Royal Deluxe
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Non english speaker mostly have no clue what a shiv is... but... why? :f Like.... seriously why?
Non english speaker mostly have no clue what a shiv is... but... why? :f Like.... seriously why?
If you think Delphi is old...what would you think about people like me that got started programing stuff back in 1984+ on the Intellivision Master Computer , Apple II's , Tandy , Vic 20s , Commodore 64's...Don't disagree about the game industry (which I can only observe from the outside). But in every other software industry, people use semantic versioning pretty consistently. And, in my experience, it's the young developers who are keen to use it, and the old fogeys who coded Delphi in the 90's who are resistant.
This is just a guess but they probably changed it because the word Shiv is slang for a stabbing weapon made in prison by inmates and doesn't translate well into other languages.... but... why? :f Like.... seriously why?
Right idea but I'd say wrong logic.This is just a guess but they probably changed it because the word Shiv is slang for a stabbing weapon made in prison by inmates and doesn't translate well into other languages.
https://www.dict.cc/englisch-deutsch/shiv.htmlRight idea but I'd say wrong logic.I'd lay an awful lot of money that any culture that has prisons has a slang term for an inmates improvised weapon.
But to do one upper tier quest I have to spend 10 Bandage and those Auto Healing RAD zombie (bug) and having not RAD Modifier make it impossible to do those.Upper tier quests pay into the thousands.
Hmm, watch any American prison movie, and you'll know what a shiv is...Non english speaker mostly have no clue what a shiv is
Tier 5 Quests are good, I love water work for questing, but problem is if you get Radiated zombine that hit bug you are read then. Plus my map was so bad that all question came 4-5KM from where I setup, and if I change my location then trader is 4-5 km, from where I have concentrated towns. So, whateverSome quest POI's don't look like much from the outside, I have been missing some good fun!
I am so sorry I didn't do tier 4 quests until today! Now that I set BM horde to come every 2 weeks (+up to 7 days) I had a lot more exploring time and have been doing between 1-2 quests a day.
Cant wait to see some tier 5 POI I thought were nothing special from the outside. Woot! and well done TFP!
I've hit the water works without a quest and it is a bit scary. No bugs with POI's for me yet, but if I go fast with a motorcycle in a city and drive like maniac long enough "unpredictable" yet funny things can happen.Tier 5 Quests are good, I love water work for questing, but problem is if you get Radiated zombine that hit bug you are read then. Plus my map was so bad that all question came 4-5KM from where I setup, and if I change my location then trader is 4-5 km, from where I have concentrated towns. So, whateverI now focus on construction only after reaching level 115, there is not much left until bugs are solved.
Lower tier guns already are worthless once you've obtained a higher tier due to the mod slots. And the repair costs even out regardless of the tier. Also, there shouldn't be piles of guns anywhere, scrap them or sell them. Otherwise they are still useless lol.If higher level guns would be flat stronger, it would simply make lower tier guns worthless once the higher level guns show up. (leading to piles of non-usable lower level guns)The current system of flat damage stats over the various levels, but the ability to add more mods and have lower maintainance costs is the better choice.
Can you rotate the character around the x axis, essentially lean him back in the seat a bit while moving the hips forward a touch? That might work as a temporary solution.<snipped for space>
We can place hands, rotate hands, place the character, rotate the character, and that's it. Nothing to change the "shape" of the character, so that I can put his feet "up".Can you rotate the character around the x axis, essentially lean him back in the seat a bit while moving the hips forward a touch? That might work as a temporary solution.
The bouncing around may be mismatched colliders touching each other, that often causes phantom-physics. Possibly even the collider on the character itself interfering with a collider on the vehicle.
There's a few avenues of research in this forum post but many of them depend on how much of the code and settings you can actually change.<snipped for space>