OK, my character is having a crisis. He needs help and a chiropractor, quickly!@Faatal:
First, thanks to whomever exposed hand positions in vehicles.xml. Would you mind also exposing feet, and possibly knee position as well? Right now some lower custom vehicles give the "Flintstone" effect, as seen in the photo below, and some more narrower vehicles have the PC bleed into the vehicle, and there's not a lot I can do about it without moving feet/knees around.
Please consider this, thanks!
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...also, any tips you could give that would prevent the vehicle from shaking on the ground while sitting still would be great.
A16 literally already solved this problem but then people complained about the way it was done in that version too lolIf higher level guns would be flat stronger, it would simply make lower tier guns worthless once the higher level guns show up. (leading to piles of non-usable lower level guns)The current system of flat damage stats over the various levels, but the ability to add more mods and have lower maintainance costs is the better choice.
A16 gave you lots of gun parts that did absolutely nothing useful.A16 literally already solved this problem but then people complained about the way it was done in that version too lolIn fact A17 has a lot bigger pile of worthless usable lower level guns than A16 ever did.
Yep. I combined them in the workbench to boost the quality.That's true, but my definition of "useful" by definition, is something that you use. Once you have 10+ guns, all you are going to use is the high quality one. Unless you have a big team you play with perhaps.
You won't use the parts right away in A16 but virtually all of them did get used eventually once you found the other parts. Whereas excess guns don't get used ever, except for scrapping or selling. Since you can no longer combine to make better firearms. If that feature made a comeback, then the excess firearms would have a use again.
done, xml is in the worlds folder near the savegamesWhile you guys are fixing the RGW. Can we get the ability to set spawn position through xml? pretty please!
It's already there. Spawning.xml in the worlds folder, which I believe in 17.2 is in the save folder.While you guys are fixing the RGW. Can we get the ability to set spawn position through xml? pretty please!
■■■■ you french bread.done, xml is in the worlds folder near the savegames
Might wanna see a doc about that.OK, my character is having a crisis. He needs help and a chiropractor, quickly!
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Auto-healing may have been tuned down somewhat. Radiated have an awful amount of HPs, but auto-heal will only make a big difference if you try to kill 10 radiated at the same time and distribute your shots. At least that was my impression from a test with turned on HP display I did a week agoBut to do one upper tier quest I have to spend 10 Bandage and those Auto Healing RAD zombie (bug) and having not RAD Modifier make it impossible to do those.
Yeah, A16 saves won't work with A17. If you want them you will have to go back to A16.when i started the game it wasn't in a17 and i had a world i really liked not that high in level but i've had trouble trying to find a world i liked as much as that one but when i updated i lost my save. I think it was a16.4 i've still got the save file but it's in red. I would like to try going back and slowly updating but my internet is't the best and i do 1GB 45 minutes so it would take awhile but i don't know if it would fix the glitch as it says there is no game file? I am hoping you guys a who work at tell tale/fun pimps could let me know if back tracking the versions would fix my game file as it would save me 6 or 7 days of endless updates to do if it wont work?Thanks
Dan
Or bring back the vibrant blue concrete and the bookshelf options.@madmole is possible to we get a custom panel to edit texture colors? i mean, we have 7 colors of concrete texture to paint, istead of make 1 of each color to chose just give us a color panel to change to what we want, i dont know if its possible but i would love to have custom colors. i dont know if u will get what i mean, but its like the color panel from lights, i just want it in textures.