have different factions that don't necessarily focus on the player so that the player feels like a small part of a larger world rather than the center of the universe it makes the world seem more real and alive. Coming upon a deserted bandit base is meh...

Coming upon a fortified and defended bandit base is fun...

Coming upon a fortified and defended bandit base currently under attack by rival bandits or a zombie horde is amazing...
How do you know it's amazing.... Have you seen an event such as this before? Hmm? HAVE YOU? HAVE YOU SEEN IT ROLAND?

 
Would the visitmap command help against RWG changes on update?
As far as I know, once the chunks are loaded, they are saved, and they would remain the same even if you changed your rwg file. The problem I have run into in the past is that if you you change your rwg file after generating part of the world, your distant view may not match what is actually there. I believe the game may be constantly checking what rwgmixer says should be there as you view things from a distance, then loading the actual chunk from the savegame file when you approach. I could be wrong about this. I have been playing around in a game where I had done some tweaking of values in the rwgmixer after the initial startup, and I ended up seeing one POI at distance, then having it turn into a completely different POI when I approached. Everywhere.

 
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I ran into two factions fighting in FO4. I'm not sure it was suppose to happen, maybe two different scripted missions smashed together and I sat back and watched!

The corsair was hostile but once I killed him the last raider (the one legendary raider with power armor) and sinths got along just fine with me. I was role playing so if no one is hostile I leave them alone.

Roland is right, it is awesome!

 
I ran into two factions fighting in FO4. I'm not sure it was suppose to happen, maybe two different scripted missions smashed together and I sat back and watched!
The corsair was hostile but once I killed him the last raider (the one legendary raider with power armor) and sinths got along just fine with me. I was role playing so if no one is hostile I leave them alone.

Roland is right, it is awesome!
I run into a lot of battling factions in FO4. I had a pretty epic battle this morning. Ended up in the middle of a scuffle between two large groups, super mutants vs. raiders. I was picking away at both sides when a B.O.S helicopter showed up and started attacking everyone, including me. Shot it down. And turned some poor sap's back yard into a barbecue. I would love to see some good multiple-faction warfare like that in 7 Days to Die.

 
Any time a game can have different factions that don't necessarily focus on the player so that the player feels like a small part of a larger world rather than the center of the universe it makes the world seem more real and alive. Coming upon a deserted bandit base is meh...

Coming upon a fortified and defended bandit base is fun...

Coming upon a fortified and defended bandit base currently under attack by rival bandits or a zombie horde is amazing...
Honorable examples: Red Dead Redemption. There's a reason it's the n؛1 Rockstar game for a lot of people. The interactions between NPC's, factions and the world around you is something I've never seen any other game get even close as good as RDR.

 
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Totally wild thought after looking at the AITarget class list mentioned in another thread was having supply planes that actually land that are used for mass item transport sounds really interesting to me.

Making the player having to build runways and giving the plane limited fuel could add to difficulty where the players needs to be at the take off to load the items and LZ to receive items.

If you were not at LZ location or solo then the plane would circle the LZ drawing more and more enemys until it runs out of fuel!

 
Can sleepers just be tied to Loot Timers? This would solve the re-spawn problems and could be on a 1 to 3 day timer unless you visit the POI again, then the timer would restart. In this method you could actually "clear" a large POI and keep it clear if you moved in(skyscraper). The timer reset radius could be 60 blocks horizontal and infinite vertical. Land claim would work the same way, that way you could take long excursions away from your base without worry.

Like the sleeping bag but on steroids. Limit one land claim per player. So if you want to move you have to take or destroy your previously laid land claim. Multiple people could take over a city! Of course the Player Claim Area for a base would be smaller(like it is now) than the Timer Reset Radius.

???

 
Can I get the ability to adjust terrain block height with a tool, maybe right click on the shovel? Maybe take 1 dirt to do it? If I can't do it live, let me use the reload wheel to pick a set height from several options?

The terrain engine can generate and preserve blocks at multiple heights, collapse a prefab onto the ground to see it make terrain lumpy and the game remember. But when I'm making ground I only get the option on/off. It just frustrates the creative side a little.

 
Can I get the ability to adjust terrain block height with a tool, maybe right click on the shovel? Maybe take 1 dirt to do it? If I can't do it live, let me use the reload wheel to pick a set height from several options?
The terrain engine can generate and preserve blocks at multiple heights, collapse a prefab onto the ground to see it make terrain lumpy and the game remember. But when I'm making ground I only get the option on/off. It just frustrates the creative side a little.
When I'm making a garden, I just place wood frames down and pick them up again until the field is flat. I think that answered your problem, I suppose a hoe should do the same thing ,but you only need to do it once.

 
Resource management at your base

I think, it might be a cool feature, when, in the range of your claim block, all your resources/materials in your storage chests are available for crafting. It would minimize this annoying run from storage to storage, to get the materials for building structures.

 
I think, it might be a cool feature, when, in the range of your claim block, all your resources/materials in your storage chests are available for crafting. It would minimize this annoying run from storage to storage, to get the materials for building structures.
I feel this different, but a 50m access to your vehicle (not when hunted) would be really cool.

 
I think, it might be a cool feature, when, in the range of your claim block, all your resources/materials in your storage chests are available for crafting. It would minimize this annoying run from storage to storage, to get the materials for building structures.
Kind of like how H1Z1 Just Survive does it, you can craft out of your box while in it and it will use the materials in your box first. I could dig that.

 
We do not have enough diversity in the Zed Category, I.E. Children, Elderly, Clowns, Dwarfs, Dwarf Clowns. I would like to see a little Ballerina girl in a Pink Tutu (Poopy Pants DC), Do we have a Senior Home yet? How about some Elderly Zeds on Walkers, Canes, Wheel Chair dragging behind an Elderly Crawler whose leg got caught in the chair.

Did the Circus come to town? How about some Zed Clowns, nothing scarier than an Insane Posse of Zed Circus Clowns.

Throw in some Dwarf Clowns running with a pack of Zed Chimps & we got one scary horde.

 
We do not have enough diversity in the Zed Category, I.E. Children, Elderly, Clowns, Dwarfs, Dwarf Clowns. I would like to see a little Ballerina girl in a Pink Tutu (Poopy Pants DC), Do we have a Senior Home yet? How about some Elderly Zeds on Walkers, Canes, Wheel Chair dragging behind an Elderly Crawler whose leg got caught in the chair. Did the Circus come to town? How about some Zed Clowns, nothing scarier than an Insane Posse of Zed Circus Clowns.

Throw in some Dwarf Clowns running with a pack of Zed Chimps & we got one scary horde.
More zombie variety can not hurt anything but i think they may be done adding them. Hopefully when they finally get Workshop support in people will go crazy and make all sorts of zombies. I can only imagine the types of mods we will see then, look at games like Unturned and Project Zomboid and what those communities have made, as well as Empyrion and Ark. MM had said they wanted to stay away from specific zombie types when I asked him about Firemen and Postal Workers, although apparently Strippers are more common in his neck of the woods then Postal Workers lol

Might be on my list of places to move if so lol

 
We do not have enough diversity in the Zed Category, I.E. Children, Elderly, Clowns, Dwarfs, Dwarf Clowns. I would like to see a little Ballerina girl in a Pink Tutu (Poopy Pants DC), Do we have a Senior Home yet? How about some Elderly Zeds on Walkers, Canes, Wheel Chair dragging behind an Elderly Crawler whose leg got caught in the chair. Did the Circus come to town? How about some Zed Clowns, nothing scarier than an Insane Posse of Zed Circus Clowns.

Throw in some Dwarf Clowns running with a pack of Zed Chimps & we got one scary horde.
there wont be any official children zombies. MM has said this previously and its been asked many times over the last 4 alphas or more.

 
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