PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Don't disagree about the game industry (which I can only observe from the outside). But in every other software industry, people use semantic versioning pretty consistently. And, in my experience, it's the young developers who are keen to use it, and the old fogeys who coded Delphi in the 90's who are resistant.
If you think Delphi is old...what would you think about people like me that got started programing stuff back in 1984+ on the Intellivision Master Computer , Apple II's , Tandy , Vic 20s , Commodore 64's...

 
... but... why? :f Like.... seriously why?
This is just a guess but they probably changed it because the word Shiv is slang for a stabbing weapon made in prison by inmates and doesn't translate well into other languages.

 
This is just a guess but they probably changed it because the word Shiv is slang for a stabbing weapon made in prison by inmates and doesn't translate well into other languages.
Right idea but I'd say wrong logic.

I'd lay an awful lot of money that any culture that has prisons has a slang term for an inmates improvised weapon.

Without the setting of a prison a shiv is just a knife. Although the new RWG is pretty small It's not quite small enough to be defined as a prison, not by the Geneva convention at least.

https://youtu.be/RyYOgXLenI8?t=367

 
If higher level guns would be flat stronger, it would simply make lower tier guns worthless once the higher level guns show up. (leading to piles of non-usable lower level guns)

The current system of flat damage stats over the various levels, but the ability to add more mods and have lower maintainance costs is the better choice.

 
Look at the item ingame. It looks bladed. Like a knife.

It's just a quirky name someone came up with long ago and it got tossed on the pile of sharp stick issues. ;)

 
Some quest POI's don't look like much from the outside, I have been missing some good fun!

I am so sorry I didn't do tier 4 quests until today! Now that I set BM horde to come every 2 weeks (+up to 7 days) I had a lot more exploring time and have been doing between 1-2 quests a day.

Cant wait to see some tier 5 POI I thought were nothing special from the outside. Woot! and well done TFP!

 
Some quest POI's don't look like much from the outside, I have been missing some good fun!
I am so sorry I didn't do tier 4 quests until today! Now that I set BM horde to come every 2 weeks (+up to 7 days) I had a lot more exploring time and have been doing between 1-2 quests a day.

Cant wait to see some tier 5 POI I thought were nothing special from the outside. Woot! and well done TFP!
Tier 5 Quests are good, I love water work for questing, but problem is if you get Radiated zombine that hit bug you are read then. Plus my map was so bad that all question came 4-5KM from where I setup, and if I change my location then trader is 4-5 km, from where I have concentrated towns. So, whatever :) I now focus on construction only after reaching level 115, there is not much left until bugs are solved.

 
Tier 5 Quests are good, I love water work for questing, but problem is if you get Radiated zombine that hit bug you are read then. Plus my map was so bad that all question came 4-5KM from where I setup, and if I change my location then trader is 4-5 km, from where I have concentrated towns. So, whatever :) I now focus on construction only after reaching level 115, there is not much left until bugs are solved.
I've hit the water works without a quest and it is a bit scary. No bugs with POI's for me yet, but if I go fast with a motorcycle in a city and drive like maniac long enough "unpredictable" yet funny things can happen. :)

 
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When exploring a dungeon I ran out of bandages, so looking in my inventory I found old cash and I thought perfect the dollars are made of cotton, I make bandages with them

I've seen that when scrapping old cash what I get is paper

My wife who was watching my screen started to laugh and told me those dollars that you got are fake, you have been scammed XD

It was a funny moment.

 
If higher level guns would be flat stronger, it would simply make lower tier guns worthless once the higher level guns show up. (leading to piles of non-usable lower level guns)The current system of flat damage stats over the various levels, but the ability to add more mods and have lower maintainance costs is the better choice.
Lower tier guns already are worthless once you've obtained a higher tier due to the mod slots. And the repair costs even out regardless of the tier. Also, there shouldn't be piles of guns anywhere, scrap them or sell them. Otherwise they are still useless lol.

 
@Faatal:

First, thanks to whomever exposed hand positions in vehicles.xml. Would you mind also exposing feet, and possibly knee position as well? Right now some lower custom vehicles give the "Flintstone" effect, as seen in the photo below, and some more narrower vehicles have the PC bleed into the vehicle, and there's not a lot I can do about it without moving feet/knees around.

Please consider this, thanks!

tmp-Veh-Problems.png


- - - Updated - - -

...also, any tips you could give that would prevent the vehicle from shaking on the ground while sitting still would be great.

 
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Oh, and if you happen to be in a particularly giving mood, you know how pressing F activates the children in origin/headlights? Could you add origin/action0 and origin/action1, so that way we can add some custom animations? I'm playing with a forklift and being able to raise (action0) and lower (action1) the lift would be awesome without having to hijack the headlight (which of course only raises it).

Thanks for your consideration!

 
Hmm only for the case and because guppy speaks about the topic of vehicles:

I love Maphopping.Specially since the small maps in A17

Means starting on one seed and then take my stuff with me to the next seed.

Sadly this is currently nearly impossible

Because of this my wish

1a: If possible change the way vehicles are saved into a own file for all vehicles of a player.

So that there is a Character savegamefile and next to it a Charactersvehicle savegame file.

1b: Allow to add 600+ Slot inventorys to vehicles. or the ability to apply Crates to a truck

2: Or do it completly on your own with no mods necessary.

Implement a Truck, it can drive very slow.

And use the Ui from the vending machines to store up to 600 items in the vehicle

+ (not really necessary, at least in singleplayer) the own savegame file for the vehicles of a player

 
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<snipped for space>
Can you rotate the character around the x axis, essentially lean him back in the seat a bit while moving the hips forward a touch? That might work as a temporary solution.

The bouncing around may be mismatched colliders touching each other, that often causes phantom-physics. Possibly even the collider on the character itself interfering with a collider on the vehicle.

 
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Can you rotate the character around the x axis, essentially lean him back in the seat a bit while moving the hips forward a touch? That might work as a temporary solution.
The bouncing around may be mismatched colliders touching each other, that often causes phantom-physics. Possibly even the collider on the character itself interfering with a collider on the vehicle.
We can place hands, rotate hands, place the character, rotate the character, and that's it. Nothing to change the "shape" of the character, so that I can put his feet "up".

Yeh I'm down to using ONE collider now, other than the wheel colliders, which in tests I've pushed out so far to make SURE they don't touch and still get the vibration thingie. I hope it's not the flintstone feet, but I really can't be sure. Other vehicle modders make the windows opaque and hide the character in the cabin, but I refuse. =)

...they also use skinned mesh renderers and do the joints in blender, where I use mesh renderers and do the joints in Unity.

 
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