does this mean that water is fixed? no more holes in water?Here is a random gen pond fed by a river.
just wanted to say I agree 100%You're missing the point. A higher quality level weapon or tool should perform better than a lower quality one. Mods should do unique things, not add x% damage.
Semantics, and you understand the point he was making lol. A higher quality weapon does, in fact, not do anymore damage than a lower quality weapon. A higher quality weapon has the potential to do more damage than a lower quality weapon due to the extra mod slots.If you don't like the mod system as it is that's fine and you are entitled to your opinion. Just don't say the higher quality weapon isn't any better better or doesn't do more damage than a low quality one because it is and it does.
I go to a hardware store and buy a cheap hammer expecting it to last 1 year before the handle breaks. I look at the expensive hammer and know it will last a lot longer. That is the mentality I take to this alpha and it works for me.just wanted to say I agree 100%
There USED to be a difference. Young developers, self funded start ups and Early Access all but destroyed that structure. At one point build numbers meant the difference between hotfixes or major changes.Personally I don't see a difference. The next update could just as well be "Anxious Squirrel".
I try not to assimilate realism into my thought process when it comes to games. It just opens a topic that no one wants to discuss. If we want realism, remove: zombies, stacking 6000 would in a backpack, etc.I go to a hardware store and buy a cheap hammer expecting it to last 1 year before the handle breaks. I look at the expensive hammer and know it will last a lot longer. That is the mentality I take to this alpha and it works for me.
Adding paint to a gun to make it stronger makes no sense BUT adding a layer of paint to the Ice breaker on an arctic explorer ship makes it stronger, so why not add a lick of Jotun paint on your club for increased durability/increases the hardness of the club? It works IRL.
I understand the point perfectly. "A higher quality weapon should perform better than a lower quality one does." I agree and they do when modded. I think the counter argument is the one arguing semantics. You can have an opinion that you find it more fun to find a weapon that's better with no mods and that is fair enough but a Q6 gun is objectively better than a Q1 one.just wanted to say I agree 100%
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Semantics, and you understand the point he was making lol. A higher quality weapon does, in fact, not do anymore damage than a lower quality weapon. A higher quality weapon has the potential to do more damage than a lower quality weapon due to the extra mod slots.
Higher qulity = less repairs neededI understand the point perfectly. "A higher quality weapon should perform better than a lower quality one does." I agree and they do when modded. I think the counter argument is the one arguing semantics. You can have an opinion that you find it more fun to find a weapon that's better with no mods and that is fair enough but a Q6 gun is objectively better than a Q1 one.
I'm not arguing against your personal sensibilities, I'm arguing against the point that weapon quality is useless in A17 which seemed to be the main point of the discussion.
does this mean that water is fixed? no more holes in water?
Madmole recently said one of the reasons raised bridges were being used is because of clipping issues with water. If water has clipping issues with blocks then I find it doubtful that water has had a major physics overhaul.If they fixing water together with RWG, I will sacrifice my first born to them.(high hopes though - water has been the bane to my eyes since the dawn of days)
I didn't argue for or against it to be honest. I do think that a higher quality weapon should perform better without mods, however, I never argued that. Nor have I said that higher tier weapons are worthless. I stated the fact without mods, they produce the exact damage. I have argued nothing more than that, in fact, I argued that the higher tier weapon has the potential to be better.I understand the point perfectly. "A higher quality weapon should perform better than a lower quality one does." I agree and they do when modded. I think the counter argument is the one arguing semantics. You can have an opinion that you find it more fun to find a weapon that's better with no mods and that is fair enough but a Q6 gun is objectively better than a Q1 one.
I'm not arguing against your personal sensibilities, I'm arguing against the point that weapon quality is useless in A17 which seemed to be the main point of the discussion.
I've found that the repairs are less frequent, however in the long run use the same amount of repair kits. I repair a tier 2 weapon more frequently using less repair kits. I repair a higher tier less frequently for a considerably larger amount of repair kits.Higher qulity = less repairs needed
Don't disagree about the game industry (which I can only observe from the outside). But in every other software industry, people use semantic versioning pretty consistently. And, in my experience, it's the young developers who are keen to use it, and the old fogeys who coded Delphi in the 90's who are resistant.There USED to be a difference. Young developers, self funded start ups and Early Access all but destroyed that structure. At one point build numbers meant the difference between hotfixes or major changes.
Now in todays climate they are meaningless.
Just wait until someone slaps a catchy phrase such as "agile authoring" onto it. All the managers will want to use it then because it sounds like it can do back-flips. Never mind if it's actually usable in a real world context... it sounds cool.Don't disagree about the game industry (which I can only observe from the outside). But in every other software industry, people use semantic versioning pretty consistently. And, in my experience, it's the young developers who are keen to use it, and the old fogeys who coded Delphi in the 90's who are resistant.
Already been there, seen that.Just wait until someone slaps a catchy phrase such as "agile authoring" onto it. All the managers will want to use it then because it sounds like it can do back-flips. Never mind if it's actually usable in a real world context... it sounds cool.
Don't you rag on my Delphi...Don't disagree about the game industry (which I can only observe from the outside). But in every other software industry, people use semantic versioning pretty consistently. And, in my experience, it's the young developers who are keen to use it, and the old fogeys who coded Delphi in the 90's who are resistant.